kopia lustrzana https://github.com/jameshball/osci-render
194 wiersze
7.2 KiB
C++
194 wiersze
7.2 KiB
C++
#pragma once
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#include <algorithm>
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#include <JuceHeader.h>
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#include "../LookAndFeel.h"
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#include "../concurrency/AudioBackgroundThread.h"
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#include "../components/SvgButton.h"
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#include "VisualiserSettings.h"
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#include "../components/StopwatchComponent.h"
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#include "../img/qoixx.hpp"
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#define FILE_RENDER_DUMMY 0
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#define FILE_RENDER_PNG 1
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#define FILE_RENDER_QOI 2
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enum class FullScreenMode {
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TOGGLE,
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FULL_SCREEN,
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MAIN_COMPONENT,
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};
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struct Texture {
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GLuint id;
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int width;
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int height;
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};
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class VisualiserWindow;
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class VisualiserComponent : public juce::Component, public AudioBackgroundThread, public juce::MouseListener, public juce::OpenGLRenderer, public juce::AsyncUpdater {
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public:
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VisualiserComponent(AudioBackgroundThreadManager& threadManager, VisualiserSettings& settings, VisualiserComponent* parent = nullptr, bool visualiserOnly = false);
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~VisualiserComponent() override;
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std::function<void()> openSettings;
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std::function<void()> closeSettings;
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void enableFullScreen();
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void setFullScreenCallback(std::function<void(FullScreenMode)> callback);
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void mouseDoubleClick(const juce::MouseEvent& event) override;
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void setBuffer(const std::vector<OsciPoint>& buffer);
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void resized() override;
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void paint(juce::Graphics& g) override;
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int prepareTask(double sampleRate, int samplesPerBlock) override;
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void runTask(const std::vector<OsciPoint>& points) override;
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void setPaused(bool paused);
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void mouseDown(const juce::MouseEvent& event) override;
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bool keyPressed(const juce::KeyPress& key) override;
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void handleAsyncUpdate() override;
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void newOpenGLContextCreated() override;
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void renderOpenGL() override;
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void openGLContextClosing() override;
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void setFullScreen(bool fullScreen);
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void toggleRecording();
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void haltRecording();
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void childUpdated();
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VisualiserComponent* parent = nullptr;
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VisualiserComponent* child = nullptr;
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std::unique_ptr<VisualiserWindow> popout = nullptr;
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std::atomic<bool> active = true;
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std::function<void()> recordingHalted;
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private:
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float intensity;
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const double FRAME_RATE = 60.0;
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bool visualiserOnly;
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AudioBackgroundThreadManager& threadManager;
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SvgButton fullScreenButton{ "fullScreen", BinaryData::fullscreen_svg, juce::Colours::white, juce::Colours::white };
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SvgButton popOutButton{ "popOut", BinaryData::open_in_new_svg, juce::Colours::white, juce::Colours::white };
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SvgButton settingsButton{ "settings", BinaryData::cog_svg, juce::Colours::white, juce::Colours::white };
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std::function<void(FullScreenMode)> fullScreenCallback;
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VisualiserSettings& settings;
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std::unique_ptr<juce::FileChooser> chooser;
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juce::File tempVideoFile;
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StopwatchComponent stopwatch;
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SvgButton record{"Record", BinaryData::record_svg, juce::Colours::red, juce::Colours::red.withAlpha(0.01f)};
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void popoutWindow();
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// OPENGL
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juce::OpenGLContext openGLContext;
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float time = 0;
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juce::Rectangle<int> buttonRow;
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juce::Rectangle<int> viewportArea;
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float renderScale = 1.0f;
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GLuint quadIndexBuffer = 0;
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GLuint vertexIndexBuffer = 0;
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GLuint vertexBuffer = 0;
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int nEdges = 0;
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juce::CriticalSection samplesLock;
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std::vector<float> xSamples{2};
