kopia lustrzana https://github.com/villares/sketch-a-day
 213: [code](https://github.com/villares/sketch-a-day/tree/master/s213) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]main
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"""
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Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
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A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
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ported to Processing 3 by 01010101 (https://github.com/01010101)
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Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
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This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
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Put at the start of your sketch:
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add_library('gifAnimation')
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from gif_exporter import gif_export
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and at the end of draw():
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gif_export(GifMaker)
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"""
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def gif_export(GifMaker, # gets a reference to the library
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filename="exported", # .gif will be added
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repeat=0, # 0 makes it an "endless" animation
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quality=128, # quality range 0 - 255
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delay=170, # this is quick
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frames=0,
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finish=False,
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): # 0 will stop on keyPressed or frameCount >= 100000
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global gifExporter
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try:
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gifExporter
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except NameError:
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gifExporter = GifMaker(this, filename + ".gif")
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gifExporter.setRepeat(repeat)
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gifExporter.setQuality(quality)
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gifExporter.setDelay(delay)
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gif_export._frame = frameCount
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print("gif start")
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gifExporter.addFrame()
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if finish:
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gifExporter.finish()
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noLoop()
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if (frames == 0 and keyPressed or frameCount - gif_export._frame >= 100000) \
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or (frames != 0 and frameCount - gif_export._frame >= frames):
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gifExporter.finish()
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# background(255)
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print("gif saved")
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del(gifExporter)
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noLoop()
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return False
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else:
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return True
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Plik binarny nie jest wyświetlany.
Po Szerokość: | Wysokość: | Rozmiar: 2.6 MiB |
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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
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# s211 20180728
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# s213 20180730
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from gif_export_wrapper import *
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add_library('gifAnimation')
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add_library('peasycam')
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GRID_SIZE = 16
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SKETCH_NAME = "s211"
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OUTPUT = ".png"
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GRID_SIZE = 17
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SKETCH_NAME = "s213"
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OUTPUT = ".gif"
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def setup():
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# print_text_for_readme(SKETCH_NAME, OUTPUT)
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for y in range(GRID_SIZE):
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for z in range(GRID_SIZE):
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Node.nodes.append(Node(x, y, z))
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# Node.rooms is a list of spaced nodes inside the grid
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Node.rooms = [node for node in Node.nodes
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if node.ix % 2 == 1 and
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node.iy % 2 == 1 and
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node.iz % 2 == 1]
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for node in Node.rooms:
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node.cor = color(0, 0, 255)
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# Node.walls is a list of nodes on the cube surface
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end_pos = GRID_SIZE - 1
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Node.walls = [node for node in Node.nodes
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if node.ix == 0 or node.ix == end_pos
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or node.iy == 0 or node.iy == end_pos
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or node.iz == 0 or node.iz == end_pos
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]
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def draw():
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lights()
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# arbitray rotation
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rotate(-1, 1/2, 1, 1/2)
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rotate(-0.5, 1/2, 1, 1/2)
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background(100)
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# angle based on frameCount to animate box sizes
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ang = frameCount/10.
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for node in Node.nodes:
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node.plot()
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node.update(ang)
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# stop after a full size animatiom cycle
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if ang < TWO_PI:
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gif_export(GifMaker)
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else:
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gif_export(GifMaker, finish=True)
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ang = frameCount / 10.
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for node in Node.walls:
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node.plot()
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node.update(ang)
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# Save GIF frame & stop after a full size animatiom cycle
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# if ang < TWO_PI:
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# gif_export(GifMaker, filename=SKETCH_NAME)
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# else:
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# gif_export(GifMaker, finish=True)
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class Node():
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nodes = []
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rooms = []
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walls = []
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def __init__(self, x, y, z):
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self.ix = x
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@ -63,25 +64,26 @@ class Node():
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self.x = Node.border + Node.spacing / 2 + x * Node.spacing - width / 2
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self.y = Node.border + Node.spacing / 2 + y * Node.spacing - width / 2
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self.z = Node.border + Node.spacing / 2 + z * Node.spacing - width / 2
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self.size_ = 1
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self.size_ = 1
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self.cor = None
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self.update(0)
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def plot(self):
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""" draws box """
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if self.cor:
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stroke(0)
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fill(self.cor)
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s = Node.spacing * self.size_
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if s > 0:
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stroke(255)
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fill(0)
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else:
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stroke(0)
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fill(255, 100)
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fill(255)
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with pushMatrix():
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translate(self.x, self.y, self.z)
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box(Node.spacing * self.size_)
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translate(self.x, self.y, self.z)
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box(s)
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def update(self, ang):
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""" changing box size """
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self.size_ = sin(self.x + self.y + self.z + ang)
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self.size_ = sin((self.x + self.y + self.z)/60. + ang)
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def keyPressed():
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