kopia lustrzana https://github.com/f4exb/sdrangel
88 wiersze
2.0 KiB
C++
88 wiersze
2.0 KiB
C++
#ifndef INCLUDE_WFMDEMODGUI_H
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#define INCLUDE_WFMDEMODGUI_H
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#include "gui/rollupwidget.h"
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#include "plugin/plugingui.h"
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#include "dsp/channelmarker.h"
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#include "dsp/movingaverage.h"
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class PluginAPI;
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class DeviceSourceAPI;
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class ThreadedBasebandSampleSink;
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class DownChannelizer;
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class WFMDemod;
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namespace Ui {
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class WFMDemodGUI;
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}
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class WFMDemodGUI : public RollupWidget, public PluginGUI {
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Q_OBJECT
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public:
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static WFMDemodGUI* create(PluginAPI* pluginAPI, DeviceSourceAPI *deviceAPI);
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void destroy();
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void setName(const QString& name);
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QString getName() const;
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virtual qint64 getCenterFrequency() const;
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virtual void setCenterFrequency(qint64 centerFrequency);
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void resetToDefaults();
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QByteArray serialize() const;
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bool deserialize(const QByteArray& data);
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virtual bool handleMessage(const Message& message);
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static const QString m_channelID;
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private slots:
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void viewChanged();
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void on_deltaFrequency_changed(quint64 value);
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void on_deltaMinus_toggled(bool minus);
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void on_rfBW_currentIndexChanged(int index);
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void on_afBW_valueChanged(int value);
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void on_volume_valueChanged(int value);
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void on_squelch_valueChanged(int value);
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void onWidgetRolled(QWidget* widget, bool rollDown);
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void onMenuDoubleClicked();
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void tick();
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private:
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Ui::WFMDemodGUI* ui;
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PluginAPI* m_pluginAPI;
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DeviceSourceAPI* m_deviceAPI;
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ChannelMarker m_channelMarker;
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bool m_basicSettingsShown;
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bool m_doApplySettings;
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ThreadedBasebandSampleSink* m_threadedChannelizer;
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DownChannelizer* m_channelizer;
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WFMDemod* m_wfmDemod;
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MovingAverage<Real> m_channelPowerDbAvg;
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static const int m_rfBW[];
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static const int m_nbRfBW;
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explicit WFMDemodGUI(PluginAPI* pluginAPI, DeviceSourceAPI *deviceAPI, QWidget* parent = NULL);
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virtual ~WFMDemodGUI();
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void blockApplySettings(bool block);
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void applySettings();
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void leaveEvent(QEvent*);
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void enterEvent(QEvent*);
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static int requiredBW(int rfBW)
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{
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if (rfBW <= 48000) {
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return 48000;
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} else {
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return (3*rfBW)/2;
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}
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}
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};
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#endif // INCLUDE_WFMDEMODGUI_H
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