kopia lustrzana https://github.com/shoelace-style/shoelace
221 wiersze
6.7 KiB
TypeScript
221 wiersze
6.7 KiB
TypeScript
import { animations } from './animations.js';
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import { html } from 'lit';
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import { property, queryAsync } from 'lit/decorators.js';
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import { watch } from '../../internal/watch.js';
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import ShoelaceElement from '../../internal/shoelace-element.js';
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import styles from './animation.styles.js';
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import type { CSSResultGroup } from 'lit';
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/**
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* @summary Animate elements declaratively with nearly 100 baked-in presets, or roll your own with custom keyframes. Powered by the [Web Animations API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Animations_API).
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* @documentation https://shoelace.style/components/animation
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* @status stable
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* @since 2.0
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*
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* @event sl-cancel - Emitted when the animation is canceled.
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* @event sl-finish - Emitted when the animation finishes.
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* @event sl-start - Emitted when the animation starts or restarts.
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*
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* @slot - The element to animate. Avoid slotting in more than one element, as subsequent ones will be ignored. To
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* animate multiple elements, either wrap them in a single container or use multiple `<sl-animation>` elements.
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*/
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export default class SlAnimation extends ShoelaceElement {
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static styles: CSSResultGroup = styles;
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private animation?: Animation;
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private hasStarted = false;
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@queryAsync('slot') defaultSlot: Promise<HTMLSlotElement>;
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/** The name of the built-in animation to use. For custom animations, use the `keyframes` prop. */
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@property() name = 'none';
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/**
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* Plays the animation. When omitted, the animation will be paused. This attribute will be automatically removed when
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* the animation finishes or gets canceled.
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*/
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@property({ type: Boolean, reflect: true }) play = false;
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/** The number of milliseconds to delay the start of the animation. */
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@property({ type: Number }) delay = 0;
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/**
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* Determines the direction of playback as well as the behavior when reaching the end of an iteration.
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* [Learn more](https://developer.mozilla.org/en-US/docs/Web/CSS/animation-direction)
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*/
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@property() direction: PlaybackDirection = 'normal';
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/** The number of milliseconds each iteration of the animation takes to complete. */
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@property({ type: Number }) duration = 1000;
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/**
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* The easing function to use for the animation. This can be a Shoelace easing function or a custom easing function
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* such as `cubic-bezier(0, 1, .76, 1.14)`.
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*/
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@property() easing = 'linear';
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/** The number of milliseconds to delay after the active period of an animation sequence. */
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@property({ attribute: 'end-delay', type: Number }) endDelay = 0;
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/** Sets how the animation applies styles to its target before and after its execution. */
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@property() fill: FillMode = 'auto';
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/** The number of iterations to run before the animation completes. Defaults to `Infinity`, which loops. */
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@property({ type: Number }) iterations = Infinity;
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/** The offset at which to start the animation, usually between 0 (start) and 1 (end). */
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@property({ attribute: 'iteration-start', type: Number }) iterationStart = 0;
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/** The keyframes to use for the animation. If this is set, `name` will be ignored. */
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@property({ attribute: false }) keyframes?: Keyframe[];
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/**
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* Sets the animation's playback rate. The default is `1`, which plays the animation at a normal speed. Setting this
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* to `2`, for example, will double the animation's speed. A negative value can be used to reverse the animation. This
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* value can be changed without causing the animation to restart.
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*/
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@property({ attribute: 'playback-rate', type: Number }) playbackRate = 1;
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/** Gets and sets the current animation time. */
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get currentTime(): CSSNumberish {
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return this.animation?.currentTime ?? 0;
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}
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set currentTime(time: number) {
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if (this.animation) {
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this.animation.currentTime = time;
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}
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}
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connectedCallback() {
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super.connectedCallback();
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this.createAnimation();
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}
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disconnectedCallback() {
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super.disconnectedCallback();
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this.destroyAnimation();
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}
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private handleAnimationFinish = () => {
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this.play = false;
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this.hasStarted = false;
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this.emit('sl-finish');
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};
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private handleAnimationCancel = () => {
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this.play = false;
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this.hasStarted = false;
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this.emit('sl-cancel');
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};
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private handleSlotChange() {
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this.destroyAnimation();
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this.createAnimation();
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}
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private async createAnimation() {
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const easing = animations.easings[this.easing] ?? this.easing;
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const keyframes = this.keyframes ?? (animations as unknown as Partial<Record<string, Keyframe[]>>)[this.name];
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const slot = await this.defaultSlot;
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const element = slot.assignedElements()[0] as HTMLElement | undefined;
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if (!element || !keyframes) {
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return false;
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}
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this.destroyAnimation();
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this.animation = element.animate(keyframes, {
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delay: this.delay,
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direction: this.direction,
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duration: this.duration,
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easing,
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endDelay: this.endDelay,
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fill: this.fill,
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iterationStart: this.iterationStart,
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iterations: this.iterations
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});
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this.animation.playbackRate = this.playbackRate;
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this.animation.addEventListener('cancel', this.handleAnimationCancel);
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this.animation.addEventListener('finish', this.handleAnimationFinish);
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if (this.play) {
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this.hasStarted = true;
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this.emit('sl-start');
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} else {
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this.animation.pause();
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}
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return true;
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}
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private destroyAnimation() {
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if (this.animation) {
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this.animation.cancel();
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this.animation.removeEventListener('cancel', this.handleAnimationCancel);
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this.animation.removeEventListener('finish', this.handleAnimationFinish);
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this.hasStarted = false;
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}
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}
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@watch([
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'name',
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'delay',
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'direction',
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'duration',
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'easing',
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'endDelay',
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'fill',
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'iterations',
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'iterationsStart',
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'keyframes'
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])
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handleAnimationChange() {
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if (!this.hasUpdated) {
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return;
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}
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this.createAnimation();
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}
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@watch('play')
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handlePlayChange() {
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if (this.animation) {
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if (this.play && !this.hasStarted) {
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this.hasStarted = true;
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this.emit('sl-start');
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}
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if (this.play) {
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this.animation.play();
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} else {
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this.animation.pause();
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}
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return true;
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}
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return false;
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}
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@watch('playbackRate')
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handlePlaybackRateChange() {
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if (this.animation) {
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this.animation.playbackRate = this.playbackRate;
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}
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}
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/** Clears all keyframe effects caused by this animation and aborts its playback. */
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cancel() {
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this.animation?.cancel();
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}
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/** Sets the playback time to the end of the animation corresponding to the current playback direction. */
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finish() {
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this.animation?.finish();
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}
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render() {
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return html` <slot @slotchange=${this.handleSlotChange}></slot> `;
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}
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}
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