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std::vector<float> ySamples{2};
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std::vector<float> zSamples{2};
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std::vector<float> smoothedXSamples;
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std::vector<float> smoothedYSamples;
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std::vector<float> smoothedZSamples;
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std::vector<float> scratchVertices;
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std::vector<float> fullScreenQuad;
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GLuint frameBuffer = 0;
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Texture lineTexture;
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Texture blur1Texture;
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Texture blur2Texture;
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Texture blur3Texture;
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Texture blur4Texture;
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Texture renderTexture;
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juce::OpenGLTexture screenOpenGLTexture;
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juce::Image screenTextureImage = juce::ImageFileFormat::loadFrom(BinaryData::noise_jpg, BinaryData::noise_jpgSize);
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juce::Image emptyScreenImage = juce::ImageFileFormat::loadFrom(BinaryData::empty_jpg, BinaryData::empty_jpgSize);
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Texture screenTexture;
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std::optional<Texture> targetTexture = std::nullopt;
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std::unique_ptr<juce::OpenGLShaderProgram> simpleShader;
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std::unique_ptr<juce::OpenGLShaderProgram> texturedShader;
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std::unique_ptr<juce::OpenGLShaderProgram> blurShader;
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std::unique_ptr<juce::OpenGLShaderProgram> lineShader;
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std::unique_ptr<juce::OpenGLShaderProgram> outputShader;
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juce::OpenGLShaderProgram* currentShader;
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float fadeAmount;
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bool smudgesEnabled = settings.getSmudgesEnabled();
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bool graticuleEnabled = settings.getGraticuleEnabled();
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const double RESAMPLE_RATIO = 6.0;
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double sampleRate = -1;
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double oldSampleRate = -1;
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chowdsp::ResamplingTypes::LanczosResampler<2048, 8> xResampler;
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chowdsp::ResamplingTypes::LanczosResampler<2048, 8> yResampler;
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chowdsp::ResamplingTypes::LanczosResampler<2048, 8> zResampler;
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Texture makeTexture(int width, int height);
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void setupArrays(int num_points);
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void setupTextures();
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void drawLineTexture(const std::vector<float>& xPoints, const std::vector<float>& yPoints, const std::vector<float>& zPoints);
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void saveTextureToPNG(Texture texture, const juce::File& file);
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void saveTextureToQOI(Texture texture, const juce::File& file);
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void activateTargetTexture(std::optional<Texture> texture);
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void setShader(juce::OpenGLShaderProgram* program);
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void drawTexture(std::optional<Texture> texture0, std::optional<Texture> texture1 = std::nullopt, std::optional<Texture> texture2 = std::nullopt, std::optional<Texture> texture3 = std::nullopt);
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void setAdditiveBlending();
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void setNormalBlending();
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void drawLine(const std::vector<float>& xPoints, const std::vector<float>& yPoints, const std::vector<float>& zPoints);
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void fade();
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void drawCRT();
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void checkGLErrors(const juce::String& location);
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void viewportChanged(juce::Rectangle<int> area);
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void renderScope(const std::vector<float>& xPoints, const std::vector<float>& yPoints, const std::vector<float>& zPoints);
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int renderAudioFile(juce::File& sourceAudio, int method = 1, int width = 1024, int height = 1024);
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Texture createScreenTexture();
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juce::File audioFile;
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std::vector<unsigned char> pixels;
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const qoixx::qoi::desc imageFormat{ .width = 1024, .height = 1024, .channels = 4, .colorspace = qoixx::qoi::colorspace::srgb };
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(VisualiserComponent)
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};
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class VisualiserWindow : public juce::DocumentWindow {
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public:
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VisualiserWindow(juce::String name, VisualiserComponent* parent) : parent(parent), wasPaused(!parent->active), juce::DocumentWindow(name, juce::Colours::black, juce::DocumentWindow::TitleBarButtons::allButtons) {}
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void closeButtonPressed() override {
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parent->setPaused(wasPaused);
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parent->child = nullptr;
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parent->childUpdated();
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parent->resized();
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parent->popout.reset();
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}
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private:
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VisualiserComponent* parent;
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bool wasPaused;
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};
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