osci-render/Source/obj/ObjectServer.cpp

102 wiersze
4.0 KiB
C++

#include "ObjectServer.h"
#include "../PluginProcessor.h"
#include "../shape/Line.h"
ObjectServer::ObjectServer(OscirenderAudioProcessor& p) : audioProcessor(p), juce::Thread("Object Server") {
startThread();
}
ObjectServer::~ObjectServer() {
stopThread(1000);
}
void ObjectServer::run() {
if (socket.createListener(51677, "127.0.0.1")) {
// preallocating a large buffer to avoid allocations in the loop
std::unique_ptr<char[]> message{ new char[10 * 1024 * 1024] };
while (!threadShouldExit()) {
if (socket.waitUntilReady(true, 200)) {
std::unique_ptr<juce::StreamingSocket> connection(socket.waitForNextConnection());
if (connection != nullptr) {
audioProcessor.setObjectServerRendering(true);
while (!threadShouldExit() && connection->isConnected()) {
if (connection->waitUntilReady(true, 200) == 1) {
int i = 0;
// read until we get a newline
while (!threadShouldExit()) {
char buffer[1024];
int bytesRead = connection->read(buffer, sizeof(buffer), false);
if (bytesRead <= 0) {
break;
}
std::memcpy(message.get() + i, buffer, bytesRead);
i += bytesRead;
for (int j = i - bytesRead; j < i; j++) {
if (message[j] == '\n') {
message[j] = '\0';
break;
}
}
}
if (strncmp(message.get(), "CLOSE", 5) == 0) {
connection->close();
audioProcessor.setObjectServerRendering(false);
break;
}
// format of json is:
// {
// "objects": [
// {
// "name": "Line Art",
// "vertices": [
// [
// {
// "x": double value,
// "y": double value,
// "z": double value
// },
// ...
// ],
// ...
// ],
// "matrix": [
// 16 double values
// ]
// }
// ],
// "focalLength": double value
// }
auto json = juce::JSON::parse(message.get());
juce::Array<juce::var> objects = *json.getProperty("objects", juce::Array<juce::var>()).getArray();
double focalLength = json.getProperty("focalLength", 1);
std::vector<Line> frameContainer = LineArtParser::generateFrame(objects, focalLength);
std::vector<std::unique_ptr<Shape>> frame;
for (int i = 0; i < frameContainer.size(); i++) {
Line l = frameContainer[i];
frame.push_back(std::make_unique<Line>(l.x1, l.y1, l.x2, l.y2));
}
audioProcessor.objectServerSound->addFrame(frame, false);
}
}
}
}
}
}
}