kopia lustrzana https://github.com/jameshball/osci-render
24 wiersze
764 B
C++
24 wiersze
764 B
C++
#pragma once
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#include "EffectApplication.h"
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#include "../shape/Vector2.h"
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#include "../audio/Effect.h"
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#include "../lua/LuaParser.h"
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class PerspectiveEffect : public EffectApplication {
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public:
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PerspectiveEffect();
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Vector2 apply(int index, Vector2 input, const std::vector<double>& values, double sampleRate) override;
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private:
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const juce::String DEFAULT_SCRIPT = "return { x, y, z }";
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juce::MemoryBlock code{DEFAULT_SCRIPT.toRawUTF8(), DEFAULT_SCRIPT.getNumBytesAsUTF8() + 1};
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LuaParser parser{DEFAULT_SCRIPT};
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float currentRotateX = 0;
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float currentRotateY = 0;
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float currentRotateZ = 0;
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float linearSpeedToActualSpeed(float rotateSpeed) {
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return (std::exp(3 * juce::jmin(10.0f, std::abs(rotateSpeed))) - 1) / 50000.0;
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}
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}; |