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<title>sane-devel: Re: Eeck.. network protocol</title>
<h1>Re: Eeck.. network protocol</h1>
<b>Brian Macy</b> (<a href="mailto:bmacy@sunshinecomputing.com"><i>bmacy@sunshinecomputing.com</i></a>)<br>
<i>Tue, 9 Jun 1998 21:44:32 -0700</i>
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<i>&gt;Can you be more specific? If you could give the (or one) exact</i><br>
<i>&gt;sequence of events that would cause trouble, it'll be much easier to</i><br>
<i>&gt;make this discussion useful.</i><br>
<p>
<p>
I may be missing something but either of the two might be a problem...<br>
<p>
1)<br>
Client: Sends a command<br>
Server: heavy load<br>
Client: timeout on response<br>
Server: receives command and responds<br>
Client: Sends a command<br>
Client: Gets response for previous command<br>
<p>
2)<br>
Client: sets alarm<br>
Client: heavy load<br>
Client: alarm timeouts<br>
Client: quit called<br>
Client: exits // just because he was too busy and never sent the packet out<br>
the port<br>
<p>
Actually the alarms are 300 seconds so load will not likely be a problem. It<br>
looks like SANE handles the race conditions by simply shutting down if<br>
anything goes wrong. I guess I was looking for something a little more<br>
robust.<br>
<p>
Brian Macy<br>
<p>
<p>
<pre>
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