osci-render/Source/components/TimelineLookAndFeel.h

72 wiersze
3.0 KiB
C++

#pragma once
#include <JuceHeader.h>
#include "../LookAndFeel.h"
class TimelineLookAndFeel : public OscirenderLookAndFeel {
public:
TimelineLookAndFeel() {}
void drawLinearSlider(juce::Graphics& g, int x, int y, int width, int height,
float sliderPos, float minSliderPos, float maxSliderPos,
const juce::Slider::SliderStyle style, juce::Slider& slider) override
{
auto trackWidth = juce::jmin(4.0f, slider.isHorizontal() ? (float) height * 0.25f : (float) width * 0.25f);
juce::Point<float> startPoint(slider.isHorizontal() ? (float) x : (float) x + (float) width * 0.5f,
slider.isHorizontal() ? (float) y + (float) height * 0.5f : (float) (height + y));
juce::Point<float> endPoint(slider.isHorizontal() ? (float) (width + x) : startPoint.x,
slider.isHorizontal() ? startPoint.y : (float) y);
// Draw background track with rounded corners
juce::Path backgroundTrack;
backgroundTrack.startNewSubPath(startPoint);
backgroundTrack.lineTo(endPoint);
g.setColour(slider.findColour(juce::Slider::backgroundColourId));
g.strokePath(backgroundTrack, { trackWidth, juce::PathStrokeType::curved, juce::PathStrokeType::rounded });
// Draw value track with gradient
juce::Path valueTrack;
juce::Point<float> minPoint, maxPoint;
auto kx = slider.isHorizontal() ? sliderPos : ((float) x + (float) width * 0.5f);
auto ky = slider.isHorizontal() ? ((float) y + (float) height * 0.5f) : sliderPos;
minPoint = startPoint;
maxPoint = { kx, ky };
valueTrack.startNewSubPath(minPoint);
valueTrack.lineTo(maxPoint);
juce::ColourGradient gradient(
slider.findColour(juce::Slider::trackColourId),
minPoint,
slider.findColour(juce::Slider::trackColourId).withAlpha(0.8f),
maxPoint,
false
);
g.setGradientFill(gradient);
g.strokePath(valueTrack, { trackWidth, juce::PathStrokeType::curved, juce::PathStrokeType::rounded });
// Draw thumb
auto thumbWidth = 10;
g.setColour(slider.findColour(juce::Slider::thumbColourId));
// Draw a more modern rectangular thumb with rounded corners
auto thumbHeight = 1.5f * thumbWidth;
auto thumbRect = juce::Rectangle<float>(thumbWidth / 2, thumbHeight).withCentre(maxPoint);
g.fillRoundedRectangle(thumbRect, 2.0f);
// Add a subtle outline to the thumb
g.setColour(slider.findColour(sliderThumbOutlineColourId).withAlpha(0.5f));
g.drawRoundedRectangle(thumbRect, 2.0f, 1.0f);
// Add a subtle highlight at the top of the thumb
g.setColour(juce::Colours::white.withAlpha(0.3f));
g.drawHorizontalLine(static_cast<int>(thumbRect.getY() + 1),
thumbRect.getX(),
thumbRect.getRight());
}
};