phanpy/src/utils/states.js

80 wiersze
2.2 KiB
JavaScript

import { proxy } from 'valtio';
const states = proxy({
history: [],
statuses: {},
statusThreadNumber: {},
home: [],
homeNew: [],
homeLastFetchTime: null,
notifications: [],
notificationsNew: [],
notificationsLastFetchTime: null,
accounts: {},
reloadStatusPage: 0,
spoilers: {},
scrollPositions: {},
// Modals
showCompose: false,
showSettings: false,
showAccount: false,
composeCharacterCount: 0,
});
export default states;
export function saveStatus(status, opts) {
const { override, skipThreading } = Object.assign(
{ override: true, skipThreading: false },
opts,
);
if (!status) return;
if (!override && states.statuses[status.id]) return;
states.statuses[status.id] = status;
if (status.reblog) {
states.statuses[status.reblog.id] = status.reblog;
}
// THREAD TRAVERSER
if (!skipThreading) {
requestAnimationFrame(() => {
threadifyStatus(status);
});
}
}
function threadifyStatus(status) {
// Return all statuses in the thread, via inReplyToId, if inReplyToAccountId === account.id
let fetchIndex = 0;
async function traverse(status, index = 0) {
const { inReplyToId, inReplyToAccountId } = status;
if (!inReplyToId || inReplyToAccountId !== status.account.id) {
return [status];
}
if (inReplyToId && inReplyToAccountId !== status.account.id) {
throw 'Not a thread';
// Possibly thread of replies by multiple people?
}
let prevStatus = states.statuses[inReplyToId];
if (!prevStatus) {
if (fetchIndex++ > 3) throw 'Too many fetches for thread'; // Some people revive old threads
await new Promise((r) => setTimeout(r, 500 * fetchIndex)); // Be nice to rate limits
prevStatus = await masto.v1.statuses.fetch(inReplyToId);
saveStatus(prevStatus, { skipThreading: true });
}
// Prepend so that first status in thread will be index 0
return [...(await traverse(prevStatus, ++index)), status];
}
return traverse(status)
.then((statuses) => {
if (statuses.length > 1) {
console.debug('THREAD', statuses);
statuses.forEach((status, index) => {
states.statusThreadNumber[status.id] = index + 1;
});
}
})
.catch((e) => {
console.error(e, status);
});
}