osci-render/Source/audio/Effect.cpp

55 wiersze
1.3 KiB
C++

#include "Effect.h"
Effect::Effect(std::unique_ptr<EffectApplication> effectApplication, juce::String name, juce::String id) : name(name), id(id) {
this->effectApplication = std::move(effectApplication);
}
Effect::Effect(juce::String name, juce::String id) : name(name), id(id) {}
Effect::Effect(juce::String name, juce::String id, double value) : name(name), id(id), value(value) {}
Effect::Effect(std::function<Vector2(int, Vector2, double, double, int)> application, juce::String name, juce::String id, double value) : Effect(name, id, value) {
this->application = application;
};
Vector2 Effect::apply(int index, Vector2 input) {
if (application) {
return application(index, input, value, frequency, sampleRate);
} else if (effectApplication != nullptr) {
return effectApplication->apply(index, input, value, frequency, sampleRate);
}
return input;
}
void Effect::apply() {
apply(0, Vector2());
}
double Effect::getValue() {
return value;
}
void Effect::setValue(double value) {
this->value = value;
}
void Effect::setFrequency(double frequency) {
this->frequency = frequency;
}
int Effect::getPrecedence() {
return precedence;
}
void Effect::setPrecedence(int precedence) {
this->precedence = precedence;
}
juce::String Effect::getName() {
return name;
}
juce::String Effect::getId() {
return id;
}