import math from stellar import StellarUnicorn graphics = None palette = None width = StellarUnicorn.WIDTH height = StellarUnicorn.HEIGHT @micropython.native # noqa: F821 def from_hsv(h, s, v): i = math.floor(h * 6.0) f = h * 6.0 - i v *= 255.0 p = v * (1.0 - s) q = v * (1.0 - f * s) t = v * (1.0 - (1.0 - f) * s) i = int(i) % 6 if i == 0: return int(v), int(t), int(p) if i == 1: return int(q), int(v), int(p) if i == 2: return int(p), int(v), int(t) if i == 3: return int(p), int(q), int(v) if i == 4: return int(t), int(p), int(v) if i == 5: return int(v), int(p), int(q) phase = 0 hue_map = [from_hsv(x / width, 1.0, 1.0) for x in range(width)] hue_offset = 0.0 stripe_width = 3.0 speed = 5.0 def init(): pass @micropython.native # noqa: F821 def draw(): global hue_offset, phase phase += speed phase_percent = phase / 15 for x in range(width): colour = hue_map[int((x + (hue_offset * width)) % width)] for y in range(height): v = ((math.sin((x + y) / stripe_width + phase_percent) + 1.5) / 2.5) graphics.set_pen(graphics.create_pen(int(colour[0] * v), int(colour[1] * v), int(colour[2] * v))) graphics.pixel(x, y)