kopia lustrzana https://github.com/jameshball/osci-render
46 wiersze
1.5 KiB
C++
46 wiersze
1.5 KiB
C++
#pragma once
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#include <JuceHeader.h>
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#include "LookAndFeel.h"
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#include "audio/BitCrushEffect.h"
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#include "PluginProcessor.h"
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#include "components/DraggableListBox.h"
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#include "components/EffectsListComponent.h"
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#include "components/ComponentList.h"
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#include "components/LuaListComponent.h"
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#include <juce_gui_basics/juce_gui_basics.h>
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#include <juce_gui_extra/juce_gui_extra.h>
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class OscirenderAudioProcessorEditor;
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class EffectsComponent : public juce::GroupComponent, public juce::ChangeListener {
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public:
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EffectsComponent(OscirenderAudioProcessor&, OscirenderAudioProcessorEditor&);
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~EffectsComponent() override;
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void resized() override;
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void changeListenerCallback(juce::ChangeBroadcaster* source) override;
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private:
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OscirenderAudioProcessor& audioProcessor;
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// juce::TextButton addBtn;
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SvgButton randomiseButton{ "randomise", juce::String(BinaryData::random_svg), Colours::accentColor };
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AudioEffectListBoxItemData itemData;
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EffectsListBoxModel listBoxModel;
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DraggableListBox listBox;
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EffectComponent frequency = EffectComponent(*audioProcessor.frequencyEffect, false);
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// Remove preset buttons and chooser
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// juce::TextButton loadPresetButton { "Load" };
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// juce::TextButton savePresetButton { "Save" };
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// std::unique_ptr<juce::FileChooser> presetChooser;
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// Remove preset click handlers
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// void loadPresetClicked();
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// void savePresetClicked();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(EffectsComponent)
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}; |