/* gen.c This file is part of a program that implements a Software-Defined Radio. Copyright (C) 2013 Warren Pratt, NR0V Copyright (C) 2024 Edouard Griffiths, F4EXB Adapted to SDRangel This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. The author can be reached by email at warren@wpratt.com */ #include "comm.hpp" #include "gen.hpp" #include "RXA.hpp" #include "TXA.hpp" namespace WDSP { void GEN::calc_tone (GEN *a) { a->tone.phs = 0.0; a->tone.delta = TWOPI * a->tone.freq / a->rate; a->tone.cosdelta = cos (a->tone.delta); a->tone.sindelta = sin (a->tone.delta); } void GEN::calc_tt (GEN *a) { a->tt.phs1 = 0.0; a->tt.phs2 = 0.0; a->tt.delta1 = TWOPI * a->tt.f1 / a->rate; a->tt.delta2 = TWOPI * a->tt.f2 / a->rate; a->tt.cosdelta1 = cos (a->tt.delta1); a->tt.cosdelta2 = cos (a->tt.delta2); a->tt.sindelta1 = sin (a->tt.delta1); a->tt.sindelta2 = sin (a->tt.delta2); } void GEN::calc_sweep (GEN *a) { a->sweep.phs = 0.0; a->sweep.dphs = TWOPI * a->sweep.f1 / a->rate; a->sweep.d2phs = TWOPI * a->sweep.sweeprate / (a->rate * a->rate); a->sweep.dphsmax = TWOPI * a->sweep.f2 / a->rate; } void GEN::calc_sawtooth (GEN *a) { a->saw.period = 1.0 / a->saw.f; a->saw.delta = 1.0 / a->rate; a->saw.t = 0.0; } void GEN::calc_triangle (GEN *a) { a->tri.period = 1.0 / a->tri.f; a->tri.half = 0.5 * a->tri.period; a->tri.delta = 1.0 / a->rate; a->tri.t = 0.0; a->tri.t1 = 0.0; } void GEN::calc_pulse (GEN *a) { int i; float delta, theta; a->pulse.pperiod = 1.0 / a->pulse.pf; a->pulse.tphs = 0.0; a->pulse.tdelta = TWOPI * a->pulse.tf / a->rate; a->pulse.tcosdelta = cos (a->pulse.tdelta); a->pulse.tsindelta = sin (a->pulse.tdelta); a->pulse.pntrans = (int)(a->pulse.ptranstime * a->rate); a->pulse.pnon = (int)(a->pulse.pdutycycle * a->pulse.pperiod * a->rate); a->pulse.pnoff = (int)(a->pulse.pperiod * a->rate) - a->pulse.pnon - 2 * a->pulse.pntrans; if (a->pulse.pnoff < 0) a->pulse.pnoff = 0; a->pulse.pcount = a->pulse.pnoff; a->pulse.state = 0; a->pulse.ctrans = new float[a->pulse.pntrans + 1]; // (float *) malloc0 ((a->pulse.pntrans + 1) * sizeof (float)); delta = PI / (float)a->pulse.pntrans; theta = 0.0; for (i = 0; i <= a->pulse.pntrans; i++) { a->pulse.ctrans[i] = 0.5 * (1.0 - cos (theta)); theta += delta; } } void GEN::calc_gen (GEN *a) { calc_tone (a); calc_tt (a); calc_sweep (a); calc_sawtooth (a); calc_triangle (a); calc_pulse (a); } void GEN::decalc_gen (GEN *a) { delete[] (a->pulse.ctrans); } GEN* GEN::create_gen (int run, int size, float* in, float* out, int rate, int mode) { GEN *a = new GEN; a->run = run; a->size = size; a->in = in; a->out = out; a->rate = (float)rate; a->mode = mode; // tone a->tone.mag = 1.0; a->tone.freq = 1000.0; // two-tone a->tt.mag1 = 0.5; a->tt.mag2 = 0.5; a->tt.f1 = + 900.0; a->tt.f2 = + 1700.0; // noise srand ((unsigned int)time (0)); a->noise.mag = 1.0; // sweep a->sweep.mag = 1.0; a->sweep.f1 = -20000.0; a->sweep.f2 = +20000.0; a->sweep.sweeprate = +4000.0; // sawtooth a->saw.mag = 1.0; a->saw.f = 500.0; // triangle a->tri.mag = 1.0; a->tri.f = 500.0; // pulse a->pulse.mag = 1.0; a->pulse.pf = 0.25; a->pulse.pdutycycle = 0.25; a->pulse.ptranstime = 0.002; a->pulse.tf = 1000.0; calc_gen (a); return a; } void GEN::destroy_gen (GEN *a) { decalc_gen (a); delete (a); } void GEN::flush_gen (GEN *a) { a->pulse.state = 