kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
	
	
		
			141 wiersze
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
		
		
			
		
	
	
			141 wiersze
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
|   | 
 | ||
|  | def create_points(non_intersecting=True): | ||
|  |     background(200) | ||
|  |     done = False | ||
|  |     while not done: | ||
|  |         poly_points = [PVector(random(BORDER, width - BORDER), | ||
|  |                                random(BORDER, height - BORDER) | ||
|  |                                ) | ||
|  |                        for _ in range(NUM)] | ||
|  |         ed = edges(poly_points) | ||
|  |         done = True | ||
|  |         if non_intersecting: | ||
|  |             for p1, p2 in ed[::-1]: | ||
|  |                 for p3, p4 in ed[2::]: | ||
|  |                     # test only non consecutive edges | ||
|  |                     if (p1 != p3) and (p2 != p3) and (p1 != p4): | ||
|  |                         if line_instersect(Line(p1, p2), Line(p3, p4)): | ||
|  |                             done = False | ||
|  |                             break | ||
|  |     return poly_points | ||
|  |       | ||
|  | def is_inside(x, y, poly_points):    | ||
|  |     min_, max_ = min_max(poly_points) | ||
|  |     if x < min_.x or y < min_.y or x > max_.x or y > max_.y: | ||
|  |         return False | ||
|  |      | ||
|  |     a = PVector(x, min_.y) | ||
|  |     b = PVector(x, max_.y) | ||
|  |     v_lines = inter_lines(Line(a, b), poly_points) | ||
|  |     if not v_lines: | ||
|  |         return False | ||
|  |          | ||
|  |     a = PVector(min_.x, y) | ||
|  |     b = PVector(max_.x, y) | ||
|  |     h_lines = inter_lines(Line(a, b), poly_points) | ||
|  |     if not h_lines: | ||
|  |         return False | ||
|  |                  | ||
|  |     for v in v_lines: | ||
|  |         for h in h_lines: | ||
|  |             if line_instersect(v, h): | ||
|  |                 return True    | ||
|  |                           | ||
|  |     return False | ||
|  | 
 | ||
|  | 
 | ||
|  | def inter_lines(L, poly_points): | ||
|  |     inter_points = [] | ||
|  |     for p1, p2 in edges(poly_points): | ||
|  |         inter = line_instersect(Line(p1, p2), L) | ||
|  |         if inter: | ||
|  |             inter_points.append(inter) | ||
|  |     if  not inter_points: | ||
|  |         return [] | ||
|  |     inter_lines = [] | ||
|  |     if len(inter_points) > 1: | ||
|  |         inter_points.sort() | ||
|  |         pairs = zip(inter_points[::2], inter_points[1::2]) | ||
|  |         for p1, p2 in pairs: | ||
|  |             if p2: | ||
|  |                 inter_lines.append(Line(PVector(p1.x, p1.y), | ||
|  |                                         PVector(p2.x, p2.y)))  | ||
|  |     return inter_lines | ||
|  | 
 | ||
|  |          | ||
|  | class Line(): | ||
|  |     """ I should change this to a named tuple... """ | ||
|  |     def __init__(self, p1, p2): | ||
|  |         self.p1 = p1 | ||
|  |         self.p2 = p2 | ||
|  |          | ||
|  |     def plot(self): | ||
|  |         line(self.p1.x, self.p1.y, self.p2.x, self.p2.y) | ||
|  |      | ||
|  | def line_instersect(line_a, line_b):      | ||
|  |     """
 | ||
|  |     code adapted from Bernardo Fontes  | ||
|  |     https://github.com/berinhard/sketches/ | ||
|  |     """
 | ||
|  |         | ||
|  |     x1, y1 = line_a.p1.x, line_a.p1.y | ||
|  |     x2, y2 = line_a.p2.x, line_a.p2.y | ||
|  |     x3, y3 = line_b.p1.x, line_b.p1.y | ||
|  |     x4, y4 = line_b.p2.x, line_b.p2.y | ||
|  |          | ||
|  |     try: | ||
|  |         uA = ((x4-x3)*(y1-y3) - (y4-y3)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1)); | ||
|  |         uB = ((x2-x1)*(y1-y3) - (y2-y1)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1)); | ||
|  |     except ZeroDivisionError: | ||
|  |         return | ||
|  |          | ||
|  |     if not(0 <= uA <= 1 and 0 <= uB <= 1): | ||
|  |         return | ||
|  |          | ||
|  |     x = line_a.p1.x + uA * (line_a.p2.x - line_a.p1.x) | ||
|  |     y = line_a.p1.y + uA * (line_a.p2.y - line_a.p1.y) | ||
|  |          | ||
|  |     return PVector(x, y) | ||
|  | 
 | ||
|  | 
 | ||
|  | def edges(poly_points): | ||
|  |     return pairwise(poly_points) + [(poly_points[-1], poly_points[0])]    | ||
|  | 
 | ||
|  | def pairwise(iterable): | ||
|  |     import itertools | ||
|  |     "s -> (s0,s1), (s1,s2), (s2, s3), ..." | ||
|  |     a, b = itertools.tee(iterable) | ||
|  |     next(b, None) | ||
|  |     return zip(a, b)  | ||
|  | 
 | ||
|  | def min_max(points): | ||
|  |         points = iter(points) | ||
|  |         try: | ||
|  |             p = points.next() | ||
|  |             min_x, min_y = max_x, max_y = p.x, p.y | ||
|  |         except StopIteration: | ||
|  |             raise ValueError, "min_max requires at least one point" | ||
|  |         for p in points: | ||
|  |             if p.x < min_x: | ||
|  |                 min_x = p.x | ||
|  |             elif p.x > max_x: | ||
|  |                 max_x = p.x | ||
|  |             if p.y < min_y: | ||
|  |                 min_y = p.y | ||
|  |             elif p.y > max_y: | ||
|  |                 max_y = p.y | ||
|  |         return (PVector(min_x, min_y), | ||
|  |                 PVector(max_x, max_y)) | ||
|  |          | ||
|  | def par_hatch(points, divisions, *sides): | ||
|  |         lines = [] | ||
|  |         if not sides: sides = [0] | ||
|  |         for s in sides: | ||
|  |             a, b = points[-1 + s].v, points[+0 + s].v | ||
|  |             d, c = points[-2 + s].v, points[-3 + s].v | ||
|  |             for i in range(1, divisions): | ||
|  |                 s0 = PVector.lerp(a, b, i/float(divisions)) | ||
|  |                 s1 = PVector.lerp(d, c, i/float(divisions)) | ||
|  |                 lines.append(Line(s0, s1))  | ||
|  |         return lines |