kopia lustrzana https://github.com/shoelace-style/shoelace
214 wiersze
5.8 KiB
TypeScript
214 wiersze
5.8 KiB
TypeScript
import { Component, Element, Event, EventEmitter, Method, Prop, State, Watch, h } from '@stencil/core';
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import { focusVisible } from '../../utilities/focus-visible';
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import { clamp } from '../../utilities/math';
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/**
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* @since 2.0
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* @status stable
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*
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* @part base - The component's base wrapper.
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*/
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@Component({
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tag: 'sl-rating',
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styleUrl: 'rating.scss',
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shadow: true
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})
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export class Rating {
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rating: HTMLElement;
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@Element() host: HTMLSlRatingElement;
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@State() hoverValue = 0;
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@State() isHovering = false;
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/** The current rating. */
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@Prop({ mutable: true, reflect: true }) value = 0;
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/** The highest rating to show. */
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@Prop() max = 5;
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/** The minimum increment value allowed by the control. */
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@Prop() precision = 1;
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/** Makes the rating readonly. */
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@Prop() readonly = false;
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/** Disables the rating. */
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@Prop() disabled = false;
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/** A function that returns the symbols to display. Accepts an option `value` parameter you can use to map a specific
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* symbol to a value. */
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// @ts-ignore
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@Prop() getSymbol = (value?: number) => '<sl-icon name="star-fill"></sl-icon>';
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@Watch('value')
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handleValueChange() {
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this.slChange.emit();
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}
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/** Emitted when the rating's value changes. */
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@Event({ eventName: 'sl-change' }) slChange: EventEmitter;
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connectedCallback() {
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this.handleClick = this.handleClick.bind(this);
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this.handleKeyDown = this.handleKeyDown.bind(this);
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this.handleMouseEnter = this.handleMouseEnter.bind(this);
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this.handleMouseLeave = this.handleMouseLeave.bind(this);
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this.handleMouseMove = this.handleMouseMove.bind(this);
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}
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/** Sets focus on the rating. */
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@Method()
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async setFocus() {
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this.rating.focus();
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}
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/** Removes focus from the rating. */
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@Method()
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async removeFocus() {
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this.rating.blur();
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}
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componentDidLoad() {
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focusVisible.observe(this.rating);
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}
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disconnectedCallback() {
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focusVisible.unobserve(this.rating);
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}
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getValueFromMousePosition(event: MouseEvent) {
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const containerLeft = this.rating.getBoundingClientRect().left;
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const containerWidth = this.rating.getBoundingClientRect().width;
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return clamp(
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this.roundToPrecision(((event.clientX - containerLeft) / containerWidth) * this.max, this.precision),
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0,
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this.max
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);
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}
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handleClick(event: MouseEvent) {
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if (this.disabled || this.readonly) {
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return;
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}
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const newValue = this.getValueFromMousePosition(event);
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this.value = newValue === this.value ? 0 : newValue;
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this.isHovering = false;
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}
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handleKeyDown(event: KeyboardEvent) {
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if (this.disabled || this.readonly) {
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return;
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}
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if (event.key === 'ArrowLeft') {
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const decrement = event.shiftKey ? 1 : this.precision;
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this.value = Math.max(0, this.value - decrement);
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event.preventDefault();
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}
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if (event.key === 'ArrowRight') {
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const increment = event.shiftKey ? 1 : this.precision;
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this.value = Math.min(this.max, this.value + increment);
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event.preventDefault();
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}
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if (event.key === 'Home') {
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this.value = 0;
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event.preventDefault();
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}
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if (event.key === 'End') {
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this.value = this.max;
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event.preventDefault();
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}
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}
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handleMouseEnter() {
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this.isHovering = true;
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}
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handleMouseLeave() {
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this.isHovering = false;
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}
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handleMouseMove(event: MouseEvent) {
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this.hoverValue = this.getValueFromMousePosition(event);
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}
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roundToPrecision(numberToRound: number, precision = 0.5) {
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const multiplier = 1 / precision;
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return Math.ceil(numberToRound * multiplier) / multiplier;
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}
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render() {
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const counter = Array.from(Array(this.max).keys());
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let displayValue = 0;
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if (this.disabled || this.readonly) {
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displayValue = this.value;
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} else {
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displayValue = this.isHovering ? this.hoverValue : this.value;
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}
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return (
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<div
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ref={el => (this.rating = el)}
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part="base"
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class={{
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rating: true,
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'rating--readonly': this.readonly,
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'rating--disabled': this.disabled
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}}
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aria-disabled={this.disabled}
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aria-readonly={this.readonly}
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aria-value={this.value}
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aria-valuemin={0}
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aria-valuemax={this.max}
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tabIndex={this.disabled ? -1 : 0}
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onClick={this.handleClick}
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onKeyDown={this.handleKeyDown}
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onMouseEnter={this.handleMouseEnter}
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onMouseLeave={this.handleMouseLeave}
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onMouseMove={this.handleMouseMove}
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>
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<span class="rating__symbols rating__symbols--inactive">
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{counter.map(index => (
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<span
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class={{
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rating__symbol: true,
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'rating__symbol--hover': this.isHovering && Math.ceil(displayValue) === index + 1
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}}
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role="presentation"
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// Users can click the current value to clear the rating. When this happens, we set this.isHovering to
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// false to prevent the hover state from confusing them as they move the mouse out of the control. This
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// extra mouseenter will reinstate it if they happen to mouse over an adjacent symbol.
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onMouseEnter={this.handleMouseEnter}
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innerHTML={this.getSymbol(index + 1)}
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/>
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))}
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</span>
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<span class="rating__symbols rating__symbols--indicator">
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{counter.map(index => (
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<span
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class={{
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rating__symbol: true,
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'rating__symbol--hover': this.isHovering && Math.ceil(displayValue) === index + 1
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}}
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style={{
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clipPath: displayValue > index + 1 ? null : `inset(0 ${100 - ((displayValue - index) / 1) * 100}% 0 0)`
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}}
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role="presentation"
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innerHTML={this.getSymbol(index + 1)}
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/>
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))}
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</span>
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</div>
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);
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}
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}
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