f4exb
|
4cdaf0fe54
|
OpenGL modernization: removed GL_DEPRECTATED blocks entirely
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2016-03-06 16:39:28 +01:00 |
f4exb
|
b2cd053cdb
|
OpenGL modernization: GLSpectrum: use functions from the QOpenGLContext functions exclusively
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2016-03-06 12:15:40 +01:00 |
f4exb
|
264022d2ca
|
OpenGL modernization: GLScope: make sure openGL functions are called through QOpenGLFunctions
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2016-03-06 10:00:13 +01:00 |
f4exb
|
cefb6145a2
|
OpenGL modernization: call cleanup() in destructors
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2016-03-06 09:40:07 +01:00 |
f4exb
|
ca49e2d990
|
OpenGL modernization: various fixes
|
2016-03-06 09:33:10 +01:00 |
f4exb
|
1126508b27
|
OpenGL modernization: GLSpectrum moved back to QGLWidget
|
2016-03-05 21:54:24 +01:00 |
f4exb
|
2b5fca79a6
|
OpenGL modernization: GLSpectrum moved to QOpenGLWidget
|
2016-03-05 16:44:29 +01:00 |
f4exb
|
271b95d0d8
|
OpenGL modernization: gotten rid of old OpenGL code entirely (in GL_DEPRECATED define blocks)
|
2016-03-05 14:31:46 +01:00 |
f4exb
|
9ea5ee3854
|
OpenGL modernization: draw the histogram the new way
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2016-03-05 14:28:55 +01:00 |
f4exb
|
30c5b5f505
|
OpenGL modernization: more GL_DEPRECATED blocks
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2016-03-05 12:33:54 +01:00 |
f4exb
|
e95dddd0d8
|
GLSpectrum: reduce width of frequency scale channel overlays so that they do not overlap with text
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2016-03-05 12:20:15 +01:00 |
f4exb
|
fa23c4536f
|
OpenGL modernization: waterfall texture update optimization
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2016-03-05 12:12:55 +01:00 |
f4exb
|
c5a45e57ee
|
OpenGL modernization: draw the waterfall the new way
|
2016-03-05 11:57:53 +01:00 |
f4exb
|
3aabeb4399
|
OpenGL modernization: draw the frequency scale the new way
|
2016-03-05 08:53:56 +01:00 |
f4exb
|
2720969a84
|
OpenGL modernization: more GL_DEPRECATED blocks
|
2016-03-05 07:02:06 +01:00 |
f4exb
|
f78206defc
|
OpenGL modernization: draw the left scales the new way
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2016-03-05 06:45:05 +01:00 |
Edouard Griffiths
|
9ac3150c0c
|
OpenGL modernization: changed copyright notices
|
2016-03-04 18:51:03 +01:00 |
f4exb
|
5cf9377247
|
OpenGL modernization: draw histogram overlays the new way
|
2016-03-04 03:45:34 +01:00 |
f4exb
|
c844a79a7a
|
OpenGL modernization: draw frequency scale overlays the new way
|
2016-03-04 02:24:08 +01:00 |
f4exb
|
a3627dffd9
|
OpenGL modernization: draw waterfall channel overlays the new way
|
2016-03-04 01:30:29 +01:00 |
f4exb
|
a33eb6555f
|
OpenGL modernization: draw waterfall frame box teh new way
|
2016-03-03 22:57:34 +01:00 |
f4exb
|
ee6223618a
|
OpenGL modernization: draw waterfall grid time lines the new way
|
2016-03-03 22:48:45 +01:00 |
f4exb
|
5bc899f9c6
|
OpenGL modernization: draw waterfall grid frequency lines the new way
|
2016-03-03 22:45:43 +01:00 |
f4exb
|
56df03ef29
|
OpenGL modernization: draw histogram grid frequency lines the new way. Added missing transformation matrices
|
2016-03-03 19:56:54 +01:00 |
f4exb
|
c7b1bb3912
|
OpenGL modernization: draw histogram grid power lines the new way
|
2016-03-03 08:50:10 +01:00 |
f4exb
|
62a9aa2ff0
|
OpenGL modernization: draw histogram contour the new way
|
2016-03-03 01:41:30 +01:00 |
f4exb
|
34df31ad27
|
OpenGL modernization: generalize simple shader program class
|
2016-03-03 01:09:55 +01:00 |
f4exb
|
7d0fe882d7
|
OpenGL modernization: draw the max hold spectrum line in the new way
|
2016-03-03 00:19:18 +01:00 |
f4exb
|
691a34cb16
|
OpenGL modernization: draw the spectrum line in the new way. New object GLShaderSimplePolyline
|
2016-03-02 23:55:29 +01:00 |
f4exb
|
79c717862c
|
OpenGL modernization: draw the spectrum line in the new way. Use transformation matrix driectly
|
2016-03-02 22:50:05 +01:00 |
f4exb
|
a1e2f541da
|
OpenGL modernization: draw the spectrum line in the new way. Rectangle calculation update.
|
2016-03-02 09:16:21 +01:00 |
f4exb
|
add5a382f3
|
OpenGL modernization: draw the spectrum line in the new way
|
2016-03-02 08:32:43 +01:00 |
f4exb
|
22d9e77974
|
OpenGL modernization: compile and link basic shaders
|
2016-03-02 03:09:50 +01:00 |
f4exb
|
d975a0f12c
|
OpemGL: reorder functions so that the sequence glPushMatrix, glScalef and glTranslatef is always first in each rendering block lines of code
|
2016-02-29 23:29:01 +01:00 |
f4exb
|
b2dc3026bc
|
Android OpenGL specifics #1
|
2016-02-29 03:04:14 +01:00 |
f4exb
|
8d43ead373
|
Move to Open GL ES: replace glBegin/glEnd seqiences
|
2016-02-28 22:03:37 +01:00 |
f4exb
|
6a20810f3d
|
Merge branch 'dev' into android
|
2016-02-28 11:05:07 +01:00 |
f4exb
|
718dcf3d8f
|
Reorder glPushMatrix and glBindTexture to ease future migration to Open GL ES 2.0
|
2016-02-28 11:01:58 +01:00 |
f4exb
|
f1371026ba
|
Adapt to Qt Android #1
|
2016-02-28 10:53:37 +01:00 |
Edouard Griffiths
|
941b1a807a
|
Removed anti-aliasing on spectrum and scope traces
|
2015-10-19 23:40:17 +02:00 |
f4exb
|
76a60a8cb2
|
Use vertical tab for channel tabs
|
2015-10-09 08:45:29 +02:00 |
f4exb
|
7742c0de2d
|
Optimization: avoid cvtsd2ss instructions by using explicit floating point litterals. Spectrum histogram calculation optimization
|
2015-10-09 03:59:28 +02:00 |
f4exb
|
4ba6f66cac
|
Replaced direct output to console for debug messages with qDebug
|
2015-08-09 10:33:04 +02:00 |
f4exb
|
07f16bb176
|
Use main window master timer for SSB demod spectrum and Channel Analyzer spectrum and scope
|
2015-08-01 04:07:09 +02:00 |
f4exb
|
e6caa94593
|
Use a master timer in the main window to trigger main spectrum instead of spectrum internal timer used by default
|
2015-08-01 03:33:07 +02:00 |
f4exb
|
ad2b941529
|
Save the waterfall share percentage of the screen in the preset
|
2015-07-24 01:30:00 +02:00 |
f4exb
|
a5bf0c2720
|
Added spectrum histogram clear button
|
2015-07-24 01:09:03 +02:00 |
Edouard Griffiths
|
318602aab5
|
merged master
|
2015-07-20 23:00:48 +02:00 |
f4exb
|
3950ec4be9
|
scope trigger delay preparation #1
|
2015-07-20 22:51:49 +02:00 |
f4exb
|
ad8be9875e
|
Added trace intensity control to spectrum analyzer
|
2015-07-18 17:53:57 +02:00 |