/* snb.c This file is part of a program that implements a Software-Defined Radio. Copyright (C) 2015, 2016 Warren Pratt, NR0V Copyright (C) 2024 Edouard Griffiths, F4EXB Adapted to SDRangel This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. The author can be reached by email at warren@wpratt.com */ #include "comm.hpp" #include "resample.hpp" #include "lmath.hpp" #include "fircore.hpp" #include "nbp.hpp" #include "amd.hpp" #include "anf.hpp" #include "anr.hpp" #include "emnr.hpp" #include "bpsnba.hpp" #include "RXA.hpp" #define MAXIMP 256 namespace WDSP { /******************************************************************************************************** * * * BPSNBA Bandpass Filter * * * ********************************************************************************************************/ // This is a thin wrapper for a notched-bandpass filter (nbp). The basic difference is that it provides // for its input and output to happen at different points in the processing pipeline. This means it must // include a buffer, 'buff'. Its input and output are done via functions xbpshbain() and xbpshbaout(). void BPSNBA::calc_bpsnba (BPSNBA *a) { a->buff = new float[a->size * 2]; // (double *) malloc0 (a->size * sizeof (complex)); a->bpsnba = NBP::create_nbp ( 1, // run, always runs (use bpsnba 'run') a->run_notches, // run the notches 0, // position variable for nbp (not for bpsnba), always 0 a->size, // buffer size a->nc, // number of filter coefficients a->mp, // minimum phase flag a->buff, // pointer to input buffer a->out, // pointer to output buffer a->f_low, // lower filter frequency a->f_high, // upper filter frequency a->rate, // sample rate a->wintype, // wintype a->gain, // gain a->autoincr, // auto-increase notch width if below min a->maxpb, // max number of passbands a->ptraddr); // addr of database pointer } BPSNBA* BPSNBA::create_bpsnba ( int run, int run_notches, int position, int size, int nc, int mp, float* in, float* out, int rate, double abs_low_freq, double abs_high_freq, double f_low, double f_high, int wintype, double gain, int autoincr, int maxpb, NOTCHDB* ptraddr ) { BPSNBA *a = new BPSNBA; a->run = run; a->run_notches = run_notches; a->position = position; a->size = size; a->nc = nc; a->mp = mp; a->in = in; a->out = out; a->rate = rate; a->abs_low_freq = abs_low_freq; a->abs_high_freq = abs_high_freq; a->f_low = f_low; a->f_high = f_high; a->wintype = wintype; a->gain = gain; a->autoincr = autoincr; a->maxpb = maxpb; a->ptraddr = ptraddr; calc_bpsnba (a); return a; } void BPSNBA::decalc_bpsnba (BPSNBA *a) { NBP::destroy_nbp (a->bpsnba); delete[] (a->buff); } void BPSNBA::destroy_bpsnba (BPSNBA *a) { decalc_bpsnba (a); delete[] (a); } void BPSNBA::flush_bpsnba (BPSNBA *a) { std::fill(a->buff, a->buff + a->size * 2, 0); NBP::flush_nbp (a->bpsnba); } void BPSNBA::setBuffers_bpsnba (BPSNBA *a, float* in, float* out) { decalc_bpsnba (a); a->in = in; a->out = out; calc_bpsnba (a); } void BPSNBA::setSamplerate_bpsnba (BPSNBA *a, int rate) { decalc_bpsnba (a); a->rate = rate; calc_bpsnba (a); } void BPSNBA::setSize_bpsnba (BPSNBA *a, int size) { decalc_bpsnba (a); a->size = size; calc_bpsnba (a); } void BPSNBA::xbpsnbain (BPSNBA *a, int position) { if (a->run && a->position == position) std::copy(a->in, a->in + a->size * 2, a->buff); } void BPSNBA::xbpsnbaout (BPSNBA *a, int position) { if (a->run && a->position == position) NBP::xnbp (a->bpsnba, 0); } void BPSNBA::recalc_bpsnba_filter (BPSNBA *a, int update) { // Call anytime one of the parameters listed below has been changed in // the BPSNBA struct. NBP *b = a->bpsnba; b->fnfrun = a->run_notches; b->flow = a->f_low; b->fhigh = a->f_high; b->wintype = a->wintype; b->gain = a->gain; b->autoincr = a->autoincr; NBP::calc_nbp_impulse (b); FIRCORE::setImpulse_fircore (b->p, b->impulse, update); delete[] (b->impulse); } /******************************************************************************************************** * * * RXA Properties * * * ********************************************************************************************************/ void BPSNBA::BPSNBASetNC (RXA& rxa, int nc) { BPSNBA *a = rxa.bpsnba.p; if (a->nc != nc) { a->nc = nc; a->bpsnba->nc = a->nc; NBP::setNc_nbp (a->bpsnba); } } void BPSNBA::BPSNBASetMP (RXA& rxa, int mp) { BPSNBA *a = rxa.bpsnba.p; if (a->mp != mp) { a->mp = mp; a->bpsnba->mp = a->mp; NBP::setMp_nbp (a->bpsnba); } } } // namespace