Change 'render' terminology (#238)

pull/239/head
Brian Sperlongano 2022-05-30 00:03:32 +02:00 zatwierdzone przez GitHub
rodzic f7fd3e90a7
commit 9cf7f318fe
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@ -5,7 +5,7 @@
Planetiler builds a map in 3 phases:
1. [Process Input Files](#1-process-input-files) according to
the [Profile](planetiler-core/src/main/java/com/onthegomap/planetiler/Profile.java) and write rendered tile features
the [Profile](planetiler-core/src/main/java/com/onthegomap/planetiler/Profile.java) and write vector tile features
to intermediate files on disk
2. [Sort Features](#2-sort-features) by tile ID
3. [Emit Vector Tiles](#3-emit-vector-tiles) by iterating through sorted features to group by tile ID, encoding, and
@ -46,7 +46,7 @@ from each input source:
then emit a polygon source feature with the reconstructed geometry if successful
Then, for each [SourceFeature](planetiler-core/src/main/java/com/onthegomap/planetiler/reader/SourceFeature.java),
render vector tile features according to
generate vector tile features according to
the [Profile](planetiler-core/src/main/java/com/onthegomap/planetiler/Profile.java) in a worker thread (default 1 per
core):

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@ -14,7 +14,7 @@ tools like [TileServer GL](https://github.com/maptiler/tileserver-gl) or even
See [awesome-vector-tiles](https://github.com/mapbox/awesome-vector-tiles) for more projects that work with data in this
format.
Planetiler works by mapping input elements to rendered tile features, flattening them into a big list, then sorting by
Planetiler works by mapping input elements to vector tile features, flattening them into a big list, then sorting by
tile ID to group into tiles. See [ARCHITECTURE.md](ARCHITECTURE.md) for more details or
this [blog post](https://medium.com/@onthegomap/dc419f3af75d?source=friends_link&sk=fb71eaa0e2b26775a9d98c81750ec10b)
for more of the backstory.
@ -143,7 +143,7 @@ Some other tools that generate vector tiles from OpenStreetMap data:
on. It uses an intermediate postgres database and operates in two modes:
1. Import data into database (~1 day) then serve vector tiles directly from the database. Tile serving is slower and
requires bigger machines, but lets you easily incorporate realtime updates
2. Import data into database (~1 day) then prerender every tile for the planet into an mbtiles file which
2. Import data into database (~1 day) then pregenerate every tile for the planet into an mbtiles file which
takes [over 100 days](https://github.com/openmaptiles/openmaptiles/issues/654#issuecomment-724606293)
or a cluster of machines, but then tiles can be served faster on smaller machines
- [Tilemaker](https://github.com/systemed/tilemaker) uses a similar approach to Planetiler (no intermediate database),