kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			190606b_fix
							rodzic
							
								
									bb3f2ecfe5
								
							
						
					
					
						commit
						08e578d96b
					
				|  | @ -22,11 +22,16 @@ def draw(): | |||
|         ellipse(pt[0], pt[1], 10, 10) | ||||
| 
 | ||||
| 
 | ||||
| def mouseWheel(event): | ||||
| def keyPressed(): | ||||
|     global r, d | ||||
|     delta = 0 | ||||
|     if key == "-": | ||||
|     	delta = -1 | ||||
|     elif key == "=" or key == "+": | ||||
|     	delta = 1 | ||||
|     for i, pt in enumerate(pts): | ||||
|         if dist(mouseX, mouseY, pt[0], pt[1]) < 10: | ||||
|             rds[i] += 5 * event.delta | ||||
|             rds[i] += 5 * delta | ||||
|     return False | ||||
| 
 | ||||
| def mousePressed(): | ||||
|  | @ -185,5 +190,5 @@ def b_arc(cx, cy, w, h, start_angle, end_angle, mode): | |||
|         endShape() | ||||
| 
 | ||||
| # ==== This is required by pyp5js to work | ||||
| event_functions = {"mouseWheel": mouseWheel,  "mousePressed": mousePressed,  "mouseDragged": mouseDragged,  "mouseReleased": mouseReleased,  } | ||||
| event_functions = { "mousePressed": mousePressed,  "mouseDragged": mouseDragged,  "mouseReleased": mouseReleased, "keyPressed":keyPressed } | ||||
| start_p5(setup, draw, event_functions) | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| // Transcrypt'ed from Python, 2019-06-06 23:32:30
 | ||||
| // Transcrypt'ed from Python, 2019-06-09 19:05:09
 | ||||
| var __name__ = 'org.transcrypt.__runtime__'; | ||||
| export var __envir__ = {}; | ||||
| __envir__.interpreter_name = 'python'; | ||||
|  |  | |||
										
											
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							|  | @ -0,0 +1,215 @@ | |||
| // Transcrypt'ed from Python, 2019-06-09 19:05:10
 | ||||
| import {AssertionError, AttributeError, BaseException, DeprecationWarning, Exception, IndexError, IterableError, KeyError, NotImplementedError, RuntimeWarning, StopIteration, UserWarning, ValueError, Warning, __JsIterator__, __PyIterator__, __Terminal__, __add__, __and__, __call__, __class__, __envir__, __eq__, __floordiv__, __ge__, __get__, __getcm__, __getitem__, __getslice__, __getsm__, __gt__, __i__, __iadd__, __iand__, __idiv__, __ijsmod__, __ilshift__, __imatmul__, __imod__, __imul__, __in__, __init__, __ior__, __ipow__, __irshift__, __isub__, __ixor__, __jsUsePyNext__, __jsmod__, __k__, __kwargtrans__, __le__, __lshift__, __lt__, __matmul__, __mergefields__, __mergekwargtrans__, __mod__, __mul__, __ne__, __neg__, __nest__, __or__, __pow__, __pragma__, __proxy__, __pyUseJsNext__, __rshift__, __setitem__, __setproperty__, __setslice__, __sort__, __specialattrib__, __sub__, __super__, __t__, __terminal__, __truediv__, __withblock__, __xor__, all, any, assert, bool, bytearray, bytes, callable, chr, deepcopy, delattr, dict, dir, divmod, enumerate, getattr, hasattr, input, isinstance, issubclass, len, list, object, ord, property, py_TypeError, py_iter, py_metatype, py_next, py_reversed, py_typeof, range, repr, setattr, sorted, sum, tuple, zip} from './org.transcrypt.__runtime__.js'; | ||||
