kopia lustrzana https://github.com/jameshball/osci-render
53 wiersze
1.2 KiB
C++
53 wiersze
1.2 KiB
C++
#include "LuaParser.h"
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#include "luaimport.h"
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LuaParser::LuaParser(juce::String script) {
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// initialization
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L = luaL_newstate();
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luaL_openlibs(L);
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this->script = script;
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}
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LuaParser::~LuaParser() {
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lua_close(L);
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}
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std::vector<std::unique_ptr<Shape>> LuaParser::draw() {
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std::vector<std::unique_ptr<Shape>> shapes;
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for (int i = 0; i < 100; i++) {
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lua_pushnumber(L, step);
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lua_setglobal(L, "step");
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const int ret = luaL_dostring(L, script.toUTF8());
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if (ret != 0) {
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const char* error = lua_tostring(L, -1);
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DBG(error);
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lua_pop(L, 1);
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} else if (lua_istable(L, -1)) {
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// get the first element of the table
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lua_pushinteger(L, 1);
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lua_gettable(L, -2);
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float x = (int)lua_tonumber(L, -1);
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lua_pop(L, 1);
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// get the second element of the table
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lua_pushinteger(L, 2);
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lua_gettable(L, -2);
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float y = (int)lua_tonumber(L, -1);
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lua_pop(L, 1);
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shapes.push_back(std::make_unique<Vector2>(x, y));
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}
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// pop the table
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lua_pop(L, 1);
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step++;
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}
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return shapes;
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}
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