kopia lustrzana https://github.com/jameshball/osci-render
25 wiersze
620 B
C++
25 wiersze
620 B
C++
#pragma once
|
|
|
|
#include <JuceHeader.h>
|
|
#include "../shape/OsciPoint.h"
|
|
|
|
|
|
class AudioBackgroundThread;
|
|
class AudioBackgroundThreadManager {
|
|
public:
|
|
AudioBackgroundThreadManager() {}
|
|
~AudioBackgroundThreadManager() {}
|
|
|
|
void registerThread(AudioBackgroundThread* thread);
|
|
void unregisterThread(AudioBackgroundThread* thread);
|
|
void write(const OsciPoint& point);
|
|
void prepare(double sampleRate, int samplesPerBlock);
|
|
|
|
double sampleRate = 44100.0;
|
|
int samplesPerBlock = 128;
|
|
|
|
private:
|
|
juce::SpinLock lock;
|
|
std::vector<AudioBackgroundThread*> threads;
|
|
};
|