| import {ADD, ALT, ARROW, AUTO, AXES, BACKSPACE, BASELINE, BEVEL, BEZIER, BLEND, BLUR, BOLD, BOLDITALIC, BOTTOM, BURN, CENTER, CHORD, CLAMP, CLOSE, CONTROL, CORNER, CORNERS, CROSS, CURVE, DARKEST, DEGREES, DEG_TO_RAD, DELETE, DIFFERENCE, DILATE, DODGE, DOWN_ARROW, ENTER, ERODE, ESCAPE, EXCLUSION, FILL, GRAY, GRID, HALF_PI, HAND, HARD_LIGHT, HSB, HSL, IMAGE, IMMEDIATE, INVERT, ITALIC, LANDSCAPE, LEFT, LEFT_ARROW, LIGHTEST, LINEAR, LINES, LINE_LOOP, LINE_STRIP, MIRROR, MITER, MOVE, MULTIPLY, NEAREST, NORMAL, OPAQUE, OPEN, OPTION, OVERLAY, P2D, PI, PIE, POINTS, PORTRAIT, POSTERIZE, PROJECT, QUADRATIC, QUADS, QUAD_STRIP, QUARTER_PI, RADIANS, RADIUS, RAD_TO_DEG, REPEAT, REPLACE, RETURN, RGB, RIGHT, RIGHT_ARROW, ROUND, SCREEN, SHIFT, SOFT_LIGHT, SQUARE, STROKE, SUBTRACT, TAB, TAU, TEXT, TEXTURE, THRESHOLD, TOP, TRIANGLES, TRIANGLE_FAN, TRIANGLE_STRIP, TWO_PI, UP_ARROW, WAIT, WEBGL, _CTX_MIDDLE, _DEFAULT_FILL, _DEFAULT_LEADMULT, _DEFAULT_STROKE, _DEFAULT_TEXT_FILL, _P5_INSTANCE, abs, accelerationX, accelerationY, accelerationZ, acos, alpha, ambientLight, ambientMaterial, angleMode, append, applyMatrix, arc, arrayCopy, asin, atan, atan2, background, beginContour, beginShape, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, blend, blendMode, blue, boolean, box, brightness, byte, camera, ceil, char, circle, color, colorMode, concat, cone, constrain, copy, cos, createCamera, createCanvas, createGraphics, createImage, createNumberDict, createShader, createStringDict, createVector, createWriter, cursor, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, cylinder, day, debugMode, degrees, deviceOrientation, directionalLight, disableFriendlyErrors, displayDensity, displayHeight, displayWidth, dist, ellipse, ellipseMode, ellipsoid, endContour, endShape, exp, fill, filter, float, floor, focused, frameCount, frameRate, fullscreen, getURL, getURLParams, getURLPath, global_p5_injection, green, height, hex, hour, httpDo, httpGet, httpPost, hue, image, imageMode, int, join, key, keyCode, keyIsDown, keyIsPressed, lerp, lerpColor, lightness, lights, line, loadBytes, loadFont, loadImage, loadJSON, loadModel, loadPixels, loadShader, loadStrings, loadTable, loadXML, log, loop, mag, map, match, matchAll, max, millis, min, minute, model, month, mouseButton, mouseIsPressed, mouseX, mouseY, nf, nfc, nfp, nfs, noCanvas, noCursor, noDebugMode, noFill, noLoop, noSmooth, noStroke, noTint, noise, noiseDetail, noiseSeed, norm, normalMaterial, orbitControl, ortho, pAccelerationX, pAccelerationY, pAccelerationZ, pRotationX, pRotationY, pRotationZ, perspective, pixelDensity, pixels, plane, pmouseX, pmouseY, point, pointLight, pow, pre_draw, preload, print, push, pwinMouseX, pwinMouseY, py_clear, py_get, py_pop, py_sort, py_split, quad, quadraticVertex, radians, random, randomGaussian, randomSeed, rect, rectMode, red, redraw, remove, resetMatrix, resetShader, resizeCanvas, reverse, rotate, rotateX, rotateY, rotateZ, rotationX, rotationY, rotationZ, round, saturation, save, saveCanvas, saveFrames, saveJSON, saveStrings, saveTable, scale, second, set, setAttributes, setCamera, setMoveThreshold, setShakeThreshold, shader, shearX, shearY, shininess, shorten, shuffle, sin, smooth, specularMaterial, sphere, splice, splitTokens, sq, sqrt, square, start_p5, str, stroke, strokeCap, strokeJoin, strokeWeight, subset, tan, text, textAlign, textAscent, textDescent, textFont, textLeading, textSize, textStyle, textWidth, texture, textureMode, textureWrap, tint, torus, touches, translate, triangle, trim, turnAxis, unchar, unhex, updatePixels, vertex, width, winMouseX, winMouseY, windowHeight, windowWidth, year} from './pytop5js.js'; | ||||
| var __name__ = '__main__'; | ||||
| export var pts = list ([]); | ||||
| export var rds = list ([30, 70, 50]); | ||||
| export var dragged_pt = -(1); | ||||
| export var setup = function () { | ||||
| 	createCanvas (500, 500); | ||||
| 	pts.append (tuple ([250, 150])); | ||||
| 	pts.append (tuple ([250 + 100 * cos (PI / 6.0), 250 + 100 * sin (PI / 6.0)])); | ||||
| 	pts.append (tuple ([250 - 100 * cos (PI / 6.0), 250 + 100 * sin (PI / 6.0)])); | ||||
| }; | ||||
| export var draw = function () { | ||||
| 	background (200); | ||||
| 	fill (255, 100); | ||||
| 	b_poly_arc_augmented (pts, rds); | ||||
| 	fill (0, 0, 100); | ||||
| 	for (var pt of pts) { | ||||
| 		ellipse (pt [0], pt [1], 10, 10); | ||||
| 	} | ||||
| }; | ||||
| export var keyPressed = function () { | ||||
| 	var delta = 0; | ||||
| 	if (key == '-') { | ||||
| 		var delta = -(1); | ||||
| 	} | ||||
| 	else if (key == '=' || key == '+') { | ||||
| 		var delta = 1; | ||||
| 	} | ||||
| 	for (var [i, pt] of enumerate (pts)) { | ||||
| 		if (dist (mouseX, mouseY, pt [0], pt [1]) < 10) { | ||||
| 			rds [i] += 5 * delta; | ||||
| 		} | ||||
| 	} | ||||
| 	return false; | ||||
| }; | ||||
| export var mousePressed = function () { | ||||
| 	for (var [i, pt] of enumerate (pts)) { | ||||
| 		if (dist (mouseX, mouseY, pt [0], pt [1]) < 10) { | ||||
| 			dragged_pt = i; | ||||
| 			break; | ||||
| 		} | ||||
| 	} | ||||
| }; | ||||
| export var mouseDragged = function () { | ||||
| 	if (dragged_pt >= 0) { | ||||
| 		pts [dragged_pt] = tuple ([mouseX, mouseY]); | ||||
| 	} | ||||
| }; | ||||
| export var mouseReleased = function () { | ||||
| 	dragged_pt = -(1); | ||||
| }; | ||||
| export var b_poly_arc_augmented = function (op_list, or_list) { | ||||
| 	var __left0__ = tuple ([list ([]), list ([]), or_list.__getslice__ (0, null, 1)]); | ||||
| 	var p_list = __left0__ [0]; | ||||
| 	var r_list = __left0__ [1]; | ||||
| 	var r2_list = __left0__ [2]; | ||||
| 	for (var [i1, p1] of enumerate (op_list)) { | ||||
| 		var i2 = __mod__ (i1 + 1, len (op_list)); | ||||
| 		var __left0__ = tuple ([op_list [i2], r2_list [i2], r2_list [i1]]); | ||||
| 		var p2 = __left0__ [0]; | ||||
| 		var r2 = __left0__ [1]; | ||||
| 		var r1 = __left0__ [2]; | ||||
| 		if (dist (p1 [0], p1 [1], p2 [0], p2 [1]) > 1) { | ||||
