'use strict'; var zlib_inflate = require('./zlib/inflate.js'); var utils = require('./zlib/utils'); var c = require('./zlib/constants'); var msg = require('./zlib/messages'); var zstream = require('./zlib/zstream'); var gzheader = require('./zlib/gzheader'); /** * class Inflate * * Generic JS-style wrapper for zlib calls. If you don't need * streaming behaviour - use more simple functions: [[inflate]] * and [[inflateRaw]]. **/ /* internal * inflate.chunks -> Array * * Chunks of output data, if [[Inflate#onData]] not overriden. **/ /** * Inflate.result -> Uint8Array|Array * * Uncompressed result, generated by default [[Inflate#onData]] * and [[Inflate#onEnd]] handlers. Filled after you push last chunk * (call [[Inflate#push]] with `Z_FINISH` / `true` param). **/ /** * Inflate.err -> Number * * Error code after inflate finished. 0 (Z_OK) on success. * Should be checked if broken data possible. **/ /** * Inflate.msg -> String * * Error message, if [[Inflate.err]] != 0 **/ /** * new Inflate(options) * - options (Object): zlib inflate options. * * Creates new inflator instance with specified params. Throws exception * on bad params. Supported options: * * - `windowBits` * * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) * for more information on these. * * Additional options, for internal needs: * * - `chunkSize` - size of generated data chunks (16K by default) * - `raw` (boolean) - do raw inflate * * By default, when no options set, autodetect deflate/gzip data format via * wrapper header. * * ##### Example: * * ```javascript * var pako = require('pako') * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); * * var inflate = new pako.Inflate({ level: 3}); * * inflate.push(chunk1, false); * inflate.push(chunk2, true); // true -> last chunk * * if (inflate.err) { throw new Error(inflate.err); } * * console.log(inflate.result); * ``` **/ var Inflate = function(options) { this.options = utils.assign({ chunkSize: 16384, windowBits: 0 }, options || {}); var opt = this.options; // Force window size for `raw` data, if not set directly, // because we have no header for autodetect. if (opt.raw && (opt.windowBits >= 0) && (opt.windowBits < 16)) { opt.windowBits = -opt.windowBits; if (opt.windowBits === 0) { opt.windowBits = -15; } } // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate if ((opt.windowBits >= 0) && (opt.windowBits < 16) && !(options && options.windowBits)) { opt.windowBits += 32; } // Gzip header has no info about windows size, we can do autodetect only // for deflate. So, if window size not set, force it to max when gzip possible if ((opt.windowBits > 15) && (opt.windowBits < 48)) { // bit 3 (16) -> gzipped data // bit 4 (32) -> autodetect gzip/deflate if ((opt.windowBits & 15) === 0) { opt.windowBits |= 15; } } this.err = 0; // error code, if happens (0 = Z_OK) this.msg = ''; // error message this.ended = false; // used to avoid multiple onEnd() calls this.chunks = []; // chunks of compressed data this.strm = new zstream(); var status = zlib_inflate.inflateInit2( this.strm, opt.windowBits ); if (status !== c.Z_OK) { throw new Error(msg[status]); } this.header = new gzheader(); this.header.name_max = 65536; this.header.comm_max = 65536; this.header.extra_max = 65536; zlib_inflate.inflateGetHeader(this.strm, this.header); }; /** * Inflate#push(data[, mode]) -> Boolean * - data (Uint8Array|Array): input data * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. * See constants. Skipped or `false` means Z_NO_FLUSH, `true` meansh Z_FINISH. * * Sends input data to inflate pipe, generating [[Inflate#onData]] calls with * new output chunks. Returns `true` on success. The last data block must have * mode Z_FINISH (or `true`). That flush internal pending buffers and call * [[Inflate#onEnd]]. * * On fail call [[Inflate#onEnd]] with error code and return false. * * We strongly recommend to use `Uint8Array` on input for best speed (output * format is detected automatically). Also, don't skip last param and always * use the same type in your code (boolean or number). That will improve JS speed. * * For regular `Array`-s make sure all elements are [0..255]. * * ##### Example * * ```javascript * push(chunk, false); // push one of data chunks * ... * push(chunk, true); // push last chunk * ``` **/ Inflate.prototype.push = function(data, mode) { var strm = this.strm; var chunkSize = this.options.chunkSize; var status, _mode; if (this.ended) { return false; } _mode = c.Z_NO_FLUSH; strm.next_in = data; strm.next_in_index = 0; strm.avail_in = strm.next_in.length; strm.avail_out = 0; do { if (strm.avail_out === 0) { strm.next_out = new utils.Buf8(chunkSize); strm.next_out_index = 0; strm.avail_out = chunkSize; } status = zlib_inflate.inflate(strm, _mode); /* no bad return value */ if (status !== c.Z_STREAM_END && status !== c.Z_OK) { this.onEnd(status); this.ended = true; return false; } if (strm.next_out_index) { if (strm.avail_out === 0 || strm.avail_in === 0) { this.onData(utils.shrinkBuf(strm.next_out, strm.next_out_index)); } } } while (strm.avail_in > 0 || strm.avail_out === 0); _mode = (mode === ~~mode) ? mode : ((mode === true) ? c.Z_FINISH : c.Z_NO_FLUSH); // Finalize on the last chunk. if (_mode === c.Z_FINISH) { status = zlib_inflate.inflateEnd(this.strm); this.onEnd(status); this.ended = true; return status === c.Z_OK; } return true; }; /** * Inflate#onData(chunk) -> Void * - chunk (Uint8Array|Array): ouput data. Type of array depends * on js engine support. * * By default, stores data blocks in `chunks[]` property and glue * those in `onEnd`. Override this handler, if you need another behaviour. **/ Inflate.prototype.onData = function(chunk) { this.chunks.push(chunk); }; /** * Inflate#onEnd(status) -> Void * - status (Number): inflate status. 0 (Z_OK) on success, * other if not. * * Called once after you tell inflate that input stream complete * or error happenned. By default - join collected chunks, * free memory and fill `results` / `err` properties. **/ Inflate.prototype.onEnd = function(status) { // On success - join if (status === c.Z_OK) { this.result = utils.flattenChunks(this.chunks); } this.chunks = []; this.err = status; this.msg = this.strm.msg; }; /** * inflate(data[, options]) -> Uint8Array|Array * - data (Uint8Array|Array): input data to compress. * - options (Object): zlib inflate options. * * Decompress `data` with inflate/ungzip and `options`. Autodetect * format via wrapper header by default. That's why we don't provide * separate `ungzip` method. * * Supported options are: * * - windowBits * * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) * for more information. * * Sugar (options): * * - raw (Boolean) - say that we work with raw stream, if you don't wish to specify * negative windowBits implicitly. * * * ##### Example: * * ```javascript * var pako = require('pako') * , input = pako.deflate([1,2,3,4,5,6,7,8,9]) * , output; * * try { * output = pako.inflate(input); * } catch (err) * console.log(err); * } * ``` **/ function inflate(input, options) { var inflator = new Inflate(options); inflator.push(input, true); // That will never happens, if you don't cheat with options :) if (inflator.err) { throw inflator.msg; } return inflator.result; } /** * inflateRaw(data[, options]) -> Uint8Array|Array * - data (Uint8Array|Array): input data to compress. * - options (Object): zlib inflate options. * * The same as [[inflate]], but creates raw data, without wrapper * (header and adler32 crc). **/ function inflateRaw(input, options) { options = options || {}; options.raw = true; return inflate(input, options); } exports.Inflate = Inflate; exports.inflate = inflate; exports.inflateRaw = inflateRaw;