Updated Compile in Windows (markdown)

master
srcejon 2021-04-23 20:23:46 +01:00
rodzic e60d747b6b
commit c17042b473
1 zmienionych plików z 3 dodań i 1 usunięć

@ -19,12 +19,14 @@ Run Visual Studio shell: `Start > Visual Studio 2019 > x64 Native Tools Command
git submodule update --init --recursive
mkdir build
cd build
cmake -Wno-dev -G Ninja -DCMAKE_BUILD_TYPE=Release -DENABLE_BLADERF=OFF -DENABLE_IIO=OFF -DENABLE_MIRISDR=OFF -DRX_SAMPLE_24BIT=ON -DCMAKE_PREFIX_PATH=C:\\Qt\\5.15.2\\msvc2019_64;C:\\boost_1_74_0 ..
cmake -Wno-dev -G Ninja -DCMAKE_BUILD_TYPE=Release -DRX_SAMPLE_24BIT=ON -DCMAKE_PREFIX_PATH=C:\\Qt\\5.15.2\\msvc2019_64;C:\\boost_1_74_0 ..
ninja
ninja package
This will build the installer `.exe`
If you do not need support for some SDRs (or you have problems building their libraries), they can be disabled individually with -DENABLE_BLADERF=OFF -DENABLE_IIO=OFF -DENABLE_MIRISDR=OFF ... etc.
After an initial build of 'ninja package', rather than repeatedly building the installer, you can run SDRangel from the build directory, by just running 'ninja' to rebuild then '.\bin\sdrangel' to run.
Passing `-DCMAKE_BUILD_TYPE=Debug` or `-DCMAKE_BUILD_TYPE=RelWithDebInfo` (lighter but may be less precise) to the cmake command will create a version that is easier to debug for yourself or the maintainers.