#include #include #include #include #include "breakout_rgbmatrix5x5.hpp" using namespace pimoroni; BreakoutRGBMatrix5x5 rgbmatrix5x5; int main() { rgbmatrix5x5.init(); const pimoroni::RGBLookup colors[4] = { {255, 0, 0}, {0, 255, 0}, {0, 0, 255}, {128, 128, 128} }; uint8_t col = 0; while(1) { pimoroni::RGBLookup color = colors[col]; for(auto x = 0u; x < 5; x++) { for(auto y = 0u; y < 5; y++) { rgbmatrix5x5.set_pixel(x, y, color.r, color.g, color.b); } } rgbmatrix5x5.update(0); sleep_ms(1000); col++; col %= 4; } return 0; }