sketch-a-day/s057/s057.pyde

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Czysty Zwykły widok Historia

2018-02-26 19:15:46 +00:00
"""
sketch 57 180226 - Alexandre B A Villares
https://abav.lugaralgum.com/sketch-a-day
"""
from collections import namedtuple
import random as rnd
SPACING, MARGIN = 120, 120
X_LIST, Y_LIST = [], [] # listas de posições para elementos
DESENHO = [] # lista dos elementos, 'nodes', do desenho
NUM_NODES = 8 # número de elementos do desenho / number of nodes
Node = namedtuple(
'Node', ['x', 'y', 't_size', 's_weight', 'is_arrow', 'points_to'])
def setup():
size(600, 600)
rectMode(CENTER)
noFill()
X_LIST[:] = [x for x in range(MARGIN, 1 + width - MARGIN, SPACING)]
Y_LIST[:] = [y for y in range(MARGIN, 1 + height - MARGIN, SPACING)]
novo_desenho(DESENHO)
println("'s' to save, and 'n' for a new drawing")
def keyPressed():
if key == 's':
saveFrame("####.png")
if key == 'r':
make_nodes_point(DESENHO)
if key == 'n':
novo_desenho(DESENHO)
def novo_desenho(desenho):
"""
esvazia a lista elementos (setas e linhas) do desenho anterior
clears the list of nodes and creates a a new drawing appending DESENHO,
a list of nodes/drawing elements: arrows, connecting lines and lonely nodes
"""
desenho[:] = []
for _ in range(NUM_NODES):
desenho.append(new_node())
make_nodes_point(desenho)
def new_node():
return Node( # elemento/"nó" uma namedtuple com:
rnd.choice(X_LIST), # x
rnd.choice(Y_LIST), # y
rnd.choice([10, 20, 30]), # t_size (tail/circle size)
rnd.choice([2, 4, 6]), # s_weight (espessura da linha)
rnd.choice([True, False]), # is_arrow? (se é seta ou 'linha')
[] # points_to... (lista com ref. a outro elem.))
)
def make_nodes_point(desenho):
for node in desenho: # para cada elemento do desenho
node.points_to[:] = []
random_node = rnd.choice(desenho) # sorteia outro elemento
if (node.x, node.y) != (random_node.x, random_node.y):
# 'aponta' para este elemento, acrescenta na sub_lista
node.points_to.append(random_node)
def draw():
background(200)
# draws white 'lines', non-arrows, first.
for node in (n for n in DESENHO if not n.is_arrow):
for other in node.points_to: # se estiver apontando para alguém
strokeWeight(node.s_weight)
stroke(255)
line(node.x, node.y, other.x, other.y)
# desenha o círculo (repare que só em nós que 'apontam')
ellipse(node.x, node.y, node.t_size, node.t_size)
# then draws 'lonely nodes' in red (nodes that do not point anywhere)
for node in (n for n in DESENHO if not n.points_to):
strokeWeight(node.s_weight)
stroke(255, 0, 0) # red stroke for lonely nodes
if node.is_arrow:
rect(node.x, node.y, node.t_size, node.t_size)
else:
ellipse(node.x, node.y, node.t_size, node.t_size)
# then draws black arrows
for node in (n for n in DESENHO if n.is_arrow):
for other in node.points_to: # se estiver apontando para alguém
strokeWeight(node.s_weight)
stroke(0)
seta(node.x, node.y, other.x, other.y,
node.t_size, node.s_weight * 5,
rect, node.t_size)
def seta(x1, y1, x2, y2, shorter=0, head=None,
tail_func=None, tail_size=None):
"""
O código para fazer as setas, dois pares (x, y),
um parâmetro de encurtamento: shorter
e para o tamanho da cabeça da seta: head
"""
L = dist(x1, y1, x2, y2)
if not head:
head = max(L / 10, 10)
with pushMatrix():
translate(x1, y1)
angle = atan2(x1 - x2, y2 - y1)
rotate(angle)
offset = shorter / 2
strokeCap(ROUND)
line(0, L - offset, -head / 3, L - offset - head)
line(0, L - offset, head / 3, L - offset - head)
strokeCap(SQUARE)
line(0, offset, 0, L - offset)
if tail_func and tail_size:
tail_func(0, 0, tail_size, tail_size)