osci-render/Source/shape/CircleArc.cpp

77 wiersze
1.9 KiB
C++

#include "CircleArc.h"
#include <numbers>
#include "Line.h"
CircleArc::CircleArc(double x, double y, double radiusX, double radiusY, double startAngle, double endAngle) : x(x), y(y), radiusX(radiusX), radiusY(radiusY), startAngle(startAngle), endAngle(endAngle) {}
Vector2 CircleArc::nextVector(double drawingProgress) {
// scale between start and end angle in the positive direction
double angle = startAngle + endAngle * drawingProgress;
return Vector2(
x + radiusX * std::cos(angle),
y + radiusY * std::sin(angle)
);
}
void CircleArc::rotate(double theta) {
double cosTheta = std::cos(theta);
double sinTheta = std::sin(theta);
double newX = x * cosTheta - y * sinTheta;
double newY = x * sinTheta + y * cosTheta;
double newWidth = radiusX * cosTheta - radiusY * sinTheta;
double newHeight = radiusX * sinTheta + radiusY * cosTheta;
x = newX;
y = newY;
radiusX = newWidth;
radiusY = newHeight;
double newStartAngle = startAngle + theta;
double newEndAngle = endAngle + theta;
if (newStartAngle > 2 * std::numbers::pi) {
newStartAngle -= 2 * std::numbers::pi;
}
if (newEndAngle > 2 * std::numbers::pi) {
newEndAngle -= 2 * std::numbers::pi;
}
startAngle = newStartAngle;
endAngle = newEndAngle;
}
void CircleArc::scale(double x, double y) {
this->x *= x;
this->y *= y;
this->radiusX *= x;
this->radiusY *= y;
}
void CircleArc::translate(double x, double y) {
this->x += x;
this->y += y;
}
double CircleArc::length() {
if (len < 0) {
len = 0;
double angle = startAngle;
double step = (endAngle - startAngle) / 500;
for (int i = 0; i < 500; i++) {
Vector2 v1 = nextVector(i / 500.0);
Vector2 v2 = nextVector((i + 1) / 500.0);
len += Line(v1.x, v1.y, v2.x, v2.y).length();
}
}
return len;
}
std::unique_ptr<Shape> CircleArc::clone() {
return std::make_unique<CircleArc>(x, y, radiusX, radiusY, startAngle, endAngle);
}
std::string CircleArc::type() {
return std::string("Arc");
}