kopia lustrzana https://github.com/f4exb/sdrangel
				
				
				
			
		
			
				
	
	
		
			273 wiersze
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			273 wiersze
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017-2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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//                                                                               //
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// This program is free software; you can redistribute it and/or modify          //
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// it under the terms of the GNU General Public License as published by          //
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// the Free Software Foundation as version 3 of the License, or                  //
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// (at your option) any later version.                                           //
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//                                                                               //
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// This program is distributed in the hope that it will be useful,               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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// GNU General Public License V3 for more details.                               //
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//                                                                               //
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// You should have received a copy of the GNU General Public License             //
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// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef SDRBASE_GUI_GLSCOPENG_H_
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#define SDRBASE_GUI_GLSCOPENG_H_
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#include <QOpenGLWidget>
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#include <QPen>
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#include <QTimer>
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#include <QMutex>
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#include <QFont>
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#include <QMatrix4x4>
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#include <QAtomicInt>
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#include "dsp/glscopeinterface.h"
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#include "gui/scaleengine.h"
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#include "gui/glshadercolors.h"
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#include "gui/glshadersimple.h"
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#include "gui/glshadertextured.h"
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#include "export.h"
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#include "util/incrementalarray.h"
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class QPainter;
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class SDRGUI_API GLScope: public QOpenGLWidget, public GLScopeInterface
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{
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    Q_OBJECT
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public:
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    enum DisplayMode {
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        DisplayXYH,
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        DisplayXYV,
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        DisplayX,
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        DisplayY,
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        DisplayPol
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    };
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    GLScope(QWidget* parent = 0);
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    virtual ~GLScope();
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    void connectTimer(const QTimer& timer);
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    void disconnectTimer();
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    virtual void setTraces(std::vector<GLScopeSettings::TraceData>* tracesData, std::vector<float *>* traces);
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    virtual void newTraces(std::vector<float *>* traces, int traceIndex, std::vector<Projector::ProjectionType>* projectionTypes);
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    int getSampleRate() const { return m_sampleRate; }
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    int getTraceSize() const { return m_traceSize; }
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    virtual void setTriggerPre(uint32_t triggerPre, bool emitSignal = false); //!< number of samples
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    virtual void setTimeOfsProMill(int timeOfsProMill);
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    virtual void setSampleRate(int sampleRate);
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    virtual void setTimeBase(int timeBase);
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    virtual void setFocusedTraceIndex(uint32_t traceIndex);
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    void setDisplayMode(DisplayMode displayMode);
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    virtual void setTraceSize(int trceSize, bool emitSignal = false);
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    virtual void updateDisplay();
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    void setDisplayGridIntensity(int intensity);
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    void setDisplayTraceIntensity(int intensity);
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    virtual void setFocusedTriggerData(GLScopeSettings::TriggerData& triggerData) { m_focusedTriggerData = triggerData; }
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    virtual void setConfigChanged() { m_configChanged = true; }
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    //void incrementTraceCounter() { m_traceCounter++; }
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    bool getDataChanged() const { return m_dataChanged; }
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    DisplayMode getDisplayMode() const { return m_displayMode; }
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    void setDisplayXYPoints(bool value) { m_displayXYPoints = value; }
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    void setDisplayXYPolarGrid(bool value) { m_displayPolGrid = value; }
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    virtual const QAtomicInt& getProcessingTraceIndex() const { return m_processingTraceIndex; }
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    void setTraceModulo(int modulo) { m_traceModulo = modulo; }
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    void setXScaleFreq(bool set) { m_xScaleFreq = set; m_configChanged = true; }
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    bool isXScaleFreq() const { return m_xScaleFreq; }
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    void setXScaleCenterFrequency(qint64 cf) { m_xScaleCenterFrequency = cf; m_configChanged = true; }
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    void setXScaleFrequencySpan(int span) { m_xScaleFrequencySpan = span; m_configChanged = true; }
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signals:
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    void sampleRateChanged(int);
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    void traceSizeChanged(uint32_t);
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    void preTriggerChanged(uint32_t); //!< number of samples
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private:
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    struct ScopeMarker {
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        QPointF m_point;
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        float m_time;
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        float m_value;
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        QString m_timeStr;
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        QString m_valueStr;
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        QString m_timeDeltaStr;
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        QString m_valueDeltaStr;
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        ScopeMarker() :
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            m_point(0, 0),
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            m_time(0),
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            m_value(0),
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            m_timeStr(),
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            m_valueStr(),
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            m_timeDeltaStr(),
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            m_valueDeltaStr()
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        {}
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        ScopeMarker(
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            const QPointF& point,
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            float time,
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            float value,
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            const QString timeStr,
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            const QString& valueStr,
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            const QString& timeDeltaStr,
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            const QString& valueDeltaStr
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        ) :
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            m_point(point),
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            m_time(time),
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            m_value(value),
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            m_timeStr(timeStr),
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            m_valueStr(valueStr),
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            m_timeDeltaStr(timeDeltaStr),
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            m_valueDeltaStr(valueDeltaStr)
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        {}
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        ScopeMarker(const ScopeMarker& other) :
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            m_point(other.m_point),
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            m_time(other.m_time),
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            m_timeStr(other.m_timeStr),
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            m_valueStr(other.m_valueStr),