0; } enum pstate { OFF, UP, ON, DOWN }; void GEN::xgen (GEN *a) { if (a->run) { switch (a->mode) { case 0: // tone { int i; float t1, t2; float cosphase = cos (a->tone.phs); float sinphase = sin (a->tone.phs); for (i = 0; i < a->size; i++) { a->out[2 * i + 0] = + a->tone.mag * cosphase; a->out[2 * i + 1] = - a->tone.mag * sinphase; t1 = cosphase; t2 = sinphase; cosphase = t1 * a->tone.cosdelta - t2 * a->tone.sindelta; sinphase = t1 * a->tone.sindelta + t2 * a->tone.cosdelta; a->tone.phs += a->tone.delta; if (a->tone.phs >= TWOPI) a->tone.phs -= TWOPI; if (a->tone.phs < 0.0 ) a->tone.phs += TWOPI; } break; } case 1: // two-tone { int i; float tcos, tsin; float cosphs1 = cos (a->tt.phs1); float sinphs1 = sin (a->tt.phs1); float cosphs2 = cos (a->tt.phs2); float sinphs2 = sin (a->tt.phs2); for (i = 0; i < a->size; i++) { a->out[2 * i + 0] = + a->tt.mag1 * cosphs1 + a->tt.mag2 * cosphs2; a->out[2 * i + 1] = - a->tt.mag1 * sinphs1 - a->tt.mag2 * sinphs2; tcos = cosphs1; tsin = sinphs1; cosphs1 = tcos * a->tt.cosdelta1 - tsin * a->tt.sindelta1; sinphs1 = tcos * a->tt.sindelta1 + tsin * a->tt.cosdelta1; a->tt.phs1 += a->tt.delta1; if (a->tt.phs1 >= TWOPI) a->tt.phs1 -= TWOPI; if (a->tt.phs1 < 0.0 ) a->tt.phs1 += TWOPI; tcos = cosphs2; tsin = sinphs2; cosphs2 = tcos * a->tt.cosdelta2 - tsin * a->tt.sindelta2; sinphs2 = tcos * a->tt.sindelta2 + tsin * a->tt.cosdelta2; a->tt.phs2 += a->tt.delta2; if (a->tt.phs2 >= TWOPI) a->tt.phs2 -= TWOPI; if (a->tt.phs2 < 0.0 ) a->tt.phs2 += TWOPI; } break; } case 2: // noise { int i; float r1, r2, c, rad; for (i = 0; i < a->size; i++) { do { r1 = 2.0 * (float)rand() / (float)RAND_MAX - 1.0; r2 = 2.0 * (float)rand() / (float)RAND_MAX - 1.0; c = r1 * r1 + r2 * r2; } while (c >= 1.0); rad = sqrt (-2.0 * log (c) / c); a->out[2 * i + 0] = a->noise.mag * rad * r1; a->out[2 * i + 1] = a->noise.mag * rad * r2; } break; } case 3: // sweep { int i; for (i = 0; i < a->size; i++) { a->out[2 * i + 0] = + a->sweep.mag * cos(a->sweep.phs); a->out[2 * i + 1] = - a->sweep.mag * sin(a->sweep.phs); a->sweep.phs += a->sweep.dphs; a->sweep.dphs += a->sweep.d2phs; if (a->sweep.phs >= TWOPI) a->sweep.phs -= TWOPI; if (a->sweep.phs < 0.0 ) a->sweep.phs += TWOPI; if (a->sweep.dphs > a->sweep.dphsmax) a->sweep.dphs = TWOPI * a->sweep.f1 / a->rate; } break; } case 4: // sawtooth (audio only) { int i; for (i = 0; i < a->size; i++) { if (a->saw.t > a->saw.period) a->saw.t -= a->saw.period; a->out[2 * i + 0] = a->saw.mag * (a->saw.t * a->saw.f - 1.0); a->out[2 * i + 1] = 0.0; a->saw.t += a->saw.delta; } } break; case 5: // triangle (audio only) { int i; for (i = 0; i < a->size; i++) { if (a->tri.t > a->tri.period) a->tri.t1 = a->tri.t -= a->tri.period; if (a->tri.t > a->tri.half) a->tri.t1 -= a->tri.delta; else a->tri.t1 += a->tri.delta; a->out[2 * i + 0] = a->tri.mag * (4.0 * a->tri.t1 * a->tri.f - 1.0); a->out[2 * i + 1] = 0.0; a->tri.t += a->tri.delta; } } break; case 6: // pulse (audio only) { int i; float t1, t2; float cosphase = cos (a->pulse.tphs); float sinphase = sin (a->pulse.tphs); for (i = 0; i < a->size; i++) { if (a->pulse.pnoff != 0) switch (a->pulse.state) { case OFF: a->out[2 * i + 0] = 0.0; if (--a->pulse.pcount == 0) { a->pulse.state = UP; a->pulse.pcount = a->pulse.pntrans; } break; case UP: a->out[2 * i + 0] = a->pulse.mag * cosphase * a->pulse.ctrans[a->pulse.pntrans - a->pulse.pcount]; if (--a->pulse.pcount == 0) { a->pulse.state = ON; a->pulse.pcount = a->pulse.pnon; } break; case ON: a->out[2 * i + 0] = a->pulse.mag * cosphase; if (--a->pulse.pcount == 0) { a->pulse.state = DOWN; a->pulse.pcount = a->pulse.pntrans; } break; case DOWN: a->out[2 * i + 0] = a->pulse.mag * cosphase * a->pulse.ctrans[a->pulse.pcount]; if (--a->pulse.pcount == 0) { a->pulse.state = OFF; a->pulse.pcount = a->pulse.pnoff; } break; } else a->out[2 * i + 0] = 0.0; a->out[2 * i + 1] = 0.0; t1 = cosphase; t2 = sinphase; cosphase = t1 * a->pulse.tcosdelta - t2 * a->pulse.tsindelta; sinphase = t1 * a->pulse.tsindelta + t2 * a->pulse.tcosdelta; a->pulse.tphs += a->pulse.tdelta; if (a->pulse.tphs >= TWOPI) a->pulse.tphs -= TWOPI; if (a->pulse.tphs < 0.0 ) a->pulse.tphs += TWOPI; } } break; default: // silence { memset (a->out, 0, a->size * sizeof (wcomplex)); break; } } } else if (a->in != a->out) memcpy (a->out, a->in, a->size * sizeof (wcomplex)); } void GEN::setBuffers_gen (GEN *a, float* in, float* out) { a->in = in; a->out = out; } void GEN::setSamplerate_gen (GEN *a, int rate) { decalc_gen (a); a->rate = rate; calc_gen (a); } void GEN::setSize_gen (GEN *a, int size) { a->size = size; flush_gen (a); } /******************************************************************************************************** * * * RXA Properties * * * ********************************************************************************************************/ // 'PreGen', gen0 void GEN::SetPreGenRun (RXA& rxa, int run) { rxa.csDSP.lock(); rxa.gen0.p->run = run; rxa.csDSP.unlock(); } void GEN::SetPreGenMode (RXA& rxa, int mode) { rxa.csDSP.lock(); rxa.gen0.p->mode = mode; rxa.csDSP.unlock(); } void GEN::SetPreGenToneMag (RXA& rxa, float mag) { rxa.csDSP.lock(); rxa.gen0.p->tone.mag = mag; rxa.csDSP.unlock(); } void GEN::SetPreGenToneFreq (RXA& rxa, float freq) { rxa.csDSP.lock(); rxa.gen0.p->tone.freq = freq; calc_tone (rxa.gen0.p); rxa.csDSP.unlock(); } void GEN::SetPreGenNoiseMag (RXA& rxa, float mag) { rxa.csDSP.lock(); rxa.gen0.p->noise.mag = mag; rxa.csDSP.unlock(); } void GEN::SetPreGenSweepMag (RXA& rxa, float mag) { rxa.csDSP.lock(); rxa.gen0.p->sweep.mag = mag; rxa.csDSP.unlock(); } void GEN::SetPreGenSweepFreq (RXA& rxa, float freq1, float freq2) { rxa.csDSP.lock(); rxa.gen0.p->sweep.f1 = freq1; rxa.gen0.p->sweep.f2 = freq2; calc_sweep (rxa.gen0.p); rxa.csDSP.unlock(); } void GEN::SetPreGenSweepRate (RXA& rxa, float rate) { rxa.csDSP.lock(); rxa.gen0.p->sweep.sweeprate = rate; calc_sweep (rxa.gen0.p); rxa.csDSP.unlock(); } /******************************************************************************************************** * * * TXA Properties * * * ********************************************************************************************************/ // 'PreGen', gen0 void GEN::SetPreGenRun (TXA& txa, int run) { txa.csDSP.lock(); txa.gen0.p->run = run; txa.csDSP.unlock(); } void GEN::SetPreGenMode (TXA& txa, int mode) { txa.csDSP.lock(); txa.gen0.p->mode = mode; txa.csDSP.unlock(); } void GEN::SetPreGenToneMag (TXA& txa, float mag) { txa.csDSP.lock(); txa.gen0.p->tone.mag = mag; txa.csDSP.unlock(); } void GEN::SetPreGenToneFreq (TXA& txa, float freq) { txa.csDSP.lock(); txa.gen0.p->tone.freq = freq; calc_tone (txa.gen0.p); txa.csDSP.unlock(); } void GEN::SetPreGenNoiseMag (TXA& txa, float mag) { txa.csDSP.lock(); txa.gen0.p->noise.mag = mag; txa.csDSP.unlock(); } void GEN::SetPreGenSweepMag (TXA& txa, float mag) { txa.csDSP.lock(); txa.gen0.p->sweep.mag = mag; txa.csDSP.unlock(); } void GEN::SetPreGenSweepFreq (TXA& txa, float freq1, float freq2) { txa.csDSP.lock(); txa.gen0.p->sweep.f1 = freq1; txa.gen0.p->sweep.f2 = freq2; calc_sweep (txa.gen0.p); txa.csDSP.unlock(); } void GEN::SetPreGenSweepRate (TXA& txa, float rate) { txa.csDSP.lock(); txa.gen0.p->sweep.sweeprate = rate; calc_sweep (txa.gen0.p); txa.csDSP.unlock(); } void GEN::SetPreGenSawtoothMag (TXA& txa, float mag) { txa.csDSP.lock(); txa.gen0.p->saw.mag = mag; txa.csDSP.unlock(); } void GEN::SetPreGenSawtoothFreq (TXA& txa, float freq) { txa.csDSP.lock(); txa.gen0.p->saw.f = freq; calc_sawtooth (txa.gen0.p); txa.csDSP.unlock(); } void GEN::SetPreGenTriangleMag (TXA& txa, float mag) { txa.csDSP.lock(); txa.gen0.p->tri.mag = mag; txa.csDSP.unlock(); } void GEN::SetPreGenTriangleFreq (TXA& txa, float freq) { txa.csDSP.lock(); txa.gen0.p->tri.f = freq; calc_triangle (txa.gen0.p); txa.csDSP.unlock(); } void GEN::SetPreGenPulseMag (TXA& txa, float mag) { txa.csDSP.lock(); txa.gen0.p->pulse.mag = mag; txa.csDSP.unlock(); } void GEN::SetPreGenPulseFreq (TXA& txa, float freq) { txa.csDSP.lock(); txa.gen0.p->pulse.pf = freq; calc_pulse (txa.gen0.p); txa.csDSP.unlock(); } void GEN::SetPreGenPulseDutyCycle (TXA& txa, float dc) { txa.csDSP.lock(); txa.gen0.p->pulse.pdutycycle = dc; calc_pulse (txa.gen0.p); txa.csDSP.unlock(); } void GEN::SetPreGenPulseToneFreq (TXA& txa, float freq) { txa.csDSP.lock(); txa.gen0.p->pulse.tf = freq; calc_pulse (txa.gen0.p); txa.csDSP.unlock(); } void GEN::SetPreGenPulseTransition (TXA& txa, float transtime) { txa.csDSP.lock(); txa.gen0.p->pulse.ptranstime = transtime; calc_pulse (txa.gen0.p); txa.csDSP.unlock(); } // 'PostGen', gen1 void GEN::SetPostGenRun (TXA& txa, int run) { txa.csDSP.lock(); txa.gen1.p->run = run; txa.csDSP.unlock(); } void GEN::SetPostGenMode (TXA& txa, int mode) { txa.csDSP.lock(); txa.gen1.p->mode = mode; txa.csDSP.unlock(); } void GEN::SetPostGenToneMag (TXA& txa, float mag) { txa.csDSP.lock(); txa.gen1.p->tone.mag = mag; txa.csDSP.unlock(); } void GEN::SetPostGenToneFreq (TXA& txa, float freq) { txa.csDSP.lock(); txa.gen1.p->tone.freq = freq; calc_tone (txa.gen1.p); txa.csDSP.unlock(); } void GEN::SetPostGenTTMag (TXA& txa, float mag1, float mag2) { txa.csDSP.lock(); txa.gen1.p->tt.mag1 = mag1; txa.gen1.p->tt.mag2 = mag2; txa.csDSP.unlock(); } void GEN::SetPostGenTTFreq (TXA& txa, float freq1, float freq2) { txa.csDSP.lock(); txa.gen1.p->tt.f1 = freq1; txa.gen1.p->tt.f2 = freq2; calc_tt (txa.gen1.p); txa.csDSP.unlock(); } void GEN::SetPostGenSweepMag (TXA& txa, float mag) { txa.csDSP.lock(); txa.gen1.p->sweep.mag = mag; txa.csDSP.unlock(); } void GEN::SetPostGenSweepFreq (TXA& txa, float freq1, float freq2) { txa.csDSP.lock(); txa.gen1.p->sweep.f1 = freq1; txa.gen1.p->sweep.f2 = freq2; calc_sweep (txa.gen1.p); txa.csDSP.unlock(); } void GEN::SetPostGenSweepRate (TXA& txa, float rate) { txa.csDSP.lock(); txa.gen1.p->sweep.sweeprate = rate; calc_sweep (txa.gen1.p); txa.csDSP.unlock(); } } // namespace WDSP