| 			p_list.append (p1); | ||||
| 			r_list.append (r1); | ||||
| 		} | ||||
| 		else { | ||||
| 			r2_list [i2] = min (r1, r2); | ||||
| 		} | ||||
| 	} | ||||
| 	for (var [i1, p1] of enumerate (p_list)) { | ||||
| 		var i2 = __mod__ (i1 + 1, len (p_list)); | ||||
| 		var __left0__ = tuple ([p_list [i2], r_list [i2], r_list [i1]]); | ||||
| 		var p2 = __left0__ [0]; | ||||
| 		var r2 = __left0__ [1]; | ||||
| 		var r1 = __left0__ [2]; | ||||
| 		var __left0__ = reduce_radius (p1, p2, r1, r2); | ||||
| 		r_list [i1] = __left0__ [0]; | ||||
| 		r_list [i2] = __left0__ [1]; | ||||
| 	} | ||||
| 	var a_list = list ([]); | ||||
| 	for (var [i1, p1] of enumerate (p_list)) { | ||||
| 		var i2 = __mod__ (i1 + 1, len (p_list)); | ||||
| 		var __left0__ = tuple ([p_list [i2], r_list [i2], r_list [i1]]); | ||||
| 		var p2 = __left0__ [0]; | ||||
| 		var r2 = __left0__ [1]; | ||||
| 		var r1 = __left0__ [2]; | ||||
| 		var a = circ_circ_tangent (p1, p2, r1, r2); | ||||
| 		a_list.append (a); | ||||
| 	} | ||||
| 	beginShape (); | ||||
| 	for (var [i1, _] of enumerate (a_list)) { | ||||
| 		var i2 = __mod__ (i1 + 1, len (a_list)); | ||||
| 		var __left0__ = tuple ([p_list [i1], p_list [i2], r_list [i1], r_list [i2]]); | ||||
| 		var p1 = __left0__ [0]; | ||||
| 		var p2 = __left0__ [1]; | ||||
| 		var r1 = __left0__ [2]; | ||||
| 		var r2 = __left0__ [3]; | ||||
| 		var __left0__ = a_list [i1]; | ||||
| 		var a1 = __left0__ [0]; | ||||
| 		var p11 = __left0__ [1]; | ||||
| 		var p12 = __left0__ [2]; | ||||
| 		var __left0__ = a_list [i2]; | ||||
| 		var a2 = __left0__ [0]; | ||||
| 		var p21 = __left0__ [1]; | ||||
| 		var p22 = __left0__ [2]; | ||||
| 		if (a1 && a2) { | ||||
| 			var start = (a1 < a2 ? a1 : a1 - TWO_PI); | ||||
| 			if (r2 < 0) { | ||||
| 				var a2 = a2 - TWO_PI; | ||||
| 			} | ||||
| 			b_arc (p2 [0], p2 [1], r2 * 2, r2 * 2, start, a2, 2); | ||||
| 		} | ||||
| 		else { | ||||
| 			if (a1) { | ||||
| 				vertex (p12 [0], p12 [1]); | ||||
| 			} | ||||
| 			if (a2) { | ||||
| 				vertex (p21 [0], p21 [1]); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	endShape (CLOSE); | ||||
| }; | ||||
| export var reduce_radius = function (p1, p2, r1, r2) { | ||||
| 	var d = dist (p1 [0], p1 [1], p2 [0], p2 [1]); | ||||
| 	var ri = abs (r1 - r2); | ||||
| 	if (d - ri < 0) { | ||||
| 		if (r1 > r2) { | ||||
| 			var r1 = map (d, ri + 1, 0, r1, r2); | ||||
| 		} | ||||
| 		else { | ||||
| 			var r2 = map (d, ri + 1, 0, r2, r1); | ||||
| 		} | ||||
| 	} | ||||
| 	return tuple ([r1, r2]); | ||||
| }; | ||||
| export var circ_circ_tangent = function (p1, p2, r1, r2) { | ||||
| 	var d = dist (p1 [0], p1 [1], p2 [0], p2 [1]); | ||||
| 	var ri = r1 - r2; | ||||
| 	var line_angle = atan2 (p1 [0] - p2 [0], p2 [1] - p1 [1]); | ||||
| 	if (d - abs (ri) > 0) { | ||||
| 		var theta = asin (ri / float (d)); | ||||
| 		var x1 = -(cos (line_angle + theta)) * r1; | ||||
| 		var y1 = -(sin (line_angle + theta)) * r1; | ||||
| 		var x2 = -(cos (line_angle + theta)) * r2; | ||||
