itemHeights should be divided by realm

save-focus-on-timeline
Nolan Lawson 2018-01-31 08:37:59 -08:00
rodzic 0d4ee2bba3
commit 2c2f84b870
4 zmienionych plików z 46 dodań i 37 usunięć

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@ -19,7 +19,7 @@
const asyncLayout = new AsyncLayout(() => '__footer__')
asyncLayout.observe('__footer__', this.refs.node, (rect) => {
asyncLayout.disconnect()
this.store.set({footerHeight: rect.height})
this.store.setForRealm({footerHeight: rect.height})
})
},
store: () => virtualListStore,

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@ -5,7 +5,7 @@
<:Component {component}
virtualProps="{{props}}"
virtualIndex="{{index}}"
virtualLength="{{$numItems}}"
virtualLength="{{numItems}}"
on:recalculateHeight="doRecalculateHeight()"/>
</div>
<style>
@ -39,7 +39,7 @@
asyncLayout.observe(key, this.refs.node, (rect) => {
asyncLayout.disconnect()
// update all item heights in one batch for better perf
this.store.batchUpdate('itemHeights', key, rect.height)
this.store.batchUpdateForRealm('itemHeights', key, rect.height)
})
}
}

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@ -6,49 +6,18 @@ const VIEWPORT_RENDER_FACTOR = 4
class VirtualListStore extends RealmStore {
constructor(state) {
super(state, /* maxSize */ 10)
this._batches = {}
}
batchUpdate(key, subKey, value) {
let batch = this._batches[key]
if (!batch) {
batch = this._batches[key] = {}
}
batch[subKey] = value
requestAnimationFrame(() => {
let batch = this._batches[key]
if (!batch) {
return
}
let updatedKeys = Object.keys(batch)
if (!updatedKeys.length) {
return
}
mark('batchUpdate()')
let obj = this.get(key)
for (let otherKey of updatedKeys) {
obj[otherKey] = batch[otherKey]
}
delete this._batches[key]
let toSet = {}
toSet[key] = obj
this.set(toSet)
stop('batchUpdate()')
})
}
}
const virtualListStore = new VirtualListStore({
itemHeights: {},
footerHeight: 0
})
const virtualListStore = new VirtualListStore()
virtualListStore.computeForRealm('items', [])
virtualListStore.computeForRealm('showFooter', false)
virtualListStore.computeForRealm('footerHeight', 0)
virtualListStore.computeForRealm('scrollTop', 0)
virtualListStore.computeForRealm('scrollHeight', 0)
virtualListStore.computeForRealm('offsetHeight', 0)
virtualListStore.computeForRealm('itemHeights', {})
virtualListStore.compute('visibleItems',
['items', 'scrollTop', 'itemHeights', 'offsetHeight'],

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@ -3,11 +3,13 @@
// with computeForRealm(). The maxSize determines how many realms to keep in the LRU cache.
import { Store } from 'svelte/store.js'
import QuickLRU from 'quick-lru'
import { mark, stop } from './marks'
export class RealmStore extends Store {
constructor(init, maxSize) {
super(init)
this.set({realms: new QuickLRU({maxSize: maxSize})})
this._batches = {}
}
setCurrentRealm(realm) {
@ -29,4 +31,42 @@ export class RealmStore extends Store {
return (realmData && realmData[key]) || defaultValue
})
}
/*
* Update several values at once in a realm, assuming the key points
* to a plain old javascript object.
*/
batchUpdateForRealm(key, subKey, value) {
let realm = this.get('currentRealm')
let realmBatches = this._batches[realm]
if (!realmBatches) {
realmBatches = this._batches[realm] = {}
}
let batch = realmBatches[key]
if (!batch) {
batch = realmBatches[key] = {}
}
batch[subKey] = value
requestAnimationFrame(() => {
let batch = this._batches[realm] && this._batches[realm][key]
if (!batch) {
return
}
let updatedKeys = Object.keys(batch)
if (!updatedKeys.length) {
return
}
mark('batchUpdate')
let obj = this.get(key)
for (let otherKey of updatedKeys) {
obj[otherKey] = batch[otherKey]
}
delete this._batches[realm][key]
let realms = this.get('realms')
realms.set(realm, Object.assign(realms.get(realm) || {}, {[key]: obj}))
this.set({realms: realms})
stop('batchUpdate')
})
}
}