kopia lustrzana https://github.com/f4exb/sdrangel
213 wiersze
6.4 KiB
C++
213 wiersze
6.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2018 Edouard Griffiths, F4EXB //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include "decimatorsff.h"
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template<>
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SDRBASE_API void DecimatorsFF<true>::decimate1(FSampleVector::iterator* it, const float* buf, qint32 nbIAndQ)
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{
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float xreal, yimag;
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for (int pos = 0; pos < nbIAndQ - 1; pos += 2)
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{
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xreal = buf[pos+0];
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yimag = buf[pos+1];
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it); // Valgrind optim (comment not repeated)
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}
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}
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template<>
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SDRBASE_API void DecimatorsFF<false>::decimate1(FSampleVector::iterator* it, const float* buf, qint32 nbIAndQ)
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{
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float xreal, yimag;
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for (int pos = 0; pos < nbIAndQ - 1; pos += 2)
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{
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xreal = buf[pos+1];
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yimag = buf[pos+0];
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it); // Valgrind optim (comment not repeated)
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}
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}
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template<>
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void DecimatorsFF<true>::decimate2_inf(FSampleVector::iterator* it, const float* buf, qint32 nbIAndQ)
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{
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float xreal, yimag;
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for (int pos = 0; pos < nbIAndQ - 7; pos += 8)
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{
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xreal = (buf[pos+0] - buf[pos+3]);
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yimag = (buf[pos+1] + buf[pos+2]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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xreal = (buf[pos+7] - buf[pos+4]);
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yimag = (- buf[pos+5] - buf[pos+6]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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}
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}
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template<>
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void DecimatorsFF<false>::decimate2_inf(FSampleVector::iterator* it, const float* buf, qint32 nbIAndQ)
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{
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float xreal, yimag;
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for (int pos = 0; pos < nbIAndQ - 7; pos += 8)
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{
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xreal = (buf[pos+1] + buf[pos+2]);
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yimag = (buf[pos+0] - buf[pos+3]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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xreal = (- buf[pos+5] - buf[pos+6]);
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yimag = (buf[pos+7] - buf[pos+4]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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}
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}
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template<>
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void DecimatorsFF<true>::decimate2_sup(FSampleVector::iterator* it, const float* buf, qint32 nbIAndQ)
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{
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float xreal, yimag;
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for (int pos = 0; pos < nbIAndQ - 7; pos += 8)
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{
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xreal = (buf[pos+1] - buf[pos+2]);
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yimag = (- buf[pos+0] - buf[pos+3]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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xreal = (buf[pos+6] - buf[pos+5]);
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yimag = (buf[pos+4] + buf[pos+7]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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}
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}
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template<>
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void DecimatorsFF<false>::decimate2_sup(FSampleVector::iterator* it, const float* buf, qint32 nbIAndQ)
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{
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float xreal, yimag;
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for (int pos = 0; pos < nbIAndQ - 7; pos += 8)
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{
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xreal = (- buf[pos+0] - buf[pos+3]);
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yimag = (buf[pos+1] - buf[pos+2]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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xreal = (buf[pos+4] + buf[pos+7]);
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yimag = (buf[pos+6] - buf[pos+5]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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}
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}
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template<>
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void DecimatorsFF<true>::decimate4_inf(FSampleVector::iterator* it, const float* buf, qint32 nbIAndQ)
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{
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float xreal, yimag;
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for (int pos = 0; pos < nbIAndQ - 7; pos += 8)
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{
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xreal = (buf[pos+0] - buf[pos+3] + buf[pos+7] - buf[pos+4]);
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yimag = (buf[pos+1] - buf[pos+5] + buf[pos+2] - buf[pos+6]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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}
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}
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template<>
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void DecimatorsFF<false>::decimate4_inf(FSampleVector::iterator* it, const float* buf, qint32 nbIAndQ)
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{
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float xreal, yimag;
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for (int pos = 0; pos < nbIAndQ - 7; pos += 8)
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{
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xreal = (buf[pos+1] - buf[pos+5] + buf[pos+2] - buf[pos+6]);
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yimag = (buf[pos+0] - buf[pos+3] + buf[pos+7] - buf[pos+4]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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}
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}
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template<>
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void DecimatorsFF<true>::decimate4_sup(FSampleVector::iterator* it, const float* buf, qint32 nbIAndQ)
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{
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// Sup (USB):
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// x y x y x y x y / x -> 1,-2,-5,6 / y -> -0,-3,4,7
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// [ rotate: 1, 0, -2, 3, -5, -4, 6, -7]
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// Inf (LSB):
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// x y x y x y x y / x -> 0,-3,-4,7 / y -> 1,2,-5,-6
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// [ rotate: 0, 1, -3, 2, -4, -5, 7, -6]
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float xreal, yimag;
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for (int pos = 0; pos < nbIAndQ - 7; pos += 8)
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{
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xreal = (buf[pos+1] - buf[pos+2] - buf[pos+5] + buf[pos+6]);
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yimag = (- buf[pos+0] - buf[pos+3] + buf[pos+4] + buf[pos+7]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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}
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}
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template<>
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void DecimatorsFF<false>::decimate4_sup(FSampleVector::iterator* it, const float* buf, qint32 nbIAndQ)
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{
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// Sup (USB):
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// x y x y x y x y / x -> 1,-2,-5,6 / y -> -0,-3,4,7
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// [ rotate: 1, 0, -2, 3, -5, -4, 6, -7]
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// Inf (LSB):
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// x y x y x y x y / x -> 0,-3,-4,7 / y -> 1,2,-5,-6
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// [ rotate: 0, 1, -3, 2, -4, -5, 7, -6]
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float xreal, yimag;
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for (int pos = 0; pos < nbIAndQ - 7; pos += 8)
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{
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xreal = (- buf[pos+0] - buf[pos+3] + buf[pos+4] + buf[pos+7]);
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yimag = (buf[pos+1] - buf[pos+2] - buf[pos+5] + buf[pos+6]);
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(**it).setReal(xreal);
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(**it).setImag(yimag);
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++(*it);
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}
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}
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