osci-render/Source/components/LuaListComponent.cpp

37 wiersze
1.3 KiB
C++

#include "LuaListComponent.h"
LuaListComponent::LuaListComponent(OscirenderAudioProcessor& p, Effect& effect) {
effectComponent = std::make_shared<EffectComponent>(p, effect);
effectComponent->setCheckboxVisible(false);
effectComponent->slider.onValueChange = [this, &effect, &p] {
effect.setValue(effectComponent->slider.getValue());
effect.apply(0, Vector2());
};
addAndMakeVisible(*effectComponent);
}
LuaListComponent::~LuaListComponent() {}
void LuaListComponent::resized() {
effectComponent->setBounds(getLocalBounds());
}
void paintListBoxItem(int sliderNum, juce::Graphics& g, int width, int height, bool rowIsSelected) {}
int LuaListBoxModel::getNumRows() {
return audioProcessor.luaEffects.size();
}
void LuaListBoxModel::paintListBoxItem(int rowNumber, juce::Graphics& g, int width, int height, bool rowIsSelected) {}
juce::Component* LuaListBoxModel::refreshComponentForRow(int rowNum, bool isRowSelected, juce::Component *existingComponentToUpdate) {
juce::SpinLock::ScopedLockType lock(audioProcessor.effectsLock);
std::unique_ptr<LuaListComponent> item(dynamic_cast<LuaListComponent*>(existingComponentToUpdate));
if (juce::isPositiveAndBelow(rowNum, getNumRows())) {
item = std::make_unique<LuaListComponent>(audioProcessor, *audioProcessor.luaEffects[rowNum]);
}
return item.release();
}