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<title>sane-devel: Re: 16 bit per sample support</title>
<h1>Re: 16 bit per sample support</h1>
<b>Ewald R. de Wit</b> (<a href="mailto:ewald@pobox.com"><i>ewald@pobox.com</i></a>)<br>
<i>Tue, 6 Apr 1999 12:20:03 +0200</i>
<p>
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Jonathan A. Buzzard (<a href="mailto:jab@hex.prestel.co.uk">jab@hex.prestel.co.uk</a>) wrote:<br>
<i>&gt; Er, if I stretch to use the *full* dynamic range this is not the case.</i><br>
<br>
Does anyone know an efficient algorithm to upsample say 10 or 12 bits<br>
to 16? The example David gave earlier (4-&gt;8 bits) doesn't apply here well.<br>
<br>
<i>&gt; SANE is for scanning, and what about those people that will be throwing</i><br>
<i>&gt; their hands in the air if the scanning software is mugging their precious</i><br>
<i>&gt; pixel values. For some applications this stretching of the values is</i><br>
<i>&gt; simply not acceptable, why is SANE seeking to rule these applications</i><br>
<i>&gt; out?</i><br>
<p>
I don't understand your aversion against upsampling in general but I<br>
feel too that it should not take place in the backend. IMHO the<br>
backend should just give you the data as the scanner sends it out and<br>
it's the responsibility of the frontend to make sense of it.<br>
Putting it in all the backends would mean more (duplicate) work.<br>
<p>
OTOH it would be nice to have simple access to the deep color data in<br>
a unified 16 bit format. Perhaps in the longer run this would be<br>
better.<br>
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--
-- Ewald
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<li> <b>Next message:</b> <a href="0097.html">becka@rz.uni-duesseldorf.de: "Re: 16 bit per sample support"</a>
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