osci-render/Source/audio/WobbleEffect.h

16 wiersze
416 B
C++

#pragma once
#include "EffectApplication.h"
#include "../shape/Vector2.h"
#include "PitchDetector.h"
class WobbleEffect : public EffectApplication {
public:
WobbleEffect(PitchDetector& pitchDetector);
~WobbleEffect();
Vector2 apply(int index, Vector2 input, const std::vector<double>& values, double sampleRate) override;
private:
PitchDetector& pitchDetector;
double smoothedFrequency = 0;
};