kopia lustrzana https://github.com/f4exb/sdrangel
152 wiersze
6.4 KiB
C++
152 wiersze
6.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 Edouard Griffiths, F4EXB //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef SDRBASE_DEVICE_DEVICESOURCEAPI_H_
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#define SDRBASE_DEVICE_DEVICESOURCEAPI_H_
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#include <QObject>
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#include <QString>
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#include "dsp/dspdevicesourceengine.h"
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#include "util/export.h"
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class MainWindow;
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class GLSpectrum;
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class ChannelWindow;
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class BasebandSampleSink;
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class ThreadedBasebandSampleSink;
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class DeviceSampleSource;
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class MessageQueue;
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class ChannelMarker;
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class QWidget;
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class PluginGUI;
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class PluginAPI;
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class Preset;
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class DeviceSinkAPI;
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class SDRANGEL_API DeviceSourceAPI : public QObject {
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Q_OBJECT
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public:
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// Device engine stuff
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void addSink(BasebandSampleSink* sink); //!< Add a sample sink to device engine
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void removeSink(BasebandSampleSink* sink); //!< Remove a sample sink from device engine
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void addThreadedSink(ThreadedBasebandSampleSink* sink); //!< Add a sample sink that will run on its own thread to device engine
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void removeThreadedSink(ThreadedBasebandSampleSink* sink); //!< Remove a sample sink that runs on its own thread from device engine
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void setSource(DeviceSampleSource* source); //!< Set device engine sample source type
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bool initAcquisition(); //!< Initialize device engine acquisition sequence
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bool startAcquisition(); //!< Start device engine acquisition sequence
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void stopAcquisition(); //!< Stop device engine acquisition sequence
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DSPDeviceSourceEngine::State state() const; //!< device engine state
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QString errorMessage(); //!< Return the current device engine error message
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uint getDeviceUID() const; //!< Return the current device engine unique ID
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MessageQueue *getDeviceInputMessageQueue();
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MessageQueue *getDeviceOutputMessageQueue();
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void configureCorrections(bool dcOffsetCorrection, bool iqImbalanceCorrection); //!< Configure current device engine DSP corrections
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// device related stuff
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GLSpectrum *getSpectrum(); //!< Direct spectrum getter
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void addChannelMarker(ChannelMarker* channelMarker); //!< Add channel marker to spectrum
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ChannelWindow *getChannelWindow(); //!< Direct channel window getter
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void addRollupWidget(QWidget *widget); //!< Add rollup widget to channel window
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void setInputGUI(QWidget* inputGUI, const QString& sourceDisplayName);
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void setHardwareId(const QString& id);
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void setSampleSourceId(const QString& id);
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void setSampleSourceSerial(const QString& serial);
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void setSampleSourceSequence(int sequence);
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void setSampleSourcePluginGUI(PluginGUI *gui);
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const QString& getHardwareId() const { return m_hardwareId; }
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const QString& getSampleSourceId() const { return m_sampleSourceId; }
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const QString& getSampleSourceSerial() const { return m_sampleSourceSerial; }
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int getSampleSourceSequence() const { return m_sampleSourceSequence; }
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void registerChannelInstance(const QString& channelName, PluginGUI* pluginGUI);
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void removeChannelInstance(PluginGUI* pluginGUI);
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void freeAll();
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void loadSourceSettings(const Preset* preset);
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void saveSourceSettings(Preset* preset);
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void loadChannelSettings(const Preset* preset, PluginAPI *pluginAPI);
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void saveChannelSettings(Preset* preset);
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MainWindow *getMainWindow() { return m_mainWindow; }
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DSPDeviceSourceEngine *getDeviceSourceEngine() { return m_deviceSourceEngine; }
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const std::vector<DeviceSourceAPI*>& getSourceBuddies() const { return m_sourceBuddies; }
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const std::vector<DeviceSinkAPI*>& getSinkBuddies() const { return m_sinkBuddies; }
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void addSourceBuddy(DeviceSourceAPI* buddy);
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void addSinkBuddy(DeviceSinkAPI* buddy);
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void removeSourceBuddy(DeviceSourceAPI* buddy);
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void removeSinkBuddy(DeviceSinkAPI* buddy);
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void clearBuddiesLists();
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protected:
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struct ChannelInstanceRegistration
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{
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QString m_channelName;
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PluginGUI* m_gui;
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ChannelInstanceRegistration() :
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m_channelName(),
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m_gui(NULL)
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{ }
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ChannelInstanceRegistration(const QString& channelName, PluginGUI* pluginGUI) :
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m_channelName(channelName),
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m_gui(pluginGUI)
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{ }
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bool operator<(const ChannelInstanceRegistration& other) const;
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};
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typedef QList<ChannelInstanceRegistration> ChannelInstanceRegistrations;
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DeviceSourceAPI(MainWindow *mainWindow,
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int deviceTabIndex,
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DSPDeviceSourceEngine *deviceSourceEngine,
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GLSpectrum *glSpectrum,
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ChannelWindow *channelWindow);
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~DeviceSourceAPI();
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void renameChannelInstances();
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MainWindow *m_mainWindow;
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int m_deviceTabIndex;
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DSPDeviceSourceEngine *m_deviceSourceEngine;
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GLSpectrum *m_spectrum;
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ChannelWindow *m_channelWindow;
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QString m_hardwareId;
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QString m_sampleSourceId;
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QString m_sampleSourceSerial;
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int m_sampleSourceSequence;
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PluginGUI* m_sampleSourcePluginGUI;
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ChannelInstanceRegistrations m_channelInstanceRegistrations;
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std::vector<DeviceSourceAPI*> m_sourceBuddies; //!< Device source APIs referencing the same physical device
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std::vector<DeviceSinkAPI*> m_sinkBuddies; //!< Device sink APIs referencing the same physical device
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friend class MainWindow;
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};
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#endif /* SDRBASE_DEVICE_DEVICESOURCEAPI_H_ */
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