| 		var y2 = -(sin (line_angle + theta)) * r2; | ||||
| 		return tuple ([line_angle + theta, tuple ([p1 [0] - x1, p1 [1] - y1]), tuple ([p2 [0] - x2, p2 [1] - y2])]); | ||||
| 	} | ||||
| 	else { | ||||
| 		return tuple ([null, tuple ([p1 [0], p1 [1]]), tuple ([p2 [0], p2 [1]])]); | ||||
| 	} | ||||
| }; | ||||
| export var b_arc = function (cx, cy, w, h, start_angle, end_angle, mode) { | ||||
| 	var theta = end_angle - start_angle; | ||||
| 	if (mode != 1 || abs (theta) < HALF_PI) { | ||||
| 		var x0 = cos (theta / 2.0); | ||||
| 		var y0 = sin (theta / 2.0); | ||||
| 		var x3 = x0; | ||||
| 		var y3 = 0 - y0; | ||||
| 		var x1 = (4.0 - x0) / 3.0; | ||||
| 		if (y0 != 0) { | ||||
| 			var y1 = ((1.0 - x0) * (3.0 - x0)) / (3.0 * y0); | ||||
| 		} | ||||
| 		else { | ||||
| 			var y1 = 0; | ||||
| 		} | ||||
| 		var x2 = x1; | ||||
| 		var y2 = 0 - y1; | ||||
| 		var bezAng = start_angle + theta / 2.0; | ||||
| 		var cBezAng = cos (bezAng); | ||||
| 		var sBezAng = sin (bezAng); | ||||
| 		var rx0 = cBezAng * x0 - sBezAng * y0; | ||||
| 		var ry0 = sBezAng * x0 + cBezAng * y0; | ||||
| 		var rx1 = cBezAng * x1 - sBezAng * y1; | ||||
| 		var ry1 = sBezAng * x1 + cBezAng * y1; | ||||
| 		var rx2 = cBezAng * x2 - sBezAng * y2; | ||||
| 		var ry2 = sBezAng * x2 + cBezAng * y2; | ||||
| 		var rx3 = cBezAng * x3 - sBezAng * y3; | ||||
| 		var ry3 = sBezAng * x3 + cBezAng * y3; | ||||
| 		var __left0__ = tuple ([w / 2.0, h / 2.0]); | ||||
| 		var rx = __left0__ [0]; | ||||
| 		var ry = __left0__ [1]; | ||||
| 		var px0 = cx + rx * rx0; | ||||
| 		var py0 = cy + ry * ry0; | ||||
| 		var px1 = cx + rx * rx1; | ||||
| 		var py1 = cy + ry * ry1; | ||||
| 		var px2 = cx + rx * rx2; | ||||
| 		var py2 = cy + ry * ry2; | ||||
| 		var px3 = cx + rx * rx3; | ||||
| 		var py3 = cy + ry * ry3; | ||||
| 	} | ||||
| 	if (mode == 0) { | ||||
| 		beginShape (); | ||||
| 	} | ||||
| 	if (mode != 1) { | ||||
| 		vertex (px3, py3); | ||||
| 	} | ||||
| 	if (abs (theta) < HALF_PI) { | ||||
| 		bezierVertex (px2, py2, px1, py1, px0, py0); | ||||
| 	} | ||||
| 	else { | ||||
| 		b_arc (cx, cy, w, h, start_angle, end_angle - theta / 2.0, __kwargtrans__ ({mode: 1})); | ||||
| 		b_arc (cx, cy, w, h, start_angle + theta / 2.0, end_angle, __kwargtrans__ ({mode: 1})); | ||||
| 	} | ||||
| 	if (mode == 0) { | ||||
| 		endShape (); | ||||
| 	} | ||||
| }; | ||||
| export var event_functions = dict ({'mousePressed': mousePressed, 'mouseDragged': mouseDragged, 'mouseReleased': mouseReleased, 'keyPressed': keyPressed}); | ||||
| start_p5 (setup, draw, event_functions); | ||||
| 
 | ||||
| //# sourceMappingURL=sketch_190606b.map
 | ||||
|  | @ -0,0 +1,8 @@ | |||
| { | ||||
| 	"version": 3, | ||||
| 	"file": "sketch_190606b.js", | ||||
| 	"sources": [ | ||||
| 		"sketch_190606b.py" | ||||
| 	], | ||||
