osci-render/Source/PluginEditor.cpp

43 wiersze
1.4 KiB
C++

/*
==============================================================================
This file contains the basic framework code for a JUCE plugin editor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
OscirenderAudioProcessorEditor::OscirenderAudioProcessorEditor (OscirenderAudioProcessor& p)
: AudioProcessorEditor(&p), audioProcessor(p), effects(p), main(p)
{
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
setSize(1100, 750);
setResizable(true, true);
addAndMakeVisible(effects);
addAndMakeVisible(main);
}
OscirenderAudioProcessorEditor::~OscirenderAudioProcessorEditor()
{
}
//==============================================================================
void OscirenderAudioProcessorEditor::paint (juce::Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
g.setColour (juce::Colours::white);
g.setFont (15.0f);
}
void OscirenderAudioProcessorEditor::resized() {
effects.setBounds(getWidth() / 2, 0, getWidth() / 2, getHeight());
main.setBounds(0, 0, getWidth() / 2, getHeight() / 2);
}