2014-05-18 15:52:39 +00:00
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#include "gui/glspectrumgui.h"
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#include "dsp/fftwindow.h"
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#include "dsp/spectrumvis.h"
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#include "gui/glspectrum.h"
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#include "util/simpleserializer.h"
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#include "ui_glspectrumgui.h"
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GLSpectrumGUI::GLSpectrumGUI(QWidget* parent) :
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QWidget(parent),
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ui(new Ui::GLSpectrumGUI),
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m_messageQueue(NULL),
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m_spectrumVis(NULL),
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m_glSpectrum(NULL),
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m_fftSize(1024),
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m_fftOverlap(0),
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2014-05-18 15:52:39 +00:00
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m_fftWindow(FFTWindow::Hamming),
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m_refLevel(0),
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m_powerRange(100),
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m_decay(0),
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m_displayWaterfall(true),
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m_invertedWaterfall(false),
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m_displayMaxHold(false),
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m_displayHistogram(false),
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m_displayGrid(false),
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m_invert(true)
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2014-05-18 15:52:39 +00:00
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{
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ui->setupUi(this);
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for(int ref = 0; ref >= -95; ref -= 5)
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ui->refLevel->addItem(QString("%1").arg(ref));
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for(int range = 100; range >= 5; range -= 5)
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ui->levelRange->addItem(QString("%1").arg(range));
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}
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GLSpectrumGUI::~GLSpectrumGUI()
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{
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delete ui;
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}
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void GLSpectrumGUI::setBuddies(MessageQueue* messageQueue, SpectrumVis* spectrumVis, GLSpectrum* glSpectrum)
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{
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m_messageQueue = messageQueue;
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m_spectrumVis = spectrumVis;
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m_glSpectrum = glSpectrum;
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applySettings();
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}
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void GLSpectrumGUI::resetToDefaults()
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{
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m_fftSize = 1024;
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m_fftOverlap = 0;
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m_fftWindow = FFTWindow::Hamming;
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m_refLevel = 0;
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m_powerRange = 100;
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m_decay = 0;
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m_displayWaterfall = true;
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m_invertedWaterfall = false;
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m_displayMaxHold = false;
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m_displayHistogram = false;
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m_displayGrid = false;
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m_invert = true;
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2014-05-18 15:52:39 +00:00
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applySettings();
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}
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QByteArray GLSpectrumGUI::serialize() const
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{
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SimpleSerializer s(1);
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s.writeS32(1, m_fftSize);
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s.writeS32(2, m_fftOverlap);
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s.writeS32(3, m_fftWindow);
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s.writeReal(4, m_refLevel);
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s.writeReal(5, m_powerRange);
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s.writeBool(6, m_displayWaterfall);
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s.writeBool(7, m_invertedWaterfall);
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s.writeBool(8, m_displayMaxHold);
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s.writeBool(9, m_displayHistogram);
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s.writeS32(10, m_decay);
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s.writeBool(11, m_displayGrid);
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s.writeBool(12, m_invert);
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return s.final();
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}
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bool GLSpectrumGUI::deserialize(const QByteArray& data)
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{
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SimpleDeserializer d(data);
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if(!d.isValid()) {
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resetToDefaults();
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return false;
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}
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if(d.getVersion() == 1) {
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d.readS32(1, &m_fftSize, 1024);
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d.readS32(2, &m_fftOverlap, 0);
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d.readS32(3, &m_fftWindow, FFTWindow::Hamming);
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d.readReal(4, &m_refLevel, 0);
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d.readReal(5, &m_powerRange, 100);
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d.readBool(6, &m_displayWaterfall, true);
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d.readBool(7, &m_invertedWaterfall, false);
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d.readBool(8, &m_displayMaxHold, false);
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d.readBool(9, &m_displayHistogram, false);
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d.readS32(10, &m_decay, 0);
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d.readBool(11, &m_displayGrid, false);
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d.readBool(12, &m_invert, true);
