kopia lustrzana https://github.com/jameshball/osci-render
188 wiersze
7.1 KiB
C++
188 wiersze
7.1 KiB
C++
#pragma once
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#define VERSION_HINT 2
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#include <JuceHeader.h>
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#include "../components/EffectComponent.h"
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#include "../components/SvgButton.h"
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#include "../LookAndFeel.h"
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#include "../components/SwitchButton.h"
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#include "../audio/SmoothEffect.h"
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class VisualiserParameters {
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public:
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BooleanParameter* graticuleEnabled = new BooleanParameter("Show Graticule", "graticuleEnabled", VERSION_HINT, false, "Show the graticule or grid lines over the oscilloscope display.");
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BooleanParameter* smudgesEnabled = new BooleanParameter("Show Smudges", "smudgesEnabled", VERSION_HINT, false, "Adds a subtle layer of dirt/smudges to the oscilloscope display to make it look more realistic.");
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BooleanParameter* upsamplingEnabled = new BooleanParameter("Upsample Audio", "upsamplingEnabled", VERSION_HINT, true, "Upsamples the audio before visualising it to make it appear more realistic, at the expense of performance.");
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BooleanParameter* sweepEnabled = new BooleanParameter("Sweep", "sweepEnabled", VERSION_HINT, false, "Plots the audio signal over time, sweeping from left to right");
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BooleanParameter* visualiserFullScreen = new BooleanParameter("Visualiser Fullscreen", "visualiserFullScreen", VERSION_HINT, false, "Makes the software visualiser fullscreen.");
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std::shared_ptr<Effect> persistenceEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Persistence",
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"Controls how long the light glows for on the oscilloscope display.",
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"persistence",
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VERSION_HINT, 0.5, 0, 6.0
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)
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);
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std::shared_ptr<Effect> hueEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Hue",
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"Controls the hue/colour of the oscilloscope display.",
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"hue",
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VERSION_HINT, 125, 0, 359, 1
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)
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);
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std::shared_ptr<Effect> brightnessEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Brightness",
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"Controls how bright the light glows for on the oscilloscope display.",
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"brightness",
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VERSION_HINT, 2.0, 0.0, 10.0
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)
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);
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std::shared_ptr<Effect> intensityEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Intensity",
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"Controls how bright the electron beam of the oscilloscope is.",
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"intensity",
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VERSION_HINT, 5.0, 0.0, 10.0
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)
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);
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std::shared_ptr<Effect> saturationEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Saturation",
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"Controls how saturated the colours are on the oscilloscope.",
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"saturation",
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VERSION_HINT, 1.0, 0.0, 5.0
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)
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);
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std::shared_ptr<Effect> focusEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Focus",
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"Controls how focused the electron beam of the oscilloscope is.",
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"focus",
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VERSION_HINT, 1.0, 0.01, 10.0
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)
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);
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std::shared_ptr<Effect> noiseEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Noise",
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"Controls how much noise/grain is added to the oscilloscope display.",
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"noise",
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VERSION_HINT, 0.0, 0.0, 1.0
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)
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);
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std::shared_ptr<Effect> glowEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Glow",
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"Controls how much the light glows on the oscilloscope display.",
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"glow",
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VERSION_HINT, 0.3, 0.0, 1.0
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)
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);
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std::shared_ptr<Effect> smoothEffect = std::make_shared<Effect>(
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std::make_shared<SmoothEffect>(),
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new EffectParameter(
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"Smoothing",
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"This works as a low-pass frequency filter, effectively reducing the sample rate of the audio being visualised.",
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"visualiserSmoothing",
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VERSION_HINT, 0, 0.0, 1.0
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)
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);
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std::shared_ptr<Effect> sweepMsEffect = std::make_shared<Effect>(
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new EffectParameter(
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"Sweep (ms)",
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"The number of milliseconds it takes for the oscilloscope to sweep from left to right.",
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"sweepMs",
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VERSION_HINT, 0.3, 0.0, 1.0
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)
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);
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std::vector<std::shared_ptr<Effect>> effects = {persistenceEffect, hueEffect, brightnessEffect, intensityEffect, saturationEffect, focusEffect, noiseEffect, glowEffect, sweepMsEffect};
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std::vector<BooleanParameter*> booleans = {graticuleEnabled, smudgesEnabled, upsamplingEnabled, visualiserFullScreen, sweepEnabled};
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};
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class VisualiserSettings : public juce::Component {
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public:
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VisualiserSettings(VisualiserParameters&, int numChannels = 2);
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~VisualiserSettings();
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void resized() override;
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double getBrightness() {
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return parameters.brightnessEffect->getActualValue() - 2;
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}
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double getIntensity() {
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return parameters.intensityEffect->getActualValue() / 100;
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}
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double getPersistence() {
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return parameters.persistenceEffect->getActualValue() - 1.33;
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}
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double getHue() {
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return parameters.hueEffect->getActualValue();
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}
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double getSaturation() {
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return parameters.saturationEffect->getActualValue();
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}
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double getFocus() {
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return parameters.focusEffect->getActualValue() / 100;
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}
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double getNoise() {
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return parameters.noiseEffect->getActualValue();
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}
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double getGlow() {
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return parameters.glowEffect->getActualValue() * 3;
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}
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bool getGraticuleEnabled() {
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return parameters.graticuleEnabled->getBoolValue();
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}
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bool getSmudgesEnabled() {
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return parameters.smudgesEnabled->getBoolValue();
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}
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bool getUpsamplingEnabled() {
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return parameters.upsamplingEnabled->getBoolValue();
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}
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VisualiserParameters& parameters;
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int numChannels;
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private:
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EffectComponent brightness{*parameters.brightnessEffect};
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EffectComponent intensity{*parameters.intensityEffect};
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EffectComponent persistence{*parameters.persistenceEffect};
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EffectComponent hue{*parameters.hueEffect};
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EffectComponent saturation{*parameters.saturationEffect};
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EffectComponent focus{*parameters.focusEffect};
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EffectComponent noise{*parameters.noiseEffect};
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EffectComponent glow{*parameters.glowEffect};
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EffectComponent smooth{*parameters.smoothEffect};
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EffectComponent sweepMs{*parameters.sweepMsEffect};
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jux::SwitchButton graticuleToggle{parameters.graticuleEnabled};
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jux::SwitchButton smudgeToggle{parameters.smudgesEnabled};
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jux::SwitchButton upsamplingToggle{parameters.upsamplingEnabled};
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jux::SwitchButton sweepToggle{parameters.sweepEnabled};
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(VisualiserSettings)
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};
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class SettingsWindow : public juce::DocumentWindow {
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public:
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SettingsWindow(juce::String name) : juce::DocumentWindow(name, Colours::darker, juce::DocumentWindow::TitleBarButtons::closeButton) {}
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void closeButtonPressed() override {
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setVisible(false);
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}
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};
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