osci-render/Source/audio/MultiplexEffect.h

86 wiersze
3.1 KiB
C++

#pragma once
#include <JuceHeader.h>
#include <cmath>
class MultiplexEffect : public osci::EffectApplication {
public:
osci::Point apply(int index, osci::Point input, const std::vector<std::atomic<double>>& values, double sampleRate) override {
jassert(values.size() >= 6);
double gridX = values[0].load();
double gridY = values[1].load();
double gridZ = values[2].load();
double interpolation = values[3].load();
double phase = values[4].load();
double gridDelay = values[5].load();
head++;
if (head >= buffer.size()) {
head = 0;
}
buffer[head] = input;
osci::Point grid = osci::Point(gridX, gridY, gridZ);
osci::Point gridFloor = osci::Point(std::floor(gridX), std::floor(gridY), std::floor(gridZ));
gridFloor.x = std::max(gridFloor.x, 1.0);
gridFloor.y = std::max(gridFloor.y, 1.0);
gridFloor.z = std::max(gridFloor.z, 1.0);
double totalPositions = gridFloor.x * gridFloor.y * gridFloor.z;
double position = phase * totalPositions;
double delayPosition = static_cast<int>(position) / totalPositions;
int delayedIndex = head - static_cast<int>(delayPosition * gridDelay * sampleRate);
if (delayedIndex < 0) {
delayedIndex += buffer.size();
}
osci::Point delayedInput = buffer[delayedIndex % buffer.size()];
osci::Point nextGrid = gridFloor + 1.0;
osci::Point current = multiplex(delayedInput, position, gridFloor);
osci::Point next = multiplex(delayedInput, position, nextGrid);
// Calculate interpolation factors
osci::Point gridDiff = grid - gridFloor;
osci::Point interpolationFactor = gridDiff * interpolation;
return (1.0 - interpolationFactor) * current + interpolationFactor * next;
}
private:
osci::Point multiplex(osci::Point point, double position, osci::Point grid) {
osci::Point unit = 1.0 / grid;
point *= unit;
point.x = -point.x;
point.y = -point.y;
double xPosRaw = std::floor(position);
double yPosRaw = std::floor(position / grid.x);
double zPosRaw = std::floor(position / (grid.x * grid.y));
// Use fmod for positive modulo with doubles
double xPos = std::fmod(std::fmod(xPosRaw, grid.x) + grid.x, grid.x);
double yPos = std::fmod(std::fmod(yPosRaw, grid.y) + grid.y, grid.y);
double zPos = std::fmod(std::fmod(zPosRaw, grid.z) + grid.z, grid.z);
point.x -= (grid.x - 1.0) / grid.x;
point.y += (grid.y - 1.0) / grid.y;
point.z += (grid.z - 1.0) / grid.z;
point.x += xPos * 2.0 * unit.x;
point.y -= yPos * 2.0 * unit.y;
point.z -= zPos * 2.0 * unit.z;
return point;
}
const static int MAX_DELAY = 192000 * 10;
std::vector<osci::Point> buffer = std::vector<osci::Point>(MAX_DELAY);
int head = 0;
};