| 	"mappings": "AAAA;AAAA;AAAA;AAAA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAGA;AAEA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAAA;AAGA;AAEA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AAAA;AAAA;AAAA;AAEA;AAAA;AAEA;AAEA;AACA;AACA;AAAA;AAAA;AAAA;AAAA;AAGA;AACA;AACA;AAAA;AAAA;AAEA;AAEA;AAAA;AAEA;AAIA;AAAA;AAAA;AAAA;AACA;AACA;AACA;AAAA;AAAA;AAAA;AACA;AACA;AACA;AAAA;AACA;AACA;AAAA;AAAA;AAEA;AACA;AACA;AAAA;AAAA;AAAA;AACA;AAAA;AAAA;AAAA;AAEA;AACA;AACA;AACA;AAAA;AAAA;AAAA;AACA;AACA;AAAA;AAEA;AACA;AACA;AACA;AAAA;AAAA;AAAA;AAAA;AACA;AAAA;AAAA;AAAA;AACA;AAAA;AAAA;AAAA;AACA;AACA;AACA;AACA;AAAA;AACA;AAAA;AACA;AAIA;AACA;AAAA;AACA;AACA;AAAA;AAAA;AAAA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAAA;AAAA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAGA;AACA;AAAA;AAAA;AAIA;AASA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAAA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAMA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AAEA;AACA;AAAA;AACA;AACA;AAAA;AAAA;AAGA;AACA;AAjMA" | ||||
| } | ||||
										
											Plik binarny nie jest wyświetlany.
										
									
								
							|  | @ -0,0 +1,194 @@ | |||
| from pytop5js import * | ||||
| 
 | ||||
| pts = [] | ||||
| rds = [30, 70, 50] | ||||
| dragged_pt = -1 | ||||
| 
 | ||||
| def setup(): | ||||
|     createCanvas(500, 500) | ||||
|     pts.append((250, 150)) | ||||
| 
 | ||||
|     pts.append((250 + 100 * cos(PI / 6.0), | ||||
|                 250 + 100 * sin(PI / 6.0))) | ||||
|     pts.append((250 - 100 * cos(PI / 6.0), | ||||
|                 250 + 100 * sin(PI / 6.0))) | ||||
| 
 | ||||
| def draw(): | ||||
|     background(200) | ||||
|     fill(255, 100) | ||||
|     b_poly_arc_augmented(pts, rds) | ||||
|     fill(0, 0, 100) | ||||
|     for pt in pts: | ||||
|         ellipse(pt[0], pt[1], 10, 10) | ||||
| 
 | ||||
| 
 | ||||
| def keyPressed(): | ||||
|     global r, d | ||||
|     delta = 0 | ||||
|     if key == "-": | ||||
|     	delta = -1 | ||||
|     elif key == "=" or key == "+": | ||||
|     	delta = 1 | ||||
|     for i, pt in enumerate(pts): | ||||
|         if dist(mouseX, mouseY, pt[0], pt[1]) < 10: | ||||
|             rds[i] += 5 * delta | ||||
|     return False | ||||
| 
 | ||||
| def mousePressed(): | ||||
|     global dragged_pt | ||||
|     for i, pt in enumerate(pts): | ||||
|         if dist(mouseX, mouseY, pt[0], pt[1]) < 10: | ||||
|             dragged_pt = i | ||||
|             break | ||||
| 
 | ||||
| def mouseDragged(): | ||||
|     if dragged_pt >= 0: | ||||
|         pts[dragged_pt] = mouseX, mouseY | ||||
| 
 | ||||
| def mouseReleased(): | ||||
|     global dragged_pt | ||||
|     dragged_pt = -1 | ||||
| 
 | ||||
| def b_poly_arc_augmented(op_list, or_list): | ||||
|     assert len(op_list) == len(or_list), \ | ||||
|         "Number of points and radii not the same" | ||||
|     # remove overlapping adjacent points | ||||
|     p_list, r_list, r2_list = [], [], or_list[:] | ||||
|     for i1, p1 in enumerate(op_list): | ||||
|         i2 = (i1 + 1) % len(op_list) | ||||
|         p2, r2, r1 = op_list[i2], r2_list[i2], r2_list[i1] | ||||
|         if dist(p1[0], p1[1], p2[0], p2[1]) > 1:  # or p1 != p2: | ||||
|             p_list.append(p1) | ||||
