shoelace/src/components/animation/animation.component.ts

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6.7 KiB
TypeScript

import { animations } from './animations.js';
import { html } from 'lit';
import { property, queryAsync } from 'lit/decorators.js';
import { watch } from '../../internal/watch.js';
import ShoelaceElement from '../../internal/shoelace-element.js';
import styles from './animation.styles.js';
import type { CSSResultGroup } from 'lit';
/**
* @summary Animate elements declaratively with nearly 100 baked-in presets, or roll your own with custom keyframes. Powered by the [Web Animations API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Animations_API).
* @documentation https://shoelace.style/components/animation
* @status stable
* @since 2.0
*
* @event sl-cancel - Emitted when the animation is canceled.
* @event sl-finish - Emitted when the animation finishes.
* @event sl-start - Emitted when the animation starts or restarts.
*
* @slot - The element to animate. Avoid slotting in more than one element, as subsequent ones will be ignored. To
* animate multiple elements, either wrap them in a single container or use multiple `<sl-animation>` elements.
*/
export default class SlAnimation extends ShoelaceElement {
static styles: CSSResultGroup = styles;
private animation?: Animation;
private hasStarted = false;
@queryAsync('slot') defaultSlot: Promise<HTMLSlotElement>;
/** The name of the built-in animation to use. For custom animations, use the `keyframes` prop. */
@property() name = 'none';
/**
* Plays the animation. When omitted, the animation will be paused. This attribute will be automatically removed when
* the animation finishes or gets canceled.
*/
@property({ type: Boolean, reflect: true }) play = false;
/** The number of milliseconds to delay the start of the animation. */
@property({ type: Number }) delay = 0;
/**
* Determines the direction of playback as well as the behavior when reaching the end of an iteration.
* [Learn more](https://developer.mozilla.org/en-US/docs/Web/CSS/animation-direction)
*/
@property() direction: PlaybackDirection = 'normal';
/** The number of milliseconds each iteration of the animation takes to complete. */
@property({ type: Number }) duration = 1000;
/**
* The easing function to use for the animation. This can be a Shoelace easing function or a custom easing function
* such as `cubic-bezier(0, 1, .76, 1.14)`.
*/
@property() easing = 'linear';
/** The number of milliseconds to delay after the active period of an animation sequence. */
@property({ attribute: 'end-delay', type: Number }) endDelay = 0;
/** Sets how the animation applies styles to its target before and after its execution. */
@property() fill: FillMode = 'auto';
/** The number of iterations to run before the animation completes. Defaults to `Infinity`, which loops. */
@property({ type: Number }) iterations = Infinity;
/** The offset at which to start the animation, usually between 0 (start) and 1 (end). */
@property({ attribute: 'iteration-start', type: Number }) iterationStart = 0;
/** The keyframes to use for the animation. If this is set, `name` will be ignored. */
@property({ attribute: false }) keyframes?: Keyframe[];
/**
* Sets the animation's playback rate. The default is `1`, which plays the animation at a normal speed. Setting this
* to `2`, for example, will double the animation's speed. A negative value can be used to reverse the animation. This
* value can be changed without causing the animation to restart.
*/
@property({ attribute: 'playback-rate', type: Number }) playbackRate = 1;
/** Gets and sets the current animation time. */
get currentTime(): CSSNumberish {
return this.animation?.currentTime ?? 0;
}
set currentTime(time: number) {
if (this.animation) {
this.animation.currentTime = time;
}
}
connectedCallback() {
super.connectedCallback();
this.createAnimation();
}
disconnectedCallback() {
super.disconnectedCallback();
this.destroyAnimation();
}
private handleAnimationFinish = () => {
this.play = false;
this.hasStarted = false;
this.emit('sl-finish');
};
private handleAnimationCancel = () => {
this.play = false;
this.hasStarted = false;
this.emit('sl-cancel');
};
private handleSlotChange() {
this.destroyAnimation();
this.createAnimation();
}
private async createAnimation() {
const easing = animations.easings[this.easing] ?? this.easing;
const keyframes = this.keyframes ?? (animations as unknown as Partial<Record<string, Keyframe[]>>)[this.name];
const slot = await this.defaultSlot;
const element = slot.assignedElements()[0] as HTMLElement | undefined;
if (!element || !keyframes) {
return false;
}
this.destroyAnimation();
this.animation = element.animate(keyframes, {
delay: this.delay,
direction: this.direction,
duration: this.duration,
easing,
endDelay: this.endDelay,
fill: this.fill,
iterationStart: this.iterationStart,
iterations: this.iterations
});
this.animation.playbackRate = this.playbackRate;
this.animation.addEventListener('cancel', this.handleAnimationCancel);
this.animation.addEventListener('finish', this.handleAnimationFinish);
if (this.play) {
this.hasStarted = true;
this.emit('sl-start');
} else {
this.animation.pause();
}
return true;
}
private destroyAnimation() {
if (this.animation) {
this.animation.cancel();
this.animation.removeEventListener('cancel', this.handleAnimationCancel);
this.animation.removeEventListener('finish', this.handleAnimationFinish);
this.hasStarted = false;
}
}
@watch([
'name',
'delay',
'direction',
'duration',
'easing',
'endDelay',
'fill',
'iterations',
'iterationsStart',
'keyframes'
])
handleAnimationChange() {
if (!this.hasUpdated) {
return;
}
this.createAnimation();
}
@watch('play')
handlePlayChange() {
if (this.animation) {
if (this.play && !this.hasStarted) {
this.hasStarted = true;
this.emit('sl-start');
}
if (this.play) {
this.animation.play();
} else {
this.animation.pause();
}
return true;
}
return false;
}
@watch('playbackRate')
handlePlaybackRateChange() {
if (this.animation) {
this.animation.playbackRate = this.playbackRate;
}
}
/** Clears all keyframe effects caused by this animation and aborts its playback. */
cancel() {
this.animation?.cancel();
}
/** Sets the playback time to the end of the animation corresponding to the current playback direction. */
finish() {
this.animation?.finish();
}
render() {
return html` <slot @slotchange=${this.handleSlotChange}></slot> `;
}
}