/* Pico Unicorn Plasma Example Written by Tim Kerby https://github.com/tkerby Hardware: Raspberry Pi Pico with Pimoroni Unicorn Pico Display Printf over USB 9600 8N1 (see makefile) Based on Adafruit Arduino Example for 32x32 panel Originally written by Limor Fried/Ladyada & Phil Burgess/PaintYourDragon for Adafruit Industries. https://github.com/adafruit/RGB-matrix-Panel/blob/master/examples/plasma_32x32/plasma_32x32.ino BSD License */ #include #include #include #include "pico/stdlib.h" #include #include "pico_unicorn.hpp" using namespace pimoroni; PicoUnicorn pico_unicorn; // Sine table to speed up execution static const int8_t sinetab[256] = { 0, 2, 5, 8, 11, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 48, 51, 54, 56, 59, 62, 65, 67, 70, 72, 75, 77, 80, 82, 85, 87, 89, 91, 93, 96, 98, 100, 101, 103, 105, 107, 108, 110, 111, 113, 114, 116, 117, 118, 119, 120, 121, 122, 123, 123, 124, 125, 125, 126, 126, 126, 126, 126, 127, 126, 126, 126, 126, 126, 125, 125, 124, 123, 123, 122, 121, 120, 119, 118, 117, 116, 114, 113, 111, 110, 108, 107, 105, 103, 101, 100, 98, 96, 93, 91, 89, 87, 85, 82, 80, 77, 75, 72, 70, 67, 65, 62, 59, 56, 54, 51, 48, 45, 42, 39, 36, 33, 30, 27, 24, 21, 18, 15, 11, 8, 5, 2, 0, -3, -6, -9, -12, -16, -19, -22, -25, -28, -31, -34, -37, -40, -43, -46, -49, -52, -55, -57, -60, -63, -66, -68, -71, -73, -76, -78, -81, -83, -86, -88, -90, -92, -94, -97, -99,-101,-102,-104, -106,-108,-109,-111,-112,-114,-115,-117, -118,-119,-120,-121,-122,-123,-124,-124, -125,-126,-126,-127,-127,-127,-127,-127, -128,-127,-127,-127,-127,-127,-126,-126, -125,-124,-124,-123,-122,-121,-120,-119, -118,-117,-115,-114,-112,-111,-109,-108, -106,-104,-102,-101, -99, -97, -94, -92, -90, -88, -86, -83, -81, -78, -76, -73, -71, -68, -66, -63, -60, -57, -55, -52, -49, -46, -43, -40, -37, -34, -31, -28, -25, -22, -19, -16, -12, -9, -6, -3 }; // We have four objects with radius and centre points as configured for the 16x7 display const float radius1 =8.2, radius2 =11.5, radius3 =20.4, radius4 =22.1, centerx1=8.0, centerx2=5.8, centerx3=12.7, centerx4= 2.0, centery1= 2.1, centery2= 1.5, centery3=3.2, centery4=-0.5; float angle1 = 0.0, angle2 = 0.0, angle3 = 0.0, angle4 = 0.0; long hueShift= 0; #define FPS 30 // Maximum frames-per-second // HSV Conversion expects float inputs in the range of 0.00-1.00 for each channel // Outputs are rgb in the range 0-255 for each channel void from_hsv(float h, float s, float v, uint8_t &r, uint8_t &g, uint8_t &b) { float i = floor(h * 6.0f); float f = h * 6.0f - i; v *= 255.0f; uint8_t p = v * (1.0f - s); uint8_t q = v * (1.0f - f * s); uint8_t t = v * (1.0f - (1.0f - f) * s); switch (int(i) % 6) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; case 5: r = v; g = p; b = q; break; } } int main() { stdio_init_all(); pico_unicorn.init(); pico_unicorn.clear(); while(true) { int x1, x2, x3, x4, y1, y2, y3, y4, sx1, sx2, sx3, sx4; unsigned char x, y; int8_t value; uint8_t r = 0, g = 0, b = 0; uint8_t j, k, l, m; // Setup a delay to slow the framerate. // Would be better to read from a timer as some math operations take variable time sleep_ms(1000 / FPS); sx1 = (int)(cos(angle1) * radius1 + centerx1); sx2 = (int)(cos(angle2) * radius2 + centerx2); sx3 = (int)(cos(angle3) * radius3 + centerx3); sx4 = (int)(cos(angle4) * radius4 + centerx4); y1 = (int)(sin(angle1) * radius1 + centery1); y2 = (int)(sin(angle2) * radius2 + centery2); y3 = (int)(sin(angle3) * radius3 + centery3); y4 = (int)(sin(angle4) * radius4 + centery4); for(y=0; y<7; y++) { x1 = sx1; x2 = sx2; x3 = sx3; x4 = sx4; for(x=0; x<16; x++) { j = (x1 * x1 + y1 * y1) >> 2; k = (x2 * x2 + y2 * y2) >> 2; l = (x3 * x3 + y3 * y3) >> 3; m = (x4 * x4 + y4 * y4) >> 3; //printf("X: %i, Y: %i, \t%i, %i, %i, %i\n",x,y,j,k,l,m); value = (int8_t)(hueShift + (int8_t)*(sinetab + j) + (int8_t)*(sinetab + k) + (int8_t)*(sinetab + l) + (int8_t)*(sinetab + m)); //printf("X: %i, Y: %i, H: %i\n",x,y,value); from_hsv(((value+128.0f)/256.0f), 1, 1, r, g, b); pico_unicorn.set_pixel(x, y, r, g, b); x1--; x2--; x3--; x4--; } y1--; y2--; y3--; y4--; } angle1 += 0.03; angle2 -= 0.07; angle3 += 0.13; angle4 -= 0.15; hueShift += 2; } return 0; }