kopia lustrzana https://github.com/f4exb/sdrangel
88 wiersze
3.1 KiB
C++
88 wiersze
3.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017 F4EXB //
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// written by Edouard Griffiths //
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// //
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// OpenGL interface modernization. //
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// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef SDRGUI_GUI_SAMPLINGDEVICEDIALOG_H_
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#define SDRGUI_GUI_SAMPLINGDEVICEDIALOG_H_
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#include <QDialog>
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#include <QProgressDialog>
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#include <vector>
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#include "export.h"
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namespace Ui {
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class SamplingDeviceDialog;
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}
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class SDRGUI_API SamplingDeviceDialogWorker : public QObject {
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Q_OBJECT
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public:
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SamplingDeviceDialogWorker(int deviceType, QProgressDialog *progressDialog) :
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m_deviceType(deviceType),
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m_progressDialog(progressDialog)
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{
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}
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void enumerateDevices();
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signals:
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void finishedWork();
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private slots:
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void enumeratingDevices(const QString &deviceId);
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private:
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int m_deviceType;
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QProgressDialog *m_progressDialog;
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};
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class SDRGUI_API SamplingDeviceDialog : public QDialog {
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Q_OBJECT
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public:
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explicit SamplingDeviceDialog(int deviceType, QWidget* parent = nullptr);
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~SamplingDeviceDialog();
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int getSelectedDeviceIndex() const { return m_selectedDeviceIndex; }
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void setSelectedDeviceIndex(int deviceIndex);
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void getDeviceId(QString& id) const;
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int exec();
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bool hasChanged() const { return m_hasChanged; }
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private:
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Ui::SamplingDeviceDialog* ui;
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int m_deviceType;
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int m_selectedDeviceIndex;
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std::vector<int> m_deviceIndexes;
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bool m_hasChanged;
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void displayDevices();
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private slots:
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void on_deviceSelect_currentIndexChanged(int index);
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void on_refreshDevices_clicked();
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void accept();
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void reject();
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};
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#endif /* SDRGUI_GUI_SAMPLINGDEVICEDIALOG_H_ */
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