kopia lustrzana https://github.com/villares/sketch-a-day
09hex_cells
rodzic
a582b585b3
commit
26e597b9c1
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@ -0,0 +1,119 @@
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from math import sqrt
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from py5 import *
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from functools import cache
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SIN_60 = sqrt(3) * 0.5 # sin(radians(60))
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class mock_cell:
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state = 1
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gen = 0
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class Cell():
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board = dict()
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EVN_NBS = ((0, 1), (0, -1), (-1, 0), (1, 0), (-1, -1), (1, -1))
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ODD_NBS = ((0, 1), (0, -1), (-1, 0), (1, 0), (-1, 1), (1, 1))
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W = 6
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H = SIN_60 * W
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last_clicked = None
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def __init__(self, i, j, rnd=False):
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self.board[(i, j)] = self
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self.i = i
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self.j = j
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self.x = i * self.W * 1.5 + self.W
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if i % 2 == 0:
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self.y = j * self.H * 2 + self.H
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else:
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self.y = j * self.H * 2 + self.H * 2
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if rnd:
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self.state = 1 if random(5000 / (1 + j)) < 1 else 0
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else:
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self.state = 0
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self.next_state = self.state
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self.gen = 0
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self.nbs = 0
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def display(self):
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if self.state:
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with push_matrix():
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translate(self.x, self.y)
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stroke_weight(self.W - (abs(self.gen / 5.0) % 4))
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d = (4 + 4 * sin(self.gen / 5.0))
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stroke(d * 16, 200, 200) #42 * self.nbs)
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#no_stroke()
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point(0, 0)
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#self.hexagon(Cell.W)
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def calc_live_nbs(self):
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nbs = self.EVN_NBS if self.i % 2 == 0 else self.ODD_NBS
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return sum(self.get_neighbour(i_offset, j_offset).state
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for i_offset, j_offset in nbs)
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def get_neighbour(self, i_offset, j_offset):
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return self.board.get((self.i + i_offset,
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self.j + j_offset),
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mock_cell())
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def get_live_nbs(self):
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nbs = self.EVN_NBS if self.i % 2 == 0 else self.ODD_NBS
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return [self.get_neighbour(i_offset, j_offset)
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for i_offset, j_offset in nbs
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if self.get_neighbour(i_offset, j_offset).state]
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def calc_next_state(self):
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self.nbs = nbs = self.calc_live_nbs()
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# if nbs == 1 or nbs == 2 and self.state == 0:
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# self.next_state = 1
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# lnbs = self.get_live_nbs()
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# if lnbs:
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# self.gen = lnbs[-1].gen + 1
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# elif nbs > 4:
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# self.next_state = 0
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# else:
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# self.next_state = self.state
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# muito bom
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if nbs == 2 and self.state == 0:
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self.next_state = 1
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lnbs = self.get_live_nbs()
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if lnbs:
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self.gen = lnbs[-1].gen + 1
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elif nbs > 4:
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self.next_state = 0
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else:
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self.next_state = self.state
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# if nbs == 1 and self.state == 0:
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# self.next_state = 1
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# lnbs = self.get_live_nbs()
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# if lnbs:
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# self.gen = lnbs[0].gen + 1
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# elif nbs > 3:
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# self.next_state = 0
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# else:
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# self.next_state = self.state
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def check_click(self, mx, my):
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if (self.mouse_over(mx, my) and
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self.__class__.last_clicked != self):
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self.state ^= 1
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self.__class__.last_clicked = self
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def mouse_over(self, mx, my):
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return dist(self.x, self.y, mx, my) < self.H
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@staticmethod
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def hexagon(w):
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h = SIN_60 * w
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with begin_shape():
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vertex(-w, 0)
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vertex(-w / 2, -h)
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vertex(w / 2, -h)
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vertex(w, 0)
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vertex(w - w / 2, h)
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vertex(-w / 2, h)
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vertex(-w, 0)
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Plik binarny nie jest wyświetlany.
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Po Szerokość: | Wysokość: | Rozmiar: 48 KiB |
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@ -0,0 +1,68 @@
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# based on sketch_2021_07_14ahex_cells
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from cell import Cell
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play = former_play_state = False
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sample_rate = 1
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def setup():
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global cols, rows, board
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size(600, 600)
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color_mode(HSB)
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cols = int(width / Cell.W * 1.5)
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rows = int(height / Cell.H * 2) - 1
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init_board()
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stroke(0)
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def draw():
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background(0)
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for cell in Cell.board.values():
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cell.display()
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if play and frame_count % sample_rate == 0:
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next_board()
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def key_pressed():
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global play
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if key == 'e':
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init_board()
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elif key == 'r':
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init_board(rnd=True)
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elif key == ' ':
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play = not play
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def mouse_dragged():
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toggle()
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def mouse_pressed():
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global play, former_play_state
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former_play_state = play
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play = False
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toggle()
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def mouse_released():
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global play
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play = former_play_state
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Cell.last_clicked = None
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def next_board():
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for cell in Cell.board.values():
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cell.calc_next_state()
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for cell in Cell.board.values():
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cell.state = cell.next_state
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def toggle():
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for cell in Cell.board.values():
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cell.check_click(mouse_x, mouse_y)
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def init_board(rnd=False):
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for i in range(cols):
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for j in range(rows):
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Cell(i, j, rnd)
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@ -27,6 +27,14 @@ Here are listed some of the tools I have been using:
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---
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### sketch_2022_05_09ahex_cells
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[sketch_2022_05_09ahex_cells](https://github.com/villares/sketch-a-day/tree/master/2022/sketch_2022_05_09ahex_cells) [[py5](https://py5.ixora.io/)]
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---
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### sketch_2022_05_08ahex_cells
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