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applySettings();
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return true;
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} else {
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resetToDefaults();
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return false;
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}
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}
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void GLSpectrumGUI::applySettings()
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{
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ui->fftWindow->setCurrentIndex(m_fftWindow);
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for(int i = 0; i < 6; i++) {
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if(m_fftSize == (1 << (i + 7))) {
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ui->fftSize->setCurrentIndex(i);
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break;
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}
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}
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ui->refLevel->setCurrentIndex(-m_refLevel / 5);
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ui->levelRange->setCurrentIndex((100 - m_powerRange) / 5);
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ui->decay->setCurrentIndex(m_decay + 2);
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ui->waterfall->setChecked(m_displayWaterfall);
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ui->maxHold->setChecked(m_displayMaxHold);
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ui->histogram->setChecked(m_displayHistogram);
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ui->invert->setChecked(m_invert);
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ui->grid->setChecked(m_displayGrid);
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m_glSpectrum->setDisplayWaterfall(m_displayWaterfall);
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m_glSpectrum->setInvertedWaterfall(m_invertedWaterfall);
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m_glSpectrum->setDisplayMaxHold(m_displayMaxHold);
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m_glSpectrum->setDisplayHistogram(m_displayHistogram);
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m_glSpectrum->setDecay(m_decay);
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m_glSpectrum->setInvertedWaterfall(m_invert);
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m_glSpectrum->setDisplayGrid(m_displayGrid);
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m_spectrumVis->configure(m_messageQueue, m_fftSize, m_fftOverlap, (FFTWindow::Function)m_fftWindow);
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}
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void GLSpectrumGUI::on_fftWindow_currentIndexChanged(int index)
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{
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m_fftWindow = index;
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if(m_spectrumVis == NULL)
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return;
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m_spectrumVis->configure(m_messageQueue, m_fftSize, m_fftOverlap, (FFTWindow::Function)m_fftWindow);
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}
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void GLSpectrumGUI::on_fftSize_currentIndexChanged(int index)
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{
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m_fftSize = 1 << (7 + index);
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if(m_spectrumVis != NULL)
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m_spectrumVis->configure(m_messageQueue, m_fftSize, m_fftOverlap, (FFTWindow::Function)m_fftWindow);
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}
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void GLSpectrumGUI::on_refLevel_currentIndexChanged(int index)
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{
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m_refLevel = 0 - index * 5;
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if(m_glSpectrum != NULL)
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m_glSpectrum->setReferenceLevel(m_refLevel);
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}
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void GLSpectrumGUI::on_levelRange_currentIndexChanged(int index)
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{
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m_powerRange = 100 - index * 5;
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if(m_glSpectrum != NULL)
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m_glSpectrum->setPowerRange(m_powerRange);
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}
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void GLSpectrumGUI::on_decay_currentIndexChanged(int index)
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{
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m_decay = index - 2;
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if(m_glSpectrum != NULL)
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m_glSpectrum->setDecay(m_decay);
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}
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void GLSpectrumGUI::on_waterfall_toggled(bool checked)
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{
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m_displayWaterfall = checked;
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if(m_glSpectrum != NULL)
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m_glSpectrum->setDisplayWaterfall(m_displayWaterfall);
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}
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void GLSpectrumGUI::on_histogram_toggled(bool checked)
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{
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m_displayHistogram = checked;
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if(m_glSpectrum != NULL)
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m_glSpectrum->setDisplayHistogram(m_displayHistogram);
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}
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void GLSpectrumGUI::on_maxHold_toggled(bool checked)
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{
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m_displayMaxHold = checked;
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if(m_glSpectrum != NULL)
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m_glSpectrum->setDisplayMaxHold(m_displayMaxHold);
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}
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void GLSpectrumGUI::on_invert_toggled(bool checked)
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{
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m_invert = checked;
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if(m_glSpectrum != NULL)
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m_glSpectrum->setInvertedWaterfall(m_invert);
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}
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void GLSpectrumGUI::on_grid_toggled(bool checked)
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{
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m_displayGrid = checked;
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if(m_glSpectrum != NULL)
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m_glSpectrum->setDisplayGrid(m_displayGrid);
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}
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