Alexandre B A Villares 2018-07-30 10:19:38 -03:00
rodzic 02b9384912
commit 1239f2afae
3 zmienionych plików z 84 dodań i 34 usunięć

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@ -0,0 +1,48 @@
"""
Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
ported to Processing 3 by 01010101 (https://github.com/01010101)
Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
Put at the start of your sketch:
add_library('gifAnimation')
from gif_exporter import gif_export
and at the end of draw():
gif_export(GifMaker)
"""
def gif_export(GifMaker, # gets a reference to the library
filename="exported", # .gif will be added
repeat=0, # 0 makes it an "endless" animation
quality=128, # quality range 0 - 255
delay=170, # this is quick
frames=0,
finish=False,
): # 0 will stop on keyPressed or frameCount >= 100000
global gifExporter
try:
gifExporter
except NameError:
gifExporter = GifMaker(this, filename + ".gif")
gifExporter.setRepeat(repeat)
gifExporter.setQuality(quality)
gifExporter.setDelay(delay)
gif_export._frame = frameCount
print("gif start")
gifExporter.addFrame()
if finish:
gifExporter.finish()
noLoop()
if (frames == 0 and keyPressed or frameCount - gif_export._frame >= 100000) \
or (frames != 0 and frameCount - gif_export._frame >= frames):
gifExporter.finish()
# background(255)
print("gif saved")
del(gifExporter)
noLoop()
return False
else:
return True

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s213/s213.gif 100644

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@ -1,13 +1,13 @@
# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
# s211 20180728
# s213 20180730
from gif_export_wrapper import *
add_library('gifAnimation')
add_library('peasycam')
GRID_SIZE = 16
SKETCH_NAME = "s211"
OUTPUT = ".png"
GRID_SIZE = 17
SKETCH_NAME = "s213"
OUTPUT = ".gif"
def setup():
# print_text_for_readme(SKETCH_NAME, OUTPUT)
@ -25,36 +25,37 @@ def setup():
for y in range(GRID_SIZE):
for z in range(GRID_SIZE):
Node.nodes.append(Node(x, y, z))
# Node.rooms is a list of spaced nodes inside the grid
Node.rooms = [node for node in Node.nodes
if node.ix % 2 == 1 and
node.iy % 2 == 1 and
node.iz % 2 == 1]
for node in Node.rooms:
node.cor = color(0, 0, 255)
# Node.walls is a list of nodes on the cube surface
end_pos = GRID_SIZE - 1
Node.walls = [node for node in Node.nodes
if node.ix == 0 or node.ix == end_pos
or node.iy == 0 or node.iy == end_pos
or node.iz == 0 or node.iz == end_pos
]
def draw():
lights()
# arbitray rotation
rotate(-1, 1/2, 1, 1/2)
rotate(-0.5, 1/2, 1, 1/2)
background(100)
# angle based on frameCount to animate box sizes
ang = frameCount/10.
for node in Node.nodes:
node.plot()
node.update(ang)
# stop after a full size animatiom cycle
if ang < TWO_PI:
gif_export(GifMaker)
else:
gif_export(GifMaker, finish=True)
ang = frameCount / 10.
for node in Node.walls:
node.plot()
node.update(ang)
# Save GIF frame & stop after a full size animatiom cycle
# if ang < TWO_PI:
# gif_export(GifMaker, filename=SKETCH_NAME)
# else:
# gif_export(GifMaker, finish=True)
class Node():
nodes = []
rooms = []
walls = []
def __init__(self, x, y, z):
self.ix = x
@ -63,25 +64,26 @@ class Node():
self.x = Node.border + Node.spacing / 2 + x * Node.spacing - width / 2
self.y = Node.border + Node.spacing / 2 + y * Node.spacing - width / 2
self.z = Node.border + Node.spacing / 2 + z * Node.spacing - width / 2
self.size_ = 1
self.size_ = 1
self.cor = None
self.update(0)
def plot(self):
""" draws box """
if self.cor:
stroke(0)
fill(self.cor)
s = Node.spacing * self.size_
if s > 0:
stroke(255)
fill(0)
else:
stroke(0)
fill(255, 100)
fill(255)
with pushMatrix():
translate(self.x, self.y, self.z)
box(Node.spacing * self.size_)
translate(self.x, self.y, self.z)
box(s)
def update(self, ang):
""" changing box size """
self.size_ = sin(self.x + self.y + self.z + ang)
self.size_ = sin((self.x + self.y + self.z)/60. + ang)
def keyPressed():