diff --git a/sanei/sanei_magic.c b/sanei/sanei_magic.c index e83751e4a..ae3c57ce2 100644 --- a/sanei/sanei_magic.c +++ b/sanei/sanei_magic.c @@ -63,13 +63,13 @@ int * sanei_magic_getTransY ( int * sanei_magic_getTransX ( SANE_Parameters * params, int dpi, SANE_Byte * buffer, int left); -SANE_Status getTopEdge (int width, int height, int resolution, +static SANE_Status getTopEdge (int width, int height, int resolution, int * buff, double * finSlope, int * finXInter, int * finYInter); -SANE_Status getLeftEdge (int width, int height, int * top, int * bot, +static SANE_Status getLeftEdge (int width, int height, int * top, int * bot, double slope, int * finXInter, int * finYInter); -SANE_Status getLine (int height, int width, int * buff, +static SANE_Status getLine (int height, int width, int * buff, int slopes, double minSlope, double maxSlope, int offsets, int minOffset, int maxOffset, double * finSlope, int * finOffset, int * finDensity); @@ -1161,7 +1161,7 @@ sanei_magic_turn(SANE_Parameters * params, SANE_Byte * buffer, * Shift the ranges thru 4 different positions to avoid splitting data * across multiple bins (false positive). Home-in on the most likely upper * line of the paper inside the image. Return the 'best' edge. */ -SANE_Status +static SANE_Status getTopEdge(int width, int height, int resolution, int * buff, double * finSlope, int * finXInter, int * finYInter) { @@ -1272,7 +1272,7 @@ getTopEdge(int width, int height, int resolution, /* Loop thru a transition array, and use a simplified Hough transform * to divide likely edges into a 2-d array of bins. Then weight each * bin based on its angle and offset. Return the 'best' bin. */ -SANE_Status +static SANE_Status getLine (int height, int width, int * buff, int slopes, double minSlope, double maxSlope, int offsets, int minOffset, int maxOffset, @@ -1489,7 +1489,7 @@ getLine (int height, int width, int * buff, * the 'left-most' point on the paper is the * one with the smallest X intercept * return x and y intercepts */ -SANE_Status +static SANE_Status getLeftEdge (int width, int height, int * top, int * bot, double slope, int * finXInter, int * finYInter) {