sdrangel/sdrgui/gui/cwkeyergui.cpp

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016 F4EXB //
// written by Edouard Griffiths //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QKeyEvent>
#include <QDebug>
#include "gui/cwkeyergui.h"
#include "ui_cwkeyergui.h"
#include "dsp/cwkeyer.h"
#include "util/simpleserializer.h"
CWKeyerGUI::CWKeyerGUI(QWidget* parent) :
QWidget(parent),
ui(new Ui::CWKeyerGUI),
m_messageQueue(0),
m_cwKeyer(0),
m_doApplySettings(true)
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{
ui->setupUi(this);
}
CWKeyerGUI::~CWKeyerGUI()
{
this->releaseKeyboard(); // just in case
delete ui;
}
void CWKeyerGUI::setBuddies(MessageQueue* messageQueue, CWKeyer* cwKeyer)
{
m_messageQueue = messageQueue;
m_cwKeyer = cwKeyer;
applySettings();
}
void CWKeyerGUI::resetToDefaults()
{
ui->cwTextEdit->setText("");
ui->cwSpeed->setValue(13);
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}
QByteArray CWKeyerGUI::serialize() const
{
SimpleSerializer s(1);
s.writeString(1, ui->cwTextEdit->text());
s.writeS32(2, ui->cwSpeed->value());
return s.final();
}
bool CWKeyerGUI::deserialize(const QByteArray& data)
{
SimpleDeserializer d(data);
if(!d.isValid())
{
resetToDefaults();
return false;
}
if(d.getVersion() == 1)
{
QString aString;
int aValue;
d.readString(1, &aString, "");
ui->cwTextEdit->setText(aString);
d.readS32(2, &aValue, 13);
ui->cwSpeed->setValue(aValue);
applySettings();
return true;
}
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else
{
return false;
}
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}
// === SLOTS ==================================================================
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void CWKeyerGUI::on_cwTextClear_clicked(bool checked __attribute__((unused)))
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{
ui->cwTextEdit->clear();
m_cwKeyer->setText("");
}
void CWKeyerGUI::on_cwTextEdit_editingFinished()
{
if (m_doApplySettings) { m_cwKeyer->setText(ui->cwTextEdit->text()); }
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}
void CWKeyerGUI::on_cwSpeed_valueChanged(int value)
{
ui->cwSpeedText->setText(QString("%1").arg(value));
if (m_doApplySettings) { m_cwKeyer->setWPM(value); }
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}
void CWKeyerGUI::on_playDots_toggled(bool checked)
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{
//ui->playDots->setEnabled(!checked); // release other source inputs
ui->playDashes->setEnabled(!checked);
ui->playText->setEnabled(!checked);
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if (m_doApplySettings) { m_cwKeyer->setMode(checked ? CWKeyerSettings::CWDots : CWKeyerSettings::CWNone); }
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}
void CWKeyerGUI::on_playDashes_toggled(bool checked)
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{
ui->playDots->setEnabled(!checked); // release other source inputs
//ui->playDashes->setEnabled(!checked);
ui->playText->setEnabled(!checked);
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if (m_doApplySettings) { m_cwKeyer->setMode(checked ? CWKeyerSettings::CWDashes : CWKeyerSettings::CWNone); }
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}
void CWKeyerGUI::on_playText_toggled(bool checked)
{
ui->playDots->setEnabled(!checked); // release other source inputs
ui->playDashes->setEnabled(!checked);
//ui->playText->setEnabled(!checked);
if (m_doApplySettings) { m_cwKeyer->setMode(checked ? CWKeyerSettings::CWText : CWKeyerSettings::CWNone); }
if (checked) {
ui->playStop->setChecked(true);
} else {
ui->playStop->setChecked(false);
}
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}
void CWKeyerGUI::on_playLoopCW_toggled(bool checked)
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{
if (m_doApplySettings) { m_cwKeyer->setLoop(checked); }
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}
void CWKeyerGUI::on_playStop_toggled(bool checked)
{
if (checked)
{
m_cwKeyer->resetText();
}
else
{
m_cwKeyer->stopText();
}
}
// === End SLOTS ==============================================================
void CWKeyerGUI::applySettings()
{
int value;
m_cwKeyer->setText(ui->cwTextEdit->text());
value = ui->cwSpeed->value();
ui->cwSpeedText->setText(QString("%1").arg(value));
m_cwKeyer->setWPM(value);
}
void CWKeyerGUI::displaySettings(const CWKeyerSettings& settings)
{
blockApplySettings(true);
ui->playLoopCW->setChecked(settings.m_loop);
ui->playDots->setEnabled((settings.m_mode == CWKeyerSettings::CWDots) || (settings.m_mode == CWKeyerSettings::CWNone));
ui->playDots->setChecked(settings.m_mode == CWKeyerSettings::CWDots);
ui->playDashes->setEnabled((settings.m_mode == CWKeyerSettings::CWDashes) || (settings.m_mode == CWKeyerSettings::CWNone));
ui->playDashes->setChecked(settings.m_mode == CWKeyerSettings::CWDashes);
ui->playText->setEnabled((settings.m_mode == CWKeyerSettings::CWText) || (settings.m_mode == CWKeyerSettings::CWNone));
ui->playText->setChecked(settings.m_mode == CWKeyerSettings::CWText);
ui->cwTextEdit->setText(settings.m_text);
ui->cwSpeed->setValue(settings.m_wpm);
ui->cwSpeedText->setText(QString("%1").arg(settings.m_wpm));
blockApplySettings(false);
}
void CWKeyerGUI::blockApplySettings(bool block)
{
m_doApplySettings = !block;
}