osci-render/Source/audio/WobbleEffect.h

17 wiersze
456 B
C++

#pragma once
#include "EffectApplication.h"
#include "../shape/OsciPoint.h"
class OscirenderAudioProcessor;
class WobbleEffect : public EffectApplication {
public:
WobbleEffect(OscirenderAudioProcessor& p);
~WobbleEffect();
OsciPoint apply(int index, OsciPoint input, const std::vector<std::atomic<double>>& values, double sampleRate) override;
private:
OscirenderAudioProcessor& audioProcessor;
double smoothedFrequency = 0;
};