kopia lustrzana https://github.com/jameshball/osci-render
30 wiersze
863 B
C++
30 wiersze
863 B
C++
#pragma once
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#include "Line3D.h"
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class WorldObject {
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public:
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WorldObject(const std::string&);
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void setBaseRotationX(double x);
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void setBaseRotationY(double y);
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void setBaseRotationZ(double z);
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void setCurrentRotationX(double x);
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void setCurrentRotationY(double y);
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void setCurrentRotationZ(double z);
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void setRotationSpeed(double rotateSpeed);
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void nextFrame();
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std::atomic<double> rotateX = 0.0, rotateY = 0.0, rotateZ = 0.0;
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std::vector<Line3D> edges;
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std::vector<float> vs;
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int numVertices;
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private:
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double linearSpeedToActualSpeed(double rotateSpeed);
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std::atomic<double> baseRotateX = 0.0, baseRotateY = 0.0, baseRotateZ = 0.0;
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std::atomic<double> currentRotateX = 0.0, currentRotateY = 0.0, currentRotateZ = 0.0;
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std::atomic<double> rotateSpeed;
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};
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