2018-03-12 02:07:56 +00:00
										 
									 
								 
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								"""
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								sketch 70 180311 - Alexandre B A Villares
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								https://abav.lugaralgum.com/sketch-a-day
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								"""
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								from __future__ import division
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								from slider import Slider
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								add_library('gifAnimation')
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								from gif_exporter import gif_export
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								# slider_object = Slider(lowest, highest, initial value)
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								i = Slider(PI / 6, TWO_PI / 3, QUARTER_PI)  # angle, changes number of sides
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								j = Slider(1, 4, 2)  # depth, changes number of recursions (fiddled afterwards)
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								k = Slider(0, 255, 255)  # thickness
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								l = Slider(0, TWO_PI, 0)  # rotation
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								I, J, K, L = 1, 1, 1, 1  # dummy initial slider global values
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								# ^ I need these globals because I want to read/draw sliders
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								#   at the end of the draw loop so they draw on top
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								#   I should 'decouple' reading and drawing the sliders...
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								def setup():
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								    size(600, 600)
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								    colorMode(HSB)  # makes it easy to cycle colors through Hues...
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								    noFill()
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								    # Position Sliders (x, y)
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								    i.position(20, 20)
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								    j.position(20, 60)
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								    k.position(20, 100)
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								    l.position(20, 140)
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								    frameRate(10)
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								def draw():
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								    global I, J, K, L
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								    background(100)
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								    poly_shape(width / 2, height / 2, I, J, K, L)
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								    # Read and update sliders
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								    I = i.value()  # from PI/6 to TWO_PI/3
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								    j.high = 2 + I * 1.5  # change J's upper limit...
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								    J = j.value()  # 1 to 3 + I * 1.5
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								    K = k.value()  # 10 to 50
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								    L = l.value()  # 0 to TWO_PI
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								    # uncomment the next line to save frames!
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											2018-03-12 10:17:07 +00:00
										 
									 
								 
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								    #if not frameCount % 10: gif_export(GifMaker, frames=500)
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											2018-03-12 02:07:56 +00:00
										 
									 
								 
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								def poly_shape(x, y, angle, D, sat, rotation):
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								    stroke((frameCount / 2 * D) % 256, sat, 255, 100)
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								    strokeWeight(D * 10)
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								    with pushMatrix():
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								        translate(x, y)
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								        rotate(rotation)
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								        radius = D * 40
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								        # create a polygon on a ps PShape object
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								        ps = createShape()
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								        ps.beginShape()
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								        a = 0
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								        while a < TWO_PI:
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								            sx = cos(a) * radius
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								            sy = sin(a) * radius
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								            ps.vertex(sx, sy)
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								            a += angle
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								        ps.endShape(CLOSE)  # end of PShape creation
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								        shape(ps, 0, 0)  # Draw the PShape
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								        if D > 1:  # if the recursion 'distance'/'depth' allows...
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								            for i in range(ps.getVertexCount()):
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								                # for each vertex
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								                pv = ps.getVertex(i)  # gets vertex as a PVector
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								                # recusively call poly_shape with a smaller D
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								                poly_shape(pv.x, pv.y, angle, D - 1, sat, rotation)
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