kopia lustrzana https://github.com/f4exb/sdrangel
				
				
				
			
		
			
				
	
	
		
			140 wiersze
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			140 wiersze
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 Edouard Griffiths, F4EXB                                   //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef SDRBASE_DEVICE_DEVICESOURCEAPI_H_
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#define SDRBASE_DEVICE_DEVICESOURCEAPI_H_
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#include <stdint.h>
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#include <QObject>
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#include <QString>
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#include "dsp/dspdevicesourceengine.h"
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#include "export.h"
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class BasebandSampleSink;
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class ThreadedBasebandSampleSink;
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class DeviceSampleSource;
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class MessageQueue;
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class PluginInstanceGUI;
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class PluginInterface;
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class Preset;
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class DeviceSinkAPI;
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class ChannelSinkAPI;
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class SDRBASE_API DeviceSourceAPI : public QObject {
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    Q_OBJECT
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public:
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    DeviceSourceAPI(int deviceTabIndex,
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            DSPDeviceSourceEngine *deviceSourceEngine);
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    ~DeviceSourceAPI();
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    // Device engine stuff
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    void addSink(BasebandSampleSink* sink);       //!< Add a sample sink to device engine
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    void removeSink(BasebandSampleSink* sink);    //!< Remove a sample sink from device engine
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    void addThreadedSink(ThreadedBasebandSampleSink* sink);     //!< Add a sample sink that will run on its own thread to device engine
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    void removeThreadedSink(ThreadedBasebandSampleSink* sink);  //!< Remove a sample sink that runs on its own thread from device engine
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    void addChannelAPI(ChannelSinkAPI* channelAPI);
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    void removeChannelAPI(ChannelSinkAPI* channelAPI);
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    void setSampleSource(DeviceSampleSource* source); //!< Set device sample source
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    DeviceSampleSource *getSampleSource();      //!< Return pointer to the device sample source
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    bool initAcquisition();               //!< Initialize device engine acquisition sequence
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    bool startAcquisition();              //!< Start device engine acquisition sequence
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    void stopAcquisition();               //!< Stop device engine acquisition sequence
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    DSPDeviceSourceEngine::State state() const; //!< device engine state
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    QString errorMessage();               //!< Return the current device engine error message
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    uint getDeviceUID() const;            //!< Return the current device engine unique ID
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    MessageQueue *getDeviceEngineInputMessageQueue();
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    MessageQueue *getSampleSourceInputMessageQueue();
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    MessageQueue *getSampleSourceGUIMessageQueue();
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    void configureCorrections(bool dcOffsetCorrection, bool iqImbalanceCorrection); //!< Configure current device engine DSP corrections
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    void setHardwareId(const QString& id);
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    void setSampleSourceId(const QString& id);
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    void resetSampleSourceId();
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    void setSampleSourceSerial(const QString& serial);
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    void setSampleSourceDisplayName(const QString& serial);
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    void setSampleSourceSequence(int sequence);
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    void setNbItems(uint32_t nbItems);
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    void setItemIndex(uint32_t index);
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    void setSampleSourcePluginInterface(PluginInterface *iface);
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    void setSampleSourcePluginInstanceGUI(PluginInstanceGUI *gui);
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    const QString& getHardwareId() const { return m_hardwareId; }
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    const QString& getSampleSourceId() const { return m_sampleSourceId; }
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    const QString& getSampleSourceSerial() const { return m_sampleSourceSerial; }
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    const QString& getSampleSourceDisplayName() const { return m_sampleSourceDisplayName; }
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    uint32_t getSampleSourceSequence() const { return m_sampleSourceSequence; }
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    uint32_t getNbItems() const { return m_nbItems; }
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    uint32_t getItemIndex() const { return m_itemIndex; }
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    int getDeviceSetIndex() const { return m_deviceTabIndex; }
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    PluginInterface *getPluginInterface() { return m_pluginInterface; }
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    PluginInstanceGUI *getSampleSourcePluginInstanceGUI() { return m_sampleSourcePluginInstanceUI; }
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    void getDeviceEngineStateStr(QString& state);
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    ChannelSinkAPI *getChanelAPIAt(int index);
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    int getNbChannels() const { return m_channelAPIs.size(); }
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    void loadSourceSettings(const Preset* preset);
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    void saveSourceSettings(Preset* preset);
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    DSPDeviceSourceEngine *getDeviceSourceEngine() { return m_deviceSourceEngine; }
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    const std::vector<DeviceSourceAPI*>& getSourceBuddies() const { return m_sourceBuddies; }
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    const std::vector<DeviceSinkAPI*>& getSinkBuddies() const { return m_sinkBuddies; }
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    void addSourceBuddy(DeviceSourceAPI* buddy);
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    void addSinkBuddy(DeviceSinkAPI* buddy);
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    void removeSourceBuddy(DeviceSourceAPI* buddy);
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    void removeSinkBuddy(DeviceSinkAPI* buddy);
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    void clearBuddiesLists();
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    void *getBuddySharedPtr() const { return m_buddySharedPtr; }
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    void setBuddySharedPtr(void *ptr) { m_buddySharedPtr = ptr; }
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    bool isBuddyLeader() const { return m_isBuddyLeader; }
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    void setBuddyLeader(bool isBuddyLeader) { m_isBuddyLeader = isBuddyLeader; }
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    const QTimer& getMasterTimer() const { return m_masterTimer; } //!< This is the DSPEngine master timer
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protected:
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    int m_deviceTabIndex;              //!< This is the tab index in the GUI and also the device set index
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    DSPDeviceSourceEngine *m_deviceSourceEngine;
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    QString m_hardwareId;              //!< The internal id that identifies the type of hardware (i.e. HackRF, BladeRF, ...)
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    QString m_sampleSourceId;          //!< The internal plugin ID corresponding to the device (i.e. for HackRF input, for HackRF output ...)
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    QString m_sampleSourceSerial;      //!< The device serial number defined by the vendor or a fake one (SDRplay)
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    QString m_sampleSourceDisplayName; //!< The human readable name identifying this instance
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    uint32_t m_sampleSourceSequence;   //!< The device sequence. >0 when more than one device of the same type is connected
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    uint32_t m_nbItems;                //!< Number of items or streams in the device. Can be >1 for NxM devices (i.e. 2 for LimeSDR)
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    uint32_t m_itemIndex;              //!< The Rx stream index. Can be >0 for NxM devices (i.e. 0 or 1 for LimeSDR)
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    PluginInterface* m_pluginInterface;
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    PluginInstanceGUI* m_sampleSourcePluginInstanceUI;
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    std::vector<DeviceSourceAPI*> m_sourceBuddies; //!< Device source APIs referencing the same physical device
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    std::vector<DeviceSinkAPI*> m_sinkBuddies;     //!< Device sink APIs referencing the same physical device
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    void *m_buddySharedPtr;
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    bool m_isBuddyLeader;
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    const QTimer& m_masterTimer; //!< This is the DSPEngine master timer
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    QList<ChannelSinkAPI*> m_channelAPIs;
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    friend class DeviceSinkAPI;
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private:
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    void renumerateChannels();
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};
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#endif /* SDRBASE_DEVICE_DEVICESOURCEAPI_H_ */
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