/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017 F4EXB // // written by Edouard Griffiths // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef SDRBASE_GUI_GLSCOPENG_H_ #define SDRBASE_GUI_GLSCOPENG_H_ #include #include #include #include #include #include #include #include "dsp/dsptypes.h" #include "dsp/scopevis.h" #include "gui/scaleengine.h" #include "gui/glshadersimple.h" #include "gui/glshadertextured.h" #include "export.h" #include "util/bitfieldindex.h" #include "util/incrementalarray.h" class QPainter; class SDRGUI_API GLScope: public QGLWidget { Q_OBJECT public: enum DisplayMode { DisplayXYH, DisplayXYV, DisplayX, DisplayY, DisplayPol }; GLScope(QWidget* parent = 0); virtual ~GLScope(); void connectTimer(const QTimer& timer); void setTraces(std::vector* tracesData, std::vector* traces); void newTraces(std::vector* traces); void newTraces(std::vector* traces, int traceIndex); int getSampleRate() const { return m_sampleRate; } int getTraceSize() const { return m_traceSize; } void setTriggerPre(uint32_t triggerPre, bool emitSignal = false); //!< number of samples void setTimeOfsProMill(int timeOfsProMill); void setSampleRate(int sampleRate); void setTimeBase(int timeBase); void setFocusedTraceIndex(uint32_t traceIndex); void setDisplayMode(DisplayMode displayMode); void setTraceSize(int trceSize, bool emitSignal = false); void updateDisplay(); void setDisplayGridIntensity(int intensity); void setDisplayTraceIntensity(int intensity); void setFocusedTriggerData(ScopeVis::TriggerData& triggerData) { m_focusedTriggerData = triggerData; } void setConfigChanged() { m_configChanged = true; } //void incrementTraceCounter() { m_traceCounter++; } bool getDataChanged() const { return m_dataChanged; } DisplayMode getDisplayMode() const { return m_displayMode; } void setDisplayXYPoints(bool value) { m_displayXYPoints = value; } const QAtomicInt& getProcessingTraceIndex() const { return m_processingTraceIndex; } signals: void sampleRateChanged(int); void traceSizeChanged(uint32_t); void preTriggerChanged(uint32_t); //!< number of samples private: std::vector *m_tracesData; std::vector *m_traces; QAtomicInt m_processingTraceIndex; ScopeVis::TriggerData m_focusedTriggerData; //int m_traceCounter; uint32_t m_bufferIndex; DisplayMode m_displayMode; QTimer m_timer; QMutex m_mutex; QAtomicInt m_dataChanged; bool m_configChanged; int m_sampleRate; int m_timeOfsProMill; uint32_t m_triggerPre; int m_traceSize; int m_timeBase; int m_timeOffset; uint32_t m_focusedTraceIndex; // graphics stuff QRectF m_glScopeRect1; QRectF m_glScopeRect2; QMatrix4x4 m_glScopeMatrix1; QMatrix4x4 m_glScopeMatrix2; QMatrix4x4 m_glLeft1ScaleMatrix; QMatrix4x4 m_glRight1ScaleMatrix; QMatrix4x4 m_glLeft2ScaleMatrix; QMatrix4x4 m_glBot1ScaleMatrix; QMatrix4x4 m_glBot2ScaleMatrix; QPixmap m_left1ScalePixmap; QPixmap m_left2ScalePixmap; QPixmap m_bot1ScalePixmap; QPixmap m_bot2ScalePixmap; QPixmap m_channelOverlayPixmap1; QPixmap m_channelOverlayPixmap2; int m_displayGridIntensity; int m_displayTraceIntensity; bool m_displayXYPoints; ScaleEngine m_x1Scale; //!< Display #1 X scale. Time scale ScaleEngine m_x2Scale; //!< Display #2 X scale. Time scale ScaleEngine m_y1Scale; //!< Display #1 Y scale. Always connected to trace #0 (X trace) ScaleEngine m_y2Scale; //!< Display #2 Y scale. Connected to highlighted Y trace (#1..n) QFont m_channelOverlayFont; GLShaderSimple m_glShaderSimple; GLShaderTextured m_glShaderLeft1Scale; GLShaderTextured m_glShaderBottom1Scale; GLShaderTextured m_glShaderLeft2Scale; GLShaderTextured m_glShaderBottom2Scale; GLShaderTextured m_glShaderPowerOverlay; IncrementalArray m_q3Polar; IncrementalArray m_q3TickY1; IncrementalArray m_q3TickY2; IncrementalArray m_q3TickX1; IncrementalArray m_q3TickX2; static const int m_topMargin = 5; static const int m_botMargin = 20; static const int m_leftMargin = 35; static const int m_rightMargin = 5; void initializeGL(); void resizeGL(int width, int height); void paintGL(); void applyConfig(); void setYScale(ScaleEngine& scale, uint32_t highlightedTraceIndex); void setUniqueDisplays(); //!< Arrange displays when X and Y are unique on screen void setVerticalDisplays(); //!< Arrange displays when X and Y are stacked vertically void setHorizontalDisplays(); //!< Arrange displays when X and Y are stacked horizontally void setPolarDisplays(); //!< Arrange displays when X and Y are stacked over on the left and polar display is on the right void drawChannelOverlay( //!< Draws a text overlay const QString& text, const QColor& color, QPixmap& channelOverlayPixmap, const QRectF& glScopeRect); protected slots: void cleanup(); void tick(); }; #endif /* SDRBASE_GUI_GLSCOPENG_H_ */