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            m_timeDeltaStr(other.m_timeDeltaStr),
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            m_valueDeltaStr(other.m_valueDeltaStr)
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        {}
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    };
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    QList<ScopeMarker> m_markers1;
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    QList<ScopeMarker> m_markers2;
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    std::vector<GLScopeSettings::TraceData> *m_tracesData;
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    std::vector<float *> *m_traces;
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    std::vector<Projector::ProjectionType> *m_projectionTypes;
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    QAtomicInt m_processingTraceIndex;
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    GLScopeSettings::TriggerData m_focusedTriggerData;
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    //int m_traceCounter;
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    uint32_t m_bufferIndex;
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    DisplayMode m_displayMode;
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    bool m_displayPolGrid;
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    QTimer m_timer;
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    const QTimer *m_masterTimer;
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    QMutex m_mutex;
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    QAtomicInt m_dataChanged;
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    bool m_configChanged;
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    int m_sampleRate;
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    int m_timeOfsProMill;
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    uint32_t m_triggerPre;
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    int m_traceSize;
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    int m_traceModulo; //!< ineffective if <2
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    int m_timeBase;
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    int m_timeOffset;
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    uint32_t m_focusedTraceIndex;
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    // graphics stuff
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    QRectF m_glScopeRect1;
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    QRectF m_glScopeRect2;
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    QMatrix4x4 m_glScopeMatrix1;
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    QMatrix4x4 m_glScopeMatrix2;
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    QMatrix4x4 m_glLeft1ScaleMatrix;
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    QMatrix4x4 m_glRight1ScaleMatrix;
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    QMatrix4x4 m_glLeft2ScaleMatrix;
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    QMatrix4x4 m_glBot1ScaleMatrix;
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    QMatrix4x4 m_glBot2ScaleMatrix;
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    QPixmap m_left1ScalePixmap;
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    QPixmap m_left2ScalePixmap;
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    QPixmap m_bot1ScalePixmap;
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    QPixmap m_bot2ScalePixmap;
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    QPixmap m_channelOverlayPixmap1;
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    QPixmap m_channelOverlayPixmap2;
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    int m_displayGridIntensity;
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    int m_displayTraceIntensity;
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    bool m_displayXYPoints;
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    ScaleEngine m_x1Scale; //!< Display #1 X scale. Time scale
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    ScaleEngine m_x2Scale; //!< Display #2 X scale. Time scale
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    ScaleEngine m_y1Scale; //!< Display #1 Y scale. Always connected to trace #0 (X trace)
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    ScaleEngine m_y2Scale; //!< Display #2 Y scale. Connected to highlighted Y trace (#1..n)
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    bool m_xScaleFreq;              //!< Force frequency display on time line for correlation modes
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    qint64 m_xScaleCenterFrequency; //!< Frequency time line mode center frequency
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    int m_xScaleFrequencySpan;      //!< Frequency time line mode frequency span
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    QFont m_channelOverlayFont;
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    QFont m_textOverlayFont;
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    GLShaderSimple m_glShaderSimple;
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    GLShaderColors m_glShaderColors;
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    GLShaderTextured m_glShaderLeft1Scale;
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    GLShaderTextured m_glShaderBottom1Scale;
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    GLShaderTextured m_glShaderLeft2Scale;
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    GLShaderTextured m_glShaderBottom2Scale;
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    GLShaderTextured m_glShaderPowerOverlay;
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    GLShaderTextured m_glShaderTextOverlay;
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    IncrementalArray<GLfloat> m_q3Polar;
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    IncrementalArray<GLfloat> m_q3TickY1;
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    IncrementalArray<GLfloat> m_q3TickY2;
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    IncrementalArray<GLfloat> m_q3TickX1;
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    IncrementalArray<GLfloat> m_q3TickX2;
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    IncrementalArray<GLfloat> m_q3Radii;  //!< Polar grid radii
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    IncrementalArray<GLfloat> m_q3Circle; //!< Polar grid unit circle
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    IncrementalArray<GLfloat> m_q3Colors; //!< Colors for trace rainbow palette
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    static const int m_topMargin = 5;
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    static const int m_botMargin = 20;
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    static const int m_leftMargin = 35;
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    static const int m_rightMargin = 5;
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    static const GLfloat m_q3RadiiConst[];
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    void initializeGL();
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    void resizeGL(int width, int height);
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    void paintGL();
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    void drawMarkers();
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    void applyConfig();
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    void setYScale(ScaleEngine& scale, uint32_t highlightedTraceIndex);
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    void setUniqueDisplays();     //!< Arrange displays when X and Y are unique on screen
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    void setVerticalDisplays();   //!< Arrange displays when X and Y are stacked vertically
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    void setHorizontalDisplays(); //!< Arrange displays when X and Y are stacked horizontally
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    void setPolarDisplays();      //!< Arrange displays when X and Y are stacked over on the left and polar display is on the right
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    void mousePressEvent(QMouseEvent* event);
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    void drawChannelOverlay(      //!< Draws a text overlay
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            const QString& text,
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            const QColor& color,
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            QPixmap& channelOverlayPixmap,
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            const QRectF& glScopeRect);
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    void drawTextOverlay(      //!< Draws a text overlay
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            const QString& text,
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            const QColor& color,
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            const QFont& font,
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            float shiftX,
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            float shiftY,
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            bool leftHalf,
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            bool topHalf,
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            const QRectF& glRect);
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    static bool isPositiveProjection(Projector::ProjectionType& projectionType)
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    {
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        return (projectionType == Projector::ProjectionMagLin)
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            || (projectionType == Projector::ProjectionMagDB)
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            || (projectionType == Projector::ProjectionMagSq);
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    }
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    void drawRectGrid2();
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    void drawPolarGrid2();
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    QString displayScaled(float value, char type, int precision);
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    static void drawCircle(float cx, float cy, float r, int num_segments, bool dotted, GLfloat *vertices);
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    static void setColorPalette(int nbVertices, int modulo, GLfloat *colors);
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protected slots:
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    void cleanup();
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    void tick();
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};
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#endif /* SDRBASE_GUI_GLSCOPENG_H_ */
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