|             r_list.append(r1) | ||||
|         else: | ||||
|             r2_list[i2] = min(r1, r2) | ||||
|     # reduce radius that won't fit | ||||
|     for i1, p1 in enumerate(p_list): | ||||
|         i2 = (i1 + 1) % len(p_list) | ||||
|         p2, r2, r1 = p_list[i2], r_list[i2], r_list[i1] | ||||
|         r_list[i1], r_list[i2] = reduce_radius(p1, p2, r1, r2) | ||||
|     # calculate the tangents | ||||
|     a_list = [] | ||||
|     for i1, p1 in enumerate(p_list): | ||||
|         i2 = (i1 + 1) % len(p_list) | ||||
|         p2, r2, r1 = p_list[i2], r_list[i2], r_list[i1] | ||||
|         a = circ_circ_tangent(p1, p2, r1, r2) | ||||
|         a_list.append(a) | ||||
|     # draw | ||||
|     beginShape() | ||||
|     for i1, _ in enumerate(a_list): | ||||
|         i2 = (i1 + 1) % len(a_list) | ||||
|         p1, p2, r1, r2 = p_list[i1], p_list[i2], r_list[i1], r_list[i2] | ||||
|         a1, p11, p12 = a_list[i1] | ||||
|         a2, p21, p22 = a_list[i2] | ||||
|         if a1 and a2: | ||||
|             start = a1 if a1 < a2 else a1 - TWO_PI | ||||
|             if r2 < 0: | ||||
|                 a2 = a2 - TWO_PI | ||||
|             b_arc(p2[0], p2[1], r2 * 2, r2 * 2, start, a2, 2) | ||||
|         else: | ||||
|             # when the the segment is smaller than the diference between | ||||
|             # radius, circ_circ_tangent won't renturn the angle | ||||
|             # ellipse(p2[0], p2[1], r2 * 2, r2 * 2) # debug | ||||
|             if a1: | ||||
|                 vertex(p12[0], p12[1]) | ||||
|             if a2: | ||||
|                 vertex(p21[0], p21[1]) | ||||
|     endShape(CLOSE) | ||||
| 
 | ||||
| def reduce_radius(p1, p2, r1, r2): | ||||
|     d = dist(p1[0], p1[1], p2[0], p2[1]) | ||||
|     ri = abs(r1 - r2) | ||||
|     if d - ri < 0: | ||||
|         if r1 > r2: | ||||
|             r1 = map(d, ri + 1, 0, r1, r2) | ||||
|         else: | ||||
|             r2 = map(d, ri + 1, 0, r2, r1) | ||||
|     return(r1, r2) | ||||
| 
 | ||||
| def circ_circ_tangent(p1, p2, r1, r2): | ||||
|     d = dist(p1[0], p1[1], p2[0], p2[1]) | ||||
|     ri = r1 - r2 | ||||
|     line_angle = atan2(p1[0] - p2[0], p2[1] - p1[1]) | ||||
|     if d - abs(ri) > 0: | ||||
|         theta = asin(ri / float(d)) | ||||
|         x1 = -cos(line_angle + theta) * r1 | ||||
|         y1 = -sin(line_angle + theta) * r1 | ||||
|         x2 = -cos(line_angle + theta) * r2 | ||||
|         y2 = -sin(line_angle + theta) * r2 | ||||
|         return (line_angle + theta, | ||||
|                 (p1[0] - x1, p1[1] - y1), | ||||
|                 (p2[0] - x2, p2[1] - y2)) | ||||
|     else: | ||||
|         return (None, | ||||
|                 (p1[0], p1[1]), | ||||
|                 (p2[0], p2[1])) | ||||
| 
 | ||||
| def b_arc(cx, cy, w, h, start_angle, end_angle, mode): | ||||
|     """ | ||||
|     A bezier approximation of an arc | ||||
|     using the same signature as the original Processing arc() | ||||
|     mode: 0 "normal" arc, using beginShape() and endShape() | ||||
