pyembroidery/test/pattern_for_tests.py

279 wiersze
12 KiB
Python

from pyembroidery import *
import math
def evaluate_lsystem(symbol, rules, depth):
if depth <= 0 or symbol not in rules:
symbol()
else:
for produced_symbol in rules[symbol]:
evaluate_lsystem(produced_symbol, rules, depth - 1)
class Turtle:
def __init__(self, pattern):
self.pattern = pattern
self.angle = 0
self.x = 0
self.y = 0
import math
self.turn_amount = math.pi / 3
def forward(self, distance):
self.x += distance * math.cos(self.angle)
self.y += distance * math.sin(self.angle)
self.pattern.add_stitch_absolute(STITCH, self.x, self.y)
# self.pattern.add_stitch_absolute(SEQUIN_EJECT, self.x, self.y)
def turn(self, angle):
self.angle += angle
def move(self, distance):
self.x += distance * math.cos(self.angle)
self.y += distance * math.sin(self.angle)
def add_gosper(self):
a = lambda: self.forward(20)
b = lambda: self.forward(20)
l = lambda: self.turn(self.turn_amount)
r = lambda: self.turn(-self.turn_amount)
initial = lambda: None
rules = {
initial: [a],
a: [a, l, b, l, l, b, r, a, r, r, a, a, r, b, l],
b: [r, a, l, b, b, l, l, b, l, a, r, r, a, r, b]
}
evaluate_lsystem(initial, rules, 3) # 4
def add_serp(self):
a = lambda: self.forward(20)
b = lambda: self.forward(20)
l = lambda: self.turn(self.turn_amount)
r = lambda: self.turn(-self.turn_amount)
initial = lambda: None
rules = {
initial: [a],
a: [b, l, a, l, b],
b: [a, r, b, r, a]
}
evaluate_lsystem(initial, rules, 3) # 6
def get_big_pattern():
pattern = EmbPattern()
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "red")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "blue")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "green")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "grey")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "gold")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "ivory")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "khaki")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "oldlace")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "olive")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "pink")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "purple")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "tan")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "violet")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "white")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "salmon")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "lime") # 16 blocks.
return pattern
def get_shift_pattern():
pattern = EmbPattern()
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "red")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "blue")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "green")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "grey")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "gold")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "ivory")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "khaki")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "oldlace")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "olive")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "pink")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "purple")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "tan")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "violet")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "white")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "salmon")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "lime")
return pattern
def get_shift_stop_pattern():
pattern = EmbPattern()
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "red")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_command(STOP)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "red")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "green")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_command(STOP)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "green")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "green")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "ivory")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "ivory")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_command(STOP)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "ivory")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "olive")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "olive")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_command(STOP)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "olive")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "olive")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "violet")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_command(STOP)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "white")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "salmon")
pattern.add_command(MATRIX_TRANSLATE, 25, 25)
pattern.add_command(MATRIX_ROTATE, 22.5)
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "lime")
return pattern
def get_simple_stop():
pattern = EmbPattern()
pattern += (0,0)
pattern += (0, 100)
pattern += (100, 100)
pattern += (100, 0)
pattern += (0, 0)
pattern.stop()
pattern += (0, 0)
pattern += (0, 100)
pattern += (100, 100)
pattern += (100, 0)
pattern += (0, 0)
return pattern
def get_long_jump():
pattern = EmbPattern()
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "red")
pattern.add_block([(3000, 3000), (3000, 3100), (3100, 3100), (3100, 3000), (3000, 3000)], "red")
return pattern
def get_simple_pattern():
pattern = EmbPattern()
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "red")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "blue")
pattern.add_block([(0, 0), (0, 100), (100, 100), (100, 0), (0, 0)], "green")
return pattern
def get_random_pattern_large(count=1000):
pattern = EmbPattern()
import random
for i in range(0, count):
pattern.add_block(
[(random.uniform(-500, 500), random.uniform(-500, 500)),
(random.uniform(-500, 500), random.uniform(-500, 500)),
(random.uniform(-500, 500), random.uniform(-500, 500))],
random.randint(0x000000, 0xFFFFFF))
return pattern
def get_random_pattern_small():
pattern = EmbPattern()
import random
pattern.add_block(
[(random.uniform(-500, 500), random.uniform(-500, 500)),
(random.uniform(-500, 500), random.uniform(-500, 500)),
(random.uniform(-500, 500), random.uniform(-500, 500))],
random.randint(0x000000, 0xFFFFFF))
return pattern
def get_random_pattern_small_halfs():
pattern = EmbPattern()
import random
pattern.add_block(
[(random.randint(-500, 500) / 2.0, random.randint(-500, 500) / 2.0),
(random.randint(-500, 500) / 2.0, random.randint(-500, 500) / 2.0),
(random.randint(-500, 500) / 2.0, random.randint(-500, 500) / 2.0)],
random.randint(0x000000, 0xFFFFFF))
return pattern
def get_fractal_pattern():
pattern = EmbPattern()
turtle = Turtle(pattern)
turtle.add_gosper()
pattern.add_command(COLOR_BREAK)
turtle.move(500)
turtle.add_serp()
pattern.add_command(SEQUENCE_BREAK)
pattern.add_command(STOP)
turtle.move(50)
turtle.add_serp()
pattern.add_command(SEQUENCE_BREAK)
turtle.turn(-math.pi / 3)
turtle.move(500)
turtle.add_serp()
pattern.add_command(COLOR_BREAK)
turtle.turn(-math.pi / 3)
turtle.move(500) # 260, -450
turtle.add_gosper()
pattern.add_command(END)
return pattern