# This example shows you a simple, non-interrupt way of reading GFX Pack's buttons with a loop that checks to see if buttons are pressed. import time from gfx_pack import GfxPack, SWITCH_A, SWITCH_B, SWITCH_C, SWITCH_D, SWITCH_E gp = GfxPack() display = gp.display WIDTH, HEIGHT = display.get_bounds() display.set_backlight(0) # turn off the white component of the backlight # sets up a handy function we can call to clear the screen def clear(): display.set_pen(0) display.clear() display.set_pen(15) # set up display.set_font("bitmap8") while True: if gp.switch_pressed(SWITCH_A): # if a button press is detected... # clear to black gp.set_backlight(255, 0, 0, 0) # red, green, blue, white clear() display.text("Button A pressed", 0, 0, WIDTH, 2) # display some text on the screen display.update() # update the display time.sleep(1) elif gp.switch_pressed(SWITCH_B): gp.set_backlight(255, 125, 0, 0) clear() display.text("Button B pressed", 0, 0, WIDTH, 2) display.update() time.sleep(1) elif gp.switch_pressed(SWITCH_C): gp.set_backlight(0, 255, 0, 0) clear() display.text("Button C pressed", 0, 0, WIDTH, 2) display.update() time.sleep(1) elif gp.switch_pressed(SWITCH_D): gp.set_backlight(0, 0, 255, 0) clear() display.text("Button D pressed", 0, 0, WIDTH, 2) display.update() time.sleep(1) elif gp.switch_pressed(SWITCH_E): gp.set_backlight(255, 0, 255, 0) clear() display.text("Button E pressed", 0, 0, WIDTH, 2) display.update() time.sleep(1) else: gp.set_backlight(0, 0, 0, 125) clear() display.set_pen(15) display.text("Press any button!", 0, 0, WIDTH, 2) display.update() time.sleep(0.01) # this number is how frequently the Pico checks for button presses