|               1 "middle" used in recursive call of smaller arcs | ||||
|               2 "naked" like normal, but without beginShape() and endShape() | ||||
|                  for use inside a larger PShape | ||||
|     """ | ||||
|     theta = end_angle - start_angle | ||||
|     # Compute raw Bezier coordinates. | ||||
|     if mode != 1 or abs(theta) < HALF_PI: | ||||
|         x0 = cos(theta / 2.0) | ||||
|         y0 = sin(theta / 2.0) | ||||
|         x3 = x0 | ||||
|         y3 = 0 - y0 | ||||
|         x1 = (4.0 - x0) / 3.0 | ||||
|         if y0 != 0: | ||||
|             y1 = ((1.0 - x0) * (3.0 - x0)) / (3.0 * y0)  # y0 != 0... | ||||
|         else: | ||||
|             y1 = 0 | ||||
|         x2 = x1 | ||||
|         y2 = 0 - y1 | ||||
|         # Compute rotationally-offset Bezier coordinates, using: | ||||
|         # x' = cos(angle) * x - sin(angle) * y | ||||
|         # y' = sin(angle) * x + cos(angle) * y | ||||
|         bezAng = start_angle + theta / 2.0 | ||||
|         cBezAng = cos(bezAng) | ||||
|         sBezAng = sin(bezAng) | ||||
|         rx0 = cBezAng * x0 - sBezAng * y0 | ||||
|         ry0 = sBezAng * x0 + cBezAng * y0 | ||||
|         rx1 = cBezAng * x1 - sBezAng * y1 | ||||
|         ry1 = sBezAng * x1 + cBezAng * y1 | ||||
|         rx2 = cBezAng * x2 - sBezAng * y2 | ||||
|         ry2 = sBezAng * x2 + cBezAng * y2 | ||||
|         rx3 = cBezAng * x3 - sBezAng * y3 | ||||
|         ry3 = sBezAng * x3 + cBezAng * y3 | ||||
|         # Compute scaled and translated Bezier coordinates. | ||||
|         rx, ry = w / 2.0, h / 2.0 | ||||
|         px0 = cx + rx * rx0 | ||||
|         py0 = cy + ry * ry0 | ||||
|         px1 = cx + rx * rx1 | ||||
|         py1 = cy + ry * ry1 | ||||
|         px2 = cx + rx * rx2 | ||||
|         py2 = cy + ry * ry2 | ||||
|         px3 = cx + rx * rx3 | ||||
|         py3 = cy + ry * ry3 | ||||
|         # Debug points... comment this out! | ||||
|         # stroke(0) | ||||
|         # ellipse(px3, py3, 15, 15) | ||||
|         # ellipse(px0, py0, 5, 5) | ||||
|     # Drawing | ||||
|     if mode == 0:  # 'normal' arc (not 'middle' nor 'naked') | ||||
|         beginShape() | ||||
|     if mode != 1:  # if not 'middle' | ||||
|         vertex(px3, py3) | ||||
|     if abs(theta) < HALF_PI: | ||||
|         bezierVertex(px2, py2, px1, py1, px0, py0) | ||||
|     else: | ||||
|         # to avoid distortion, break into 2 smaller arcs | ||||
|         b_arc(cx, cy, w, h, start_angle, end_angle - theta / 2.0, mode=1) | ||||
|         b_arc(cx, cy, w, h, start_angle + theta / 2.0, end_angle, mode=1) | ||||
|     if mode == 0:  # end of a 'normal' arc | ||||
|         endShape() | ||||
| 
 | ||||
| # ==== This is required by pyp5js to work | ||||
| event_functions = { "mousePressed": mousePressed,  "mouseDragged": mouseDragged,  "mouseReleased": mouseReleased, "keyPressed":keyPressed } | ||||
| start_p5(setup, draw, event_functions) | ||||
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