diff --git a/include/gui/glspectrum.h b/include/gui/glspectrum.h index a31398c49..08ea7028e 100644 --- a/include/gui/glspectrum.h +++ b/include/gui/glspectrum.h @@ -71,6 +71,8 @@ private: ChannelMarker* m_channelMarker; QRectF m_glRect; QRectF m_glRectDsb; + QMatrix4x4 m_glMatrixWaterfall; + QMatrix4x4 m_glMatrixDsbWaterfall; QRect m_rect; ChannelMarkerState(ChannelMarker* channelMarker) : diff --git a/sdrbase/gui/glspectrum.cpp b/sdrbase/gui/glspectrum.cpp index fad703205..5d6083439 100644 --- a/sdrbase/gui/glspectrum.cpp +++ b/sdrbase/gui/glspectrum.cpp @@ -620,10 +620,6 @@ void GLSpectrum::paintGL() glDisable(GL_TEXTURE_2D); glPopMatrix(); - glPushMatrix(); - glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); - glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); - // paint channels if (m_mouseInside) { @@ -632,19 +628,28 @@ void GLSpectrum::paintGL() ChannelMarkerState* dv = m_channelMarkerStates[i]; if (dv->m_channelMarker->getVisible()) { +#ifdef GL_DEPRECATED + glPushMatrix(); + glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); + glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); + glPushMatrix(); glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0); glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); -#ifdef GL_DEPRECATED + glBegin(GL_QUADS); glVertex2f(0, 0); glVertex2f(1, 0); glVertex2f(1, 1); glVertex2f(0, 1); glEnd(); + + glDisable(GL_BLEND); + glPopMatrix(); + glPopMatrix(); #else { GLfloat q3[] { @@ -654,27 +659,32 @@ void GLSpectrum::paintGL() 0, 1 }; -#ifdef GL_ANDROID - glEnableVertexAttribArray(GL_VERTEX_ARRAY); - glVertexAttribPointer(GL_VERTEX_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, q3); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glDisableVertexAttribArray(GL_VERTEX_ARRAY); -#else - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(2, GL_FLOAT, 0, q3); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glDisableClientState(GL_VERTEX_ARRAY); -#endif + QVector4D color(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); + m_glShaderSimple.drawSurface(dv->m_glMatrixWaterfall, color, q3, 4); + +// glPushMatrix(); +// glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); +// glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); +// glPushMatrix(); +// glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0); +// glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1); +// glEnable(GL_BLEND); +// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +// glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); +// +// glEnableClientState(GL_VERTEX_ARRAY); +// glVertexPointer(2, GL_FLOAT, 0, q3); +// glDrawArrays(GL_TRIANGLE_FAN, 0, 4); +// glDisableClientState(GL_VERTEX_ARRAY); +// glDisable(GL_BLEND); +// glPopMatrix(); +// glPopMatrix(); } #endif - glDisable(GL_BLEND); - glPopMatrix(); } } } - glPopMatrix(); - // draw rect around #ifdef GL_DEPRECATED glPushMatrix(); @@ -707,7 +717,6 @@ void GLSpectrum::paintGL() m_glShaderSimple.drawContour(m_glWaterfallBoxMatrix, color, q3, 4); } #endif - } // paint histogram @@ -1839,7 +1848,8 @@ void GLSpectrum::applyChanges() } // channel overlays - for(int i = 0; i < m_channelMarkerStates.size(); ++i) { + for(int i = 0; i < m_channelMarkerStates.size(); ++i) + { ChannelMarkerState* dv = m_channelMarkerStates[i]; qreal xc, pw, nw, dsbw; @@ -1859,6 +1869,13 @@ void GLSpectrum::applyChanges() } + // draw the effective BW rectangle + dv->m_glRect.setRect( + m_frequencyScale.getPosFromValue(xc + nw) / (float)(width() - leftMargin - rightMargin), + 0, + (pw-nw) / (float)m_sampleRate, + 1); + // draw the DSB rectangle dv->m_glRectDsb.setRect( m_frequencyScale.getPosFromValue(xc - (dsbw/2)) / (float)(width() - leftMargin - rightMargin), @@ -1866,12 +1883,47 @@ void GLSpectrum::applyChanges() dsbw / (float)m_sampleRate, 1); - // draw the effective BW rectangle - dv->m_glRect.setRect( - m_frequencyScale.getPosFromValue(xc + nw) / (float)(width() - leftMargin - rightMargin), - 0, - (pw-nw) / (float)m_sampleRate, - 1); + QMatrix4x4 glMatrixDsb; + glMatrixDsb.setToIdentity(); + glMatrixDsb.translate( + -1.0f + 2.0f * ((leftMargin + m_frequencyScale.getPosFromValue(xc - (dsbw/2)) / (float) width())), + 1.0f + ); + glMatrixDsb.scale( + 2.0f * (dsbw / (float)m_sampleRate), + -2.0f + ); + + dv->m_glMatrixDsbWaterfall = glMatrixDsb; + dv->m_glMatrixDsbWaterfall.translate( + 0.0f, + (float) waterfallTop / (float) height() + ); + dv->m_glMatrixDsbWaterfall.scale( + (float) (width() - leftMargin - rightMargin) / (float) width(), + (float) waterfallHeight / (float) height() + ); + + QMatrix4x4 glMatrix; + glMatrix.setToIdentity(); + glMatrix.translate( + -1.0f + 2.0f * ((leftMargin + m_frequencyScale.getPosFromValue(xc + nw)) / (float) width()), + 1.0f + ); + glMatrix.scale( + 2.0f * ((pw-nw) / (float)m_sampleRate), + -2.0f + ); + + dv->m_glMatrixWaterfall = glMatrix; + dv->m_glMatrixWaterfall.translate( + 0.0f, + (float) waterfallTop / (float) height() + ); + dv->m_glMatrixWaterfall.scale( + (float) (width() - leftMargin - rightMargin) / (float) width(), + (float) waterfallHeight / (float) height() + ); /* dv->m_glRect.setRect( @@ -1881,7 +1933,8 @@ void GLSpectrum::applyChanges() 1); */ - if(m_displayHistogram || m_displayMaxHold || m_displayCurrent || m_displayWaterfall) { + if(m_displayHistogram || m_displayMaxHold || m_displayCurrent || m_displayWaterfall) + { dv->m_rect.setRect(m_frequencyScale.getPosFromValue(xc) + leftMargin - 1